Sgtswords's page

Goblin Squad Member. Organized Play Member. 25 posts. No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.


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Yes i would buy this as well :D


Achaekek, He Who Walks In Blood wrote:
FerretFerret wrote:
Now I'm just imagining Achaekek sitting around, holding a newspaper between his mantis claws, bored out of his mind.
Demolishes a clothing boutique reaching for his coffee.

Also i assume that if you could get past that you would still have the whole test being a god dern nightmare LOL


Ahhh nice one - so for example - use the starfinder society(if they joinup) and have them do the business? :D

cool cool makes perfect sense :)


So,

just wanna clarify,

When the PC's Level up - they get the additional BP to use on their ship.

So - How are people handling this in game - obviously they need to pay for upgrading and retrofitting their vessels?

So am i missing something in the rules?

ta


I am going to describe it like the jumping in 'Dark Matter' The ship is still and then 'digitizes' away to enter ftl :D

Cool little effect :)


1 person marked this as a favorite.

Morning all,

I am currently playing an on going campaign with my Level 14 rogue.

He has a leadership score of 16.

However i am at a loss to do with them....

Can you guys give me some ideas?

thanks

Sgtswords

Goblin Squad Member

2 people marked this as a favorite.

So picture the scene if you will.

A scout finds a super rare dungeon entrance, this is a legendary(or equivalent) find. He sells this to a guild and the brave adventurers enter the dungeon.

8 levels down of mayhem ensues.

They come to the 9th level and have the ability to create an underground settlement.

This will be a special site that an underground settlement can be formed.

What can this underground settlement give you.

Access to a very high amount of ore (mining).
The ability to be a gateway to deeper dungeons (access to dungeons on a permanent(semi?) basis.
The ability to have the guild hire adventures to keep the upper halls 'safe'.

It will encourage the economy as the holding guild will have to hire people to protect its borders. and also there will be a requirement for an escort back up to the surface.

Im thinking maybe 1 per every 150 hexes?

any how lets start a discussion :)

marko

Goblin Squad Member

NO.

to put it simply....

/discuss :)

Goblin Squad Member

I agree that Goblins as a playable race SHOULD come as a Chargeable Expansion. Simple fact is as someone stated previously the CORE races are first and then later on everything opens up.

Heres something to discuss also, Everquest one has an expansion devoted to Becoming a monster and actually going out to stop hero PC's from doing quests.

Why not have something like that in PFO like Andius said a 'we be goblins online' expansion that actually lets the Players create roving bands of monsters!

There is a enough magic within the world of Galorian for an inherently evil Character to be 'Converted' changed to be good.

but thats my thourghts :)

discuss! :)

Goblin Squad Member

Evening all,

I would like to throw in a point of discussion, What about having Goblins as a playable race in the future?

I think the pathfinder Goblin is Iconic in its own right! (HECK Goblin works has it as its logo).

So maybe for people who go completely C/E they unlike Goblins as playable?

Discuss? Thourghts?

marko

Goblin Squad Member

I think you guys are thinking that were going to be shoulder to shoulder here, from what some people are saying if your killed theres going to be a Queue of people waiting to loot your corpse.

Lets take a step back and examine that:

4,500 people in a Massive area (month 1)
People go out and level pvp/pve/gather/dance/whatever.

The fact that there is so much land is going to make people happening on your corpse very small.

@Balodek, if your going to be a ranger/explorer then maybe a level of rogue to get your stealth ability? As some one said previously, this is purely from a design aspect so i wouldnt write it off completely :)

Cant wait to be honest :)

Goblin Squad Member

@Balodek: I understand your frustration here, but from what you have said you can bring a fair few bodies to the table, my question to you is are they ALL going to be gathering? You seem like youll be wanting to be a crafter/Merchant, you will have the resource to hire people to come with you and defend you or Surely one of your 20 od people will come with you?

@RyanD: Good Blog! Im happy to say me and the missus are already planning out what were going to do when we get in!

@Everyone else: I like the concepts put forward so far, its turning out to be a very organic world from what i can see! :)


Hello Guys,

I am from the UK and was considering subscribing VIA paizo for future PF products (Adventures & books). The being said can a UK member with subs tell me roughly how much the shipping costs on

A) The Rule books
B) The Adventure modules

thanks

Marko

Goblin Squad Member

Id like to throw my 10 pence worth in here

The distinction between free and subscriber should be purely asthetics, maybe limit the ammount of resources a free character can mine gather in one day also, and also allow subscribers to have access to better looking houses/buildings, free account holders should not imo be able to create a village also.

For me the whole skills issue is a mut point as eventually the Goblin inc guys will release skill packages for sale to allow new players to catch up (Note i said catch up not surpass), this has to be put in place later on or there will be a very big imbalance on the battlefield imo.

I have every intention of subscribing so im not fussed either way. What i do like though is the Goblin Points Idea! :D

hehehe

thanks

marko


Where is the elven Curve blade in the books ? what release is it in ?

Goblin Squad Member

I love this idea, player created quests adds longevity to the game! You could create a Adventuring league business! :D LOL Bad ass!

Goblin Squad Member

I am going to Chime in on this one, as i have played a lot of open-pvp games from UO, Endless ages and Eve.

Some of the Ideas i have are simple.

Like stated before a system that marks a 'Griefer' as red and stops that said person from trading with normal cities, this person would have to trade with the yet un-named hive scum and villainy.

Allow certain items to be bound or better still allow binding of weapons and items to be a sorcerer/wizard spell this adds more of an economic twist to the pvp.

or create a 'nullsec' zone that allows only pvp there.

open-pvp makes for a good game wheather you like pvp or not... what it does is allow organic growth and evolution of the game... EXAMPLE:

Player 1 is being griefed by player 2... player 1 is so mad that he places a bounty on player 2's head off his own back, now the griefer has become the griefed.

Some one has to travel to a mine that is known to be the haunt of a griefer, he 'hires' pathfinders as his bodyguard as he mines the ore.

Griefers or no its the players that will find away around any nonsense like that

just my 2 cents

marko

Goblin Squad Member

Ah sorry i should have explained better, were all currently playing Sw:tor together and played eve and wow together :)

But i do understand where your coming from on that point!

were currently creating the resources to use out of game ie site forum and voice server.

:)

Goblin Squad Member

Well, if they handle it like eve your castle will be attacked and the system will alert the defending guild and give 24 hours to muster a defence force.

:)

Goblin Squad Member

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My Wish list is as follows:

1) Player ability to create houses and towns - nothing like exploring these structures where people sell stuff they have gathered.

2) PKing is allowed.

3) No Quick travel, if you must do it make it so you have a runebook like UO did and you have to have the runes to port to the places.

4) the ability to create Empty books and write in them and store them or put them out for people to read.

5) Simple yet robust crafting system, that allows for discoverys while crafting and the chance to craft Better items.

6) GOBLINWORKS INC dont pander to the whiners, you have to be like CCP and be hands off, if there is a complaint about balance thats fine, let the world evolve to deal with it, this is key the balance will find itself in a sandbox world, no knee jerk reactions watch observe the world you have created. Some one is pking lots of people .... locking down an area so quest npcs cant spawn ... DONT level up the gaurds, watch and see how the other players rise up against this pker.... this is the most important thing. Code errors ... bugs.... stuff like that fine ... but you have to be confident in your players and the ability they have to adapt.

7)player dungeons is a good idea, player buys a structure and then crafts/buys/quests for monster tokens that can be placed on the ground for moster to spawn. Simple idea and allows guilds to set up competions events and the like. But only allow placement of these within your OWN structures to stop with griefing.

8)Allow players to create Quests.

9)DEEP customization of EVERYTHING. I want to be able to name the AWESOME sword i just spent 4 weeks trying to create!

:)

that is all at mo

Goblin Squad Member

Yeah i have to agree, an intial npc market is a must to be honest, and it has to be USER FRIENDLY! HCI is a must, make sure when creating this game that some one who has NEVER played an mmo before can log on and buy basic items.

simple yet effective test. :)

Goblin Squad Member

Morning!

Currently, myself and a few other people at work are creating a guild with a PvP focus.

Currently we have 10 members working on various resources for it. We want in on the initial release, and are offering people spaces to bolster the ranks.

TOOO EARLY i hear you cry! nah not really, the quicker you have a group of people on the same page the quicker you can progress when you are finally let on.

the 10 people we have intially are veteran mmoers from MUD/UO up to Swtor, We have a raid leader who has successfully downed a number of high level raid bosses in EQ wow city of heroes etcs. We have a number of pvps who were well ranked in pvp on wow.

So that being said, what are the plans for the guild. well.
A number of structures created, a steady flow of crafted items being old and a group of top PVP/PKers that can turn the tide of a battle.

We will offer protection for a price, equipment for a price, and knowledge for a price.

So if you want to discuss anything, please feel free to post here, if you want to 'join' you are more then welcome to approach me for my email address and we can chat. If your thinking of creating a guild and would like to ally please let me know and we can start off on the right foot.

Yep they havent sorted out the middle ware yet that doesnt me alliances cant be forged and guilds created!

Peace out guys

Marko

Goblin Squad Member

Morning,

I am wondering, the initial 4,500 will be seeding the economy? That being said, will these players be given strutures off the bat you reckon? I know its been mentioned that theyll be given land?

Anyhow

What you think are the best ways to Kickstart an economy from scratch !

Marko

Goblin Squad Member

Pking was handled best in Ultima Online and Endless ages, you kill some one your name turns red for a number of minutes, you keep Pking your red name stays longer and longer the more innocents you kill.

It will make the gaurds attack you on site, allow bounties on your head and you will only be able to trade with the faction in Echo wood (the villains). Eventually you will go 'blue' again and be a normal citizen but some pk guilds were permanantly red!

Its fun, means you have a split and player 'badguys' you can hunt and fight.

just my 10 pence worth

Marko

Goblin Squad Member

I have to say i am liking the idea of Death's echo for the hive of scum and villainy.

This game is in the early stages, and i have already started recruiting guildies.

*grins*