Vedavrex Misraria

Sethran-GM's page

731 posts. Alias of Sethran.


Current Campaigns


CORE PFS PbP Rotating GM Discussion (inactive)


Scenario List:

0-01 Silent Tide <Qwerty Play>
0-03 Murder on the Silken Caravan <Merisial Play>
0-04 Frozen Fingers of Midnight <Beckett DM, Merisial Play> Beckett could play for no credit here
0-05 Mists of Mwangi <Beckett & Sethran DM, Merisial & Qwerty Play>

0-06 Black Waters <Merisial, & Sethran Play>
0-07 Among the Living < Merisial DM>
0-08 Slave Pits of Absalom < Merisial & Qwerty Play>
0-13 Prince of Augustana < Merisial & Qwerty Play>
0-14 Many Fortunes of Grandmaster Torch <Qwerty Play>
0-23 Tide of Morning <Qwerty DM>
1-21 Among the Dead < Merisial & Sethran Play>
1-35 Voice in the Void <Qwerty Play>
2-11 Pennumbral Accords < Merisial Play>
3-01 First Steps Part 1 <Qwerty DM >
3-07 Echoes of the Overwatched <Merisial DM, Sethran Play>
3-23 The Goblinblood Dead <Merisial Play>
4-15 The Cyphermage Dilemma <Merisial Play>
4-19 The Night March of Kalkamedes <Merisial Play>
5-01 Glass River Rescue <Merisial DM, Qwerty Play>
5-08 The Confirmation <Chapman DM, Beckett Play> Beckett could DM for no credit here
6-01 Trial by Machine <Qwerty Play>
6-05 Slave Ships of Absalom <Turmiol DM>
6-06 Hall of the flesh Eaters <Merisial Play>
6-08 The Seagang Expedition <Turmoil DM, Beckett Play> Beckett could play for no credit here
6-10 The Wounded Wisp <Qwerty Play>
6-12 Scions of Skykey 1 <Sethran DM, Merisial Play>
6-18 From Under Ice <Merisial & Sethran Play>
6-21 Tapestry's Toil <Merisial Play>
7-01 Between the Lines <Merisial DM>
7-12 Twisted Circle <Merisial DM>
7-14 Faithless and Forgotten 1 <Sethran Play>
7-15 Deepmarket Deception <Merisial DM>
7-16 Faithless and Forgotten 2 <Sethran Play>
7-18 Faithless and Forgotten 3 <Sethran Play>
7-22 Bid for Albastrine <Merisial DM>
7-27 Beyond Azlant Ridge <Merisial Play>
7-99 Through Maelstrom Rift Played <Sethran Play>

Current Roster:

1.) DM Beckett -> Beckett Lorovox Cleric 2
2.) GM Merisial the risen -> Fromagalli Cleric/Rogue 2
3.) Sethran-GM -> Ser Dante Draven Fighter 1
4.) GM Turmoil -> bard
5.) GM Qwerty -> Xanko Rheneeman Fighter 1
6.) GM Batpony -> Taggins Ranger 1
7.)
8.)

Init:

[dice=Beckett Lorovox]1d20+2[/dice]
[dice=Cyrus Silvertongue]1d20+3[/dice]
[dice=Fromagalli]1d20+3[/dice]
[dice=Ser Dante Draven]1d20+1[/dice]
[dice=Taggins]1d20+4[/dice]
[dice=Xanko Rhenee]1d20+3[/dice]
[dice=]1d20+[/dice]

GM Sethran - Gameday VI Consortium Compact (inactive)


GM Sethran's Crypt of the Everflame! (inactive)


Map

Contents of each individual backpack::

5 days’ worth of rations, a small tent, a winter blanket, a full waterskin, and a piece of the Trail Map that leads from Kassen to the Crypt of the Everflame/ See Slide 4

Extra items, decide who has what::

50 feet of hempen rope, a box containing tinder and three tindertwigs, a labeled potion of cure light wounds, three torches, a grappling hook, and a small bottle of local brandy.

GM Sethran's Gameday Phantom Phenomena! (inactive)


Map

Once Per Adventure: Draw from the Deck: You have recovered a psychically charged harrow deck, commonly used for telling fortunes. You can expend its remaining energy to draw a card at random as a standard action, and you gain a +2 enhancement bonus to the ability score that matches the suit of the card drawn until the end of the adventure. If you do not have a harrow deck available, instead roll 1d6 to determine the suit (1 is Strength, 2 is Dexterity, 3 is Constitution, 4 is Intelligence, 5 is Wisdom, and 6 is Charisma)

GM Sethran- Gameday V Silverhex Chronicles (inactive)


Six part Quest series around the Continent

Map!

GM Sethran- Gameday V Weapon in the Rift! (inactive)


Dire need begets great innovation, and Ghalcor, a cleric of Iomedae, created a revolutionary new weapon to fight the demons that poured out of the Worldwound at the end of the First Mendevian Crusade. Unfortunately, the fiends overwhelmed Ghalcor and his assistants before they could arm and trigger the weapon, but complex fail-safes sealed off Ghalcor’s tower and kept the device from falling into abyssal hands. As the Fifth Mendevian Crusade rages on, Ghalcor’s secret weapon could be the factor that turns the tide, so the Pathfinder Society has agreed to find a way past the indiscriminate safeguards to secure the device for the crusaders—a task complicated by their pushing past enemy lines.

Content in “Weapon in the Rift” also contributes directly to the ongoing storyline of the Silver Crusade faction.

Map!

GM-Sethran's Tower of the Ironwood Watch (High) (inactive)


GM-Sethran's Tower of the Ironwood Watch (Low) (inactive)


Sethran's 1-05 First Mandate (inactive)


With a new generation of Starfinders already accomplishing great deeds within the Pact Worlds and beyond, First Seeker Luwazi Elsebo is ready to announce the Starfinder Society's next initiative that will define her tenure. The PCs attend a gathering at the Lorespire Complex to socialize with several visiting dignitaries, each instrumental in the Society's survival following the Scoured Stars Incident. Nothing is as it seems, though, and when Radaszam, leader of the Acquisitives faction, uncovers a plot against the First Seeker, the PCs need to step in and ensure the Society's public event doesn't end in disaster!

Content in The First Mandate also contributes to the ongoing goals of the Acquisitives and Second Seekers (Luwazi Elsebo) factions. Content in this scenario also contributes to the ongoing Year of Scoured Stars storyline

Map SLides

SethranGM MOFF LTP (inactive)


Tide of Morning (inactive)