
thejeff |
So now that I'm running more regularly again, I'm trying to get myself and my players to rely more heavily on exploration activities rather than old school "I search the door for traps" stuff.
That much works pretty easily, though I haven't completely broken my players of the habit yet.
But in terms of some old commonplaces like listening at doors I'm not sure how they apply. There doesn't seem to be anything specific in the activities about noticing creatures - whether hiding or just talking on the other side of a door. Would Search apply to that as much as to traps on the door?
The assumption for most things seems to be that detection of potential enemies is just rolled up into initiative at the start of combat, but here PC would have the chance to act before then?
Or mechanically should it just be Scout and you get a +1 to initiative while just opening the door without prior notice? If you do detect and get ready for them, does it make sense for someone to "Scout" while opening the door to get the bonus or should that be factored in?
Like I said, I can hand wave this more old school, but it seems a common thing that should just work with Exploration mode and I feel like I'm missing something.