Cayden Cailean

Sergei Malov's page

81 posts. Alias of thejeff.


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Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

"I don't want to let the Sootscale go hungry. I've got some rations I could trade."
Sergei breaks out the packets of rations to show them.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

"Oh good," Sergei breathes out in relief. "That makes this easier. To start we're looking for some of those radishes. The lady back at the trading post wants them."

Diplomacy, if you want it: 1d20 + 6 ⇒ (20) + 6 = 26


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Sorry to start something and vanish. Life got too complicated for a couple of days to focus.

As the kobolds rise, Sergei stands still, his hands spread open and empty. "I don't suppose any of you speak common?"

If that fails, as I expect it will, he'll gesture to the radishes and, slowly, pull out one of his packets of rations and offer it in trade.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

But I did come back to tell you what I saw.

"Well, I think we should talk to them. They've eating some of those radishes Svetlana wanted. Maybe we can talk them out of some of them. They'll probably know more about the area too.
Of course, that relies on being able to talk to them. If none of us speaks kobold (or draconic?), maybe one of them knows common.
I can go in, all unthreatening, but I'd like to have the rest of you spread out a little ways back in case they are hostile.
"

Assuming no one objects or has another plan, Sergei will take some of his rations from his saddlebag and head back to the kobold clearing, giving the others a little time to get into position.

Take 10 Stealth = 17
I assume Catfoot stayed watching them, while I reported back.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

No kobold here

After waiting a minute to be sure the kobolds aren't likely to suddenly move and to give Andrej the chance to act if he's going to, Sergei slips back to the party and quietly tells them what he's found.
"There's a group of kobolds up there, feasting on radishes. They don't seem to be a threat for the moment, but they're gathering food so there are probably more around."

Know:Local 1d20 + 5 ⇒ (7) + 5 = 12
What's the local take on kobolds? Are they kill on sight threats or can they be dealt with?


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Sergei slides off his horse, points to Catfoot, gestures to the right of the stand of trees and then fades into the undergrowth to the left, trying to circle and get a look at whatever's making the noises.

Stealth: 1d20 + 7 ⇒ (16) + 7 = 23
and if needed
Perception: 1d20 + 4 ⇒ (19) + 4 = 23


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Sergei is apparently asleep in the saddle.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Well, I've been a scout up north and I've had some experience dealing with bandits. I can get in and out of most places quiet-like and talk my way out of the rest. I'm not as good in a stand up fight as I'd like to be, but that'll change with more practice.
Like Egan, I'd like to leave the past in the past. My choices, good and bad have led me here. Judge me by what I do now.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

"Well, mighty hunters we are not. We'll never catch that on foot. We could try to track it down, I suppose, but I doubt it'll return to bother us."

If Andrej or Egan want to continue another round or two, Sergei will stick with him, otherwise he'll return to the camp and the others.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Sergei will give chase, moving and firing if he has a shot.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Short bow: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 ⇒ 1


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Sergei closes up behind Andrej, drawing his bow and peering where he'd shot.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

If he sees anything, he'll fire.
Short Bow: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 ⇒ 3

If not, he'll move closer, bow ready to fire if he catches sight of it.

I'm sure there are range penalties on that. Andrej shouting and shooting might count as Aid Another on the perception check.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

If I'm following correctly, Andrej stepped into the edge of the woods and saw it. I don't think the rest of us have yet.

Initiative: 1d20 + 7 ⇒ (19) + 7 = 26


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

"Is there really any need? This is a forest. There are predators. We should keep an eye out while we explore, but I don't think we need to track down every predator we come across."


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Sergei stands, drawing his rapier and a throwing knife, waiting for a clear glimpse of whatever is in the bushes.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Sergei sleeps in, taking advantage of the luxury of a safe bed while he has it, but his bags are packed and he's ready to leave a few minutes after rising. With a smile and a quick thanks to Svetlana he grabs something hot that can be eaten in the saddle.

"Off to the woods we go."


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Is anyone claiming any of the gear? I'll take the chain shirt if no one else wants it, though it'll probably sit in the saddle bags most of the time.

We should pass out the alchemist's fire too. I'll take one of them.

I'll also pick up a winter blanket for 5 sp.
If I do take the chain shirt, I'd also like to trade my studded leather for one of the sets of leather. Use that for regular wear to keep the skill penalties down and the chain for battles.

Edit: Also do we need to explore this hex? Or is it assumed that Oleg's hex is already mapped?


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)
DM_Ego wrote:
Lets draw a line under the last couple of weeks and start out afresh.

Not to bog us down again, but did Egan (or anyone) actually give an oath to let Happs live? I don't remember seeing that.

If he's just throwing out an accusation to trouble us, that's cool.

I do remember suggestions that cooperating was his best chance, but nothing as strong as an oath. If that kind of thing is treated as "Oathbreakers Die", I'd like to be clear about it for future reference.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Sergei will help with the hangings and burials.

Then when we turn to planning:
"Well, the real question is do we want to start our exploration or head directly to this bandit's camp before they get worried that Happs didn't return.
"We may want to keep one for a pack horse?"

The bandits had six horses, right? And there are 6 of us. Egan has a mount. I don't think the rest of us did. So that's only one to sell anyway.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Well part of the delay is that people were/are away and no one wanted to commit without hearing everyone.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)
Domitian wrote:

Actually Sergei I think this has LONG since left RPing behind and it has become about arguing the death penalty. I have given a hundred reasons why Dom would vote hanging. We are arguing to argue at this point.

So the Sword Lords gave us a charter empowering us and charging us with the exploration and eradication of bandits and we are not claiming it for Brevoy? Okay. That's yet another debate I no wish to get bogged down in.

Well, I won't pretend to know the motives of the Sword Lords. Or of the King, for that matter. The actual words of the charter don't say anything about claiming the land. I wouldn't be at all surprised if that's their long-term plan, but it's not our job.

I just don't think most of the locals will be too happy about us announcing they're now part of Brevoy. If we're here to help out, deal with some threats, get the lay of the land, they'll be friendly. If we announce we're taking over, we'd better have an army to back us up.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

One thing knowledge:local would tell you is that the local do take oaths seriously. "Oathbreakers die" is one of the core River Freedoms. Bandits are probably less reliable than more honest people, but it's still serious business.
I was, reluctantly, for killing them until I realized that.

I've got no illusions they're actually Robin Hood types. No evil oppressor to resist, for one thing.

But yes, I just wanted to state my reasoning, along with my vote, especially since both had changed.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

We accepted his surrender and he gave us the information we asked for. As I've said before, I want to encourage that.
Among the River Kingdoms, oathbreaking is taken more seriously than banditry. If they take an oath, they'll take it seriously. If they're found to be oathbreakers, then they'll be killed.

Our charter commands punishment of unrepentant banditry by the sword or rope. If they'll take an oath, they are not unrepentant.

That's how Sergei will vote, assuming they're willing to take such an oath. It would also have to include not warning their former partners.

I don't think we need to choose a formal leader at this stage. Nor do I think our Charter includes claiming the Stolen Lands for Brevoy.

Dom:
We should keep real world analogies out of this, I think. If not, I'd argue against the death penalty. And even more strongly against vigilante "adventurers" carrying it out.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Fair enough.
That sounds like what I was originally thinking. I was starting to get the feeling there was something more specific we were violating.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)
DM_Ego wrote:

Well obviously no crimial justice system is fool proof, normally if someone attempts to take what you have and you fight back one of you dies in the fight or surrenders.

If i were playing in this game rather than running it I would probably be pushing for hanging as well depending on the type of character i created. However from a GM pov the "heroic" thing to do would be to take their stuff off of them, give them a stern talking to with a promise that if you saw them doing similar things again they would be hung without trial. The oathing Sergei suggested would give you an ironclad method of punishment if they broke their oath, you seem to be worried that if you let them go it will come back to bite you in the ass but that will probably happen either way, like Andrej said they are both dark roads.

I don't want to push you guys to either direct because it should be your decision as a group and i am happy with whichever way you decide to go, its not like if you hang these ones you can never show compasion again. It just means that you might have a harder time winning the locals over to your way of thinking if word gets out. I've tried to RP Svetlana as a person of her alignment and heritage would act, it would be safe to say that over 90% of the population of the stolen lands have done some form of banditry in the past

I'm not trying to get out of the moral dilemma. I just realized that I don't really know, out of character, what the local expectation would be. I get that they're sympathetic to bandits. Sergei's got a bit of that himself. But what do they normally do with bandits or any kind of thief, that surrenders? Apparently it's not kill them. I find it hard to believe they just let them go on their way either. With no centralized government there's no prisons. Slavery is out. What's left?

The stocks? Public spankings? The comfy chair?

Mind you, I'm not saying I'd go along with whatever it is. It just seems like something we would know.

I can ask in character if you'd rather, but I'm not really looking for any of their opinions as to what should be done.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

I'm back early. And I see the debate goes on.

Reading through this, I have a question: What normally happens to captured bandits under River Kingdom rules? I know the "have what you can hold" bit, but how does it work in practice?
When somebody tries (or threatens) to kill you and take your stuff, do really just shake their hand and say "Better luck next time."?

If we're changing the rules here, I'd like to actually understand where we're starting from.

If Sergei doesn't know how it works, he can ask the locals.

The River Freedoms put a strong emphasis on Oath breaking. If these guys live by that code, maybe we can get a trustworthy oath out of them?


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Hardly seems needed. We're getting answers.

DM, should I be rolling Sense Motive on any of this. Sergei is looking for lies.
Or you can roll or just assume a Take 10, if you'd prefer.

As far as killing the captives, he'd rather not. As long as they talk, we want to encourage that. The question of course, is what can we do with them. It basically comes down to:
1) Kill them.
2) Let them go.
We can't really leave them here as prisoners. There are no authorities to turn them over to. It's not safe to take them with us exploring.
We could apply some of the medieval punishments: cut a hand off or something. I'm not sure I really want to go down that route. (That's me, not Sergei.)

By the way, we should make sure to question the other 2 as well, to make sure they confirm his story.

As I said earlier, I'm going to be away most of next week, probably without internet access.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

"It's nice to see you can be cooperative, when you're not busy terrifying merchants. So, while we're waiting for the map - Who's running the show? Is the big boss at the main northern camp you mentioned or down south? How many men are at each camp? That'll do for a start.

Oh, we'll also need a good description of the northern camp. Layout, defenses, anything else that might be useful."


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

"Then talk and talk well, Happs. Prove your value and you won't swing."


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

I was staying out of the actual interrogation for now, due to my current lack of intimidate.
I would object to burning the leader though. At least fatally. He's the one likely to know the most.

If you have to burn someone, burn one of the flunkies. Question them first though.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

My schedule varies enough it's hard to commit to a specific time.

And as a head's up, I'm going to be mostly (or entirely) out of touch next week. Camping out, so little to no internet access. I'll post if I can, but otherwise, do with Sergei as you need to. Starting Saturday morning, most likely.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Definitely question them separately. In fact, they shouldn't be allowed to talk to each other at all. Tell them each the others have talked and we're just confirming. Start with the leader, he'll likely know the most.
We should discuss what we want to know first.
Who's their leader? How many men? Where are they based?
What else?
Alagor can be Intimidating, I'm not sure who else. I've got a decent Sense Motive, so I'll be watching him.

Assuming we've secured & healed the prisoners and are beginning the questioning.
Sergei leans against a wall, watching the leader intensely.

Otherwise, he'll work on confining them. One in the stables, one in the shed and one in the bunkroom. We'll have to keep them bound for now.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Andrej still goes first, but I'm not sure when I'll get another chance...
I don't see a way to flank, since Andrej will have to charge to catch him.

Sergei follows behind the fleeing bandit, closing in from the left side as catches up.
Rapier: 1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Technically that's a AC penalty anyway, so the GM applies it.

He can't get away at this point anyway. Andrej and I can stay on top of him, charging to attack. If he turns and fights or if you guys get mounted, you'll ride him down.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)
Alagor Faelan wrote:

And guys, really sorry for this "nitpicking", but Sergei, are you sure you did not confirm your crit - you got your AoO in response from his getting up from Prone position, so if I am not mistaking he should have -4 to to his AC? In addition, does that qualify for your sneak attack damage or not? Plus, do you have +1 BAB from Egan's bless also?

And finally - is there a chance for you to have Combat reflexes feat maybe? Then you might have a second AoO even...

No Combat Reflexes, sadly and the Bless is counted.

I assume you only get the Prone AC penalty when actually prone, not while standing up but I could be wrong about that.

No sneak attack either.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Totally missed that I had a potential crit on the AoO

Confirm crit: 1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Not that it mattered.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

AoO: 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

As the bandit leader struggles to his feet, Sergei is waiting.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

I didn't put one because I wasn't sure which square the bandit ended up in. I intended to be one square up from him, which I think would be X22.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Andrej, I believe Phiona dropped the ladder, so it's only a DC 5 to climb at half speed.

Sergei races up the ladder onto the wall, glances over the edge to see the bandit, steps down a few paces, flips over the edge, hangs a second and drops down next to the bandit, ready to strike.

Climb: 1d20 + 4 ⇒ (16) + 4 = 20
Acrobatics: 1d20 + 6 ⇒ (18) + 6 = 24


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

I'm a little more confused by the +11 (+5 +6) climb check, but I guess he's got some bonus I don't see.

Other questions: How long to unbar the gate and open it enough to get out?

And does he get the +4 AC vs ranged attacks for being prone, if I'm shooting from the top of the wall, almost directly above him?


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Sergei will charge to V19 and attack the leader, leaping easily over the sleeping bandit on his way.

Rapier: 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 20
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Looking closely at the charge rules: you can only charge to the closest square, which in my case would technically be V18, where Andrej is. If I can't charge, I'll full move instead and get around behind him in X18. I believe he still has his bow out and thus shouldn't threaten.
If he's switched to a melee weapon, I'll roll to W19.
Acrobatics: 1d20 + 6 ⇒ (1) + 6 = 7

No attack in either case.
That's way too many conditionals. I hope it's clear.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

In general I think posting out of initiative order is normal in PbP. It speeds things up, since many people have fairly limited windows to post in.
Obviously if your action is going to depend on someone else's then you may have to wait.

I know my flanked target got dropped, but I can't flank the other one without taking an AoO (or 2 Acrobatics checks) so I just tried to hit him.
Wouldn't have hit on that roll even with a flank.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

As Andrej moves into P18, Sergei follows, moving to N18 to flank.
When the nicely flanked bandit falls to Andrej's blade he strikes at the one in O17 instead.

Rapier: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Sergei is delaying, hoping for a chance for a flank. He will still move before the bandits do, no matter what.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

As the bandit leader reacts, Sergei draws his dagger and throws it at the nearest bandit, then tosses his rapier back to his good hand.

"Didn't think they'd take the offer. Too bad."

Dagger: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (3) = 6

He would have moved to N20 while shutting the gate, so that would be the bandit in O18


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

As I said, I wouldn't have asked if I didn't have a completely wrong out of game understanding of how it would go down. I assumed they wouldn't be able to respond until they had an action, at which point we'd be right into hand to hand.

If I'd realized how you were going to run it I would have had the bow out, delayed, and fired in both rounds.

But, yeah, I guess I can throw a dagger.
Switch hands as free action. Draw as move. Throw as attack. Switch hands back as free.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

I'd assumed that we wouldn't get a response to the surrender offer until their action and thus I wouldn't be attacking while they were still flat-footed. Since that's not the case, can I retcon my action to have my bow out instead of the rapier?


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Definitely cool. I drop my weapons and surrender.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

So are we changing the plan now? Cause I'll want to change my action.

Or are offering them surrender and then killing them? Even I'm not happy with that. Word gets around and then people stop surrendering to you.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Then why am I not using the surprise round for sneak attacks? :)


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Sergei pushes the gate to and puts his back to it, drawing his rapier and smiling at the bandits.

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