Xakihn

Shadock Bezmarn's page

No posts. Organized Play character for GM Harpwizard.


Race

Wayang

Classes/Levels

Arcanist 8

About Shadock Bezmarn

Shadock Bezmarn
Male wayang arcanist 5 (Pathfinder RPG Advanced Class Guide 8, Pathfinder RPG Bestiary 4 274)
N Small humanoid (wayang)
Init +2; Senses darkvision 60 ft.; Perception +9
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 13 (+1 deflection, +2 Dex, +1 natural, +1 size)
hp 34 (5d6+12)
Fort +3, Ref +4, Will +4; +2 vs. shadow spells
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +3 (1d3/19-20)
Special Attacks arcane reservoir (3/8), arcanist exploits (flame arc[ACG], force strike[ACG], spell resistance[ACG]), consume spells
Spell-Like Abilities (CL 5th; concentration +7)
. . 1/day—ghost sound (DC 12), pass without trace, ventriloquism (DC 13)
Arcanist Spells Prepared (CL 5th; concentration +10)
. . 2nd—flaming sphere (DC 17), invisibility
. . 1st—burning hands (DC 16), magic missile, silent image (DC 16), sleep (DC 16)
. . 0 (at will)—detect magic, disrupt undead, light, mage hand, message, read magic
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 13, Int 21, Wis 8, Cha 14
Base Atk +2; CMB +1; CMD 14
Feats Combat Casting, Cosmopolitan[APG], Toughness
Traits bruising intellect, fangwood diplomat (nirmathas)
Skills Acrobatics +2 (-2 to jump), Appraise +9, Diplomacy +11, Disable Device +8, Fly +8, Intimidate +9, Knowledge (arcana) +11, Knowledge (dungeoneering) +10, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +9, Perception +9, Spellcraft +13, Stealth +9, Use Magic Device +7; Racial Modifiers +2 Perception, +2 Stealth
Languages Abyssal, Azlanti, Common, Draconic, Goblin, Infernal, Sylvan, Thassilonian, Undercommon, Wayang
SQ light and dark, shadow magic
Combat Gear wand of cure light wounds, wand of mage armor (50 charges), wand of magic missile; Other Gear dagger, amulet of natural armor +1, cloak of resistance +1, headband of vast intelligence +2, ring of protection +1, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, masterwork thieves' tools, mess kit[UE], spell component pouch, spellbook, torch (10), trail rations (5), waterskin, 1,000 gp, 8 sp, 1 cp
--------------------
Special Abilities
--------------------
Arcane Reservoir +1 DC or CL (8/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Consume Spells (2/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Darkvision (60 feet) You can see in the dark (black and white only).
Flame Arc (3d6+2 fire damage, DC 14) (Su) Use 1 reservoir, deal fire dam in 30 ft line (Ref half).
Force Strike (1d4+5 force damage) (Su) Use 1 reservoir, deal force dam to 1 foe in 30 ft, as magic missile.
Light and Dark (1/day) (Su) As an imm action, treat positive/negative energy as if undead for 1 min.
Shadow Magic (Ex) Wayangs add 1 to the DC of any saving throws to resist spells of the shadow subschool that they cast.
Shadow Resistance +2 on saves vs. shadow spells.
Spell Resistance (2 rounds) (Su) Use 1 reservoir, gain SR that can't be suppressed for Cha rds.