Severian23's page

4 posts. No reviews. No lists. No wishlists.


RSS


Cap. Darling wrote:
Severian23 wrote:

...

Dimensional Slide allows an Arcanist (or exploiter wizard) to move in, land a touch spell and then Slide away without provoking. It's not used only to get away to safety, it can be used to attack and then get away to safety.

How do you move both in and out in one round with this?

"Dimensional Slide (Su): The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal."

Whoops, Late night. Wasn't thinking straight. You're correct, and thus, touch attacks continue to be pretty bad ideas.


I'd also like to point out that touch spells are now not things to immediately be dismissed.

Dimensional Slide allows an Arcanist (or exploiter wizard) to move in, land a touch spell and then Slide away without provoking. It's not used only to get away to safety, it can be used to attack and then get away to safety.


I'll just throw in my two cents here.

I'm not so sure that Cha is inherently a dump stat. It effects the saving throws of their exploits. While at the moment people may not be overly impressed with the exploits that require saving throws, the class is barely a couple months old and some of them I think actually look pretty decent depending on the character.

Who knows what other exploits they'll add that'll bolster exploits, considering how much they're rolling out within the next year.

It also opens up more uses of School Understanding, so in my character's case, that'd be 6 uses of Admixture per day, each use lasting 3 rounds if I expend an arcane point.


kestral287 wrote:
Chess Pwn wrote:
kestral287 wrote:

The difference really is that, for most classes, Cha is pretty much /only/ used for skills. It's the only stat that doesn't have some general application to every character.

That said, there's another thread making note of going Sorcerer 1/Arcanist X and dropping an Exploit on Bloodline Development to get... almost all of the Sorcerer's class features. The Arcanist can also do this with a Wizard, by dropping an Exploit on School Understanding (and possibly Familiar). How do people feel about the viability of one or the other of these? Or even both, really, doing Sorcerer 1/Wizard 1/Arcanist X with Magical Knack to shore up your CL and banking on the broadened abilities to make up for being a spell level behind. Seems interesting, but I'm not sure how good it'd be.

This is bad because you'll be so far behind on what spells you have access too. it'll take you till level 6 for your arcanist to gain 2nd level spells, while a wizard or sorcerer would have 3rd level spells.

Eh, I'd probably space them out a bit depending on which archetype I went for, but point taken.

On the subject of the guide: I'm thinking Eldritch Font is massively underappreciated. Eldritch Surge is Potent Magic that you don't have to pay a point for. Look at it like Barbarian Rage-Cycling. Off the bat, take Human, grab Heart of the Fields, you can ignore Fatigue once per day. Later on, when you have some gold, pay 7500 to grab a Cord of Stubborn Resolve. Personally, I'll gladly take 1d6 points of nonlethal in order to get Potent Magic on everything I cast. Requiring a swift action isn't exactly fun, but it's not going to be critical early on.

Later on, when you have some more points to throw around, you can use the Surge's other abilities in conjunction with Potent Magic. Save-or-Die looks funny when you bump the DC up by two AND can make them re-roll.

Admittedly, I might be reading the RAW wrong... but is 'ignoring' an effect the same as removing it? Heart of the...

While I wouldn't dip in both Sorc and Wiz, I've been looking at a single level dip in to sorcerer to create a blaster. He obviously wouldn't be optimized but he'd be exceptionally good at what he did.

Dip crossblooded Orc/Draconic, drop an exploit in to Bloodline Development and School Understanding (admixture).Trait bonus to bring your CL back up and the only thing you're behind on is spell level. . . yet your dropping hot fire at crazy caster levels (hey, metamagic master + intensified!) on all sorts of things. Selective spell makes things even more scary if you want to Fireball everything. Find some time to drop two Eldritch Heritage feats to get Elemental Blast and suddenly you're making things Vulnerable, with +2 for every d6.

The question is...when you take Crossblooded and then Bloodline Development, do you only get to choose one of your Bloodlines to raise at your Arcanist level?