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Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Serellig watches NightKit move into the water with extreme grace even as he awkwardly tries to shrug out of his armor and clerical robes and then goes to follow her into the water only to slip as he's entering and plunge face first into the river. He comes up blushing, but laughing, and swims over to where NightKit is water dancing and just treads water and enjoys the show. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() At the mention of going for a dip, Serellig smiles, avoids looking directly at NightKit and says, "I'd be in for a swim." ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() After preparing the body for burial, Serellig takes a look at the potions. Perception: 1d20 + 2 ⇒ (16) + 2 = 18 Perception: 1d20 + 2 ⇒ (17) + 2 = 19 Perception: 1d20 + 2 ⇒ (9) + 2 = 11 He identifies the first as a potion of bull's strength and the second as a potion of cure moderate wounds. The third, however, escapes him. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Really fun group and a well run adventure. It's been a joy! ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() The fight ended, Serellig approaches NightKit and lightly places a hand on her shoulder to get her attention before asking, "Are you sure you're alright? That fall looked rough." Assuming she reassures him she's okay Serellig turns his attention to saying a prayer over the fallen Halfling and preparing his body to return to the soil. If NightKit does indicate that she's injured, or anyone else for that matter, Serellig will pull out his wand and begin doing some healing. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Serellig lets out an audible gasp as NightKit hits the wall, but then slowly lets out a relieved breath as he sees that she's ok. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Serrelig is conscious that he's getting low on blasts, but he knows he needs to keep fighting, so again, he extends his right hand while his left lies on his holy symbol and he calls out, "Primus frigidi!" Icicle: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 1 ⇒ (2) + 1 = 3 And it's vs. touch AC ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Serellig takes a couple of steps back to clear room for the more melee focused, and keeping his hand on his holy symbol, he calls out, "Primus frigidi!" and a bolt of cold energy flies forth from his hand. Lightning Arc vs. touch AC: 1d20 + 7 ⇒ (4) + 7 = 111d6 + 1 ⇒ (6) + 1 = 7 ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Serellig rushes across the rubble and around to the back wall while reaching up to his holy symbol and whispering, "Cleanse this unnatural stain," and with that, a blast of divine energy bursts forth from the cleric, but avoids the three allies who are in the burst. Channel Negative, DC 13 for half damage: 1d6 ⇒ 1 Ok, never mind the will save, but at least they'll both take that 1 point. The d6 hates poor Serellig! ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() "How dare you desecrate this temple!" Serellig shouts as he rushes forward, but as he climbs on top of some rubble, he discovers another savage Halfling right in front of him and calls out, "Another savage!" and lashes out with his spiked gauntlet, but he's obviously more concerned with defending himself than inflicting damage. Fighting Defensively with Spiked Gauntlet: 1d20 - 5 ⇒ (16) - 5 = 111d4 - 1 ⇒ (1) - 1 = 0 Technically a 12 to hit as I forgot to count bless, but the main thing is the +2 to Serellig's AC for the next round. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Serellig's head hangs as Sobek asks him if he saw and felt it. The cleric responds, at first quite simply, with a, "Yes," but a moment later, he adds, "Dying twice like he has...so unnatural. This is not the way," and he lowers his head in prayer for the cyclops. "If we are going to walk into that final room, I'd like to take a moment to pray for Gozreh's blessing on us first to help counter this awful curse plaguing us," Serellig says. After this final vision, and seeing the execution carried out, he's hovered closer to NightKit in somewhat of a protective stance scanning the room for threats even as he's been speaking. Serellig will cast bless on the party right before we enter the last room. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() "Well, let's see if we can figure out what these are," Serellig says, looking at a couple batches of potions. Perception on Halfling Potions: 1d20 + 2 ⇒ (16) + 2 = 18 Perception on Skeleton Potions: 1d20 + 2 ⇒ (1) + 2 = 3 After looking at, inspecting, sniffing, and lightly tasting the potions from the halfling, Serellig informs the group these are potions of cure light wounds. The potions from the skeletons...those are beyond the scope of his experience, unfortunately. He starts moving to go initiate some tidying to consecrate the room, but pauses beside NightKit, places a hand on her arm and says, "I'm glad you're safe. I...was worried for you," and then walks off to start cleaning. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Serellig clutches his holy symbol more desperately this time as he sees NightKit fall before the savage and he desperately prays, "Save her," and unleashes another blast of Gozreh's destructive energy. Channel Negative, DC 13 will save for half damage: 1d6 ⇒ 1 Well, seems like Gozreh isn't nearly as fond of NightKit as Serellig is. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() If Sneaky is still up by Serellig's turn:
Once again, Serellig's prayers are answered by a surge of destructive force thrusting forth and hitting the sneaky Halfling, but avoiding Serellig's allies. Channel Negative, DC 13 for half damage: 1d6 ⇒ 2 If Sneaky is dropped by that point: Serellig moves 15' to the right then right and angling down another 15' to get a clearer shot on the last Halfling standing, and with one hand on his holy symbol while the other is extended towards his foe, he lets out a cry of "Primus frigidi!" and a bolt of icy damage flies forth towards his foe. Icicle: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 131d6 + 1 ⇒ (3) + 1 = 4 ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Serellig moves to put his back against a wall to prevent his negative energy from hitting Akter. He then places his hand on his holy symbol and whisper, "Cleanse this place" and a burst of Gorzeh's destruction washes out in a burst around Serellig, but seems to bend and weave its way around Boaz, NightKit, and Purrpurup so that it only hit the Halfling. Channel Negative, DC 13 for half damage: 1d6 ⇒ 1 ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() If NightKit's extra damage doesn't drop Sneaky:
Serellig takes a step back, still touching his holy symbol, and calls out, "Primus frigidi!" and unleashes a blast of ice at the sneaky savage. If NightKit finishes off Sneaky:
Serellig continues in the direction he'd been moving (ending 15' to the right of NightKit) and touches his holy symbol as he cries out, "Primus frigidi!" and unleashes a blast of cold at the savage Halfling. The attack for either scenario is Icicle: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 171d6 + 1 ⇒ (1) + 1 = 2 ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Serellig moves forward and moves his left hand to his holy symbol and holds his right hand ready to unleash an icy blast. Readied action to use icicle if an enemy comes within 30'. Readied Icicle: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 1 ⇒ (6) + 1 = 7 ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Perception: 1d20 + 2 ⇒ (10) + 2 = 12 As the group moves forward, Serellig leans in to whisper to NightKit, "If you wouldn't mind trying to help keep Boaz safe, he's...really having a rough day," and he gives her a somewhat embarrassed smile and adds, "I don't really get in for the whole melee thing. Gozreh blessed me with blasting and bursting, not with bashing." ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Boaz Kostaz wrote:
Poor Boaz, the dice just hate him this game!! "I'm afraid I'm not well versed in curses, my brother, but I have no doubt The Wind and the Waves can blow away the taint and purification can wash over you. Here," and Serellig places his hands on Boaz' shoulders, bows his head, closes his eyes, and says, "Gozreh, may you drive this evil taint from your faithful child that he may be protected and able to do your work. Cleanse him and guide him in your ways," and he casts guidance on him. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Before the part moves to bury the bodies, Serellig takes his already-drawn wand and pokes himself and Sobek twice and Boaz once assuming we can just take the average of 5 for out of combat healing with a comment of, "May Gozreh keep us strong for the challenges that lie ahead of us." Then, with the help of the party, the bones and the Halfling bodies can be buried in the soil to nurture future growth. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Serellig moves forward pulling out his wand of cure light wounds and saying, "Gozreh, let this poor beast find peace in taking its place in your natural order," and delivers a charge of positive energy from the wand. Wand of Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7 He then turns to the phantom cyclops and says, "That didn't go quite as you'd described it. What happened?" ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Serellig steps behind Boaz to have some cover from the skeletal beast, peeks around his shoulder, and calls out, "May Gozreh lay you to rest! Primus electi!" and a streak of lightning surges forth from his hand towards the beast. Lightning Arc vs Touch AC: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 1 ⇒ (4) + 1 = 5 ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Serellig offers prayers to Gozreh over the bones and asks Gozreh to use the nourishment of these spent lives to bring new life as the cycle continues from life to death to new life. As he finishes assuming nothing bad happens, he asks the rest of the party to help him bring the bones and the Halflings out of the temple for burial. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Serellig looks around, listens to Akmon's words, and then turns to Sobek and Akter saying, "Would you two mind sharing what he said with NightKit?" If no one objects, I will begin saying a prayer for the dead over these bones and then we can bury them along with the Halflings to nurture the soil and bring good from the atrocities committed here," and if no objection is given, he moves forward to do exactly that. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Serellig turns from his burial preparations to address the group, "Our tall friend says that we need to properly bury the ape hybrid as well, so perhaps we wait to lay these to rest until we have those bones as well." He then points to the south and says, "He's saying the bones are in there," ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Serellig rushes up to where Purrpurup is already healing Boaz saying, "My brother! Praise be to Gozreh that you're still with us." Serellig then turns to Purrpurup and says, "Unless you have words and traditions more fitting, I'll say prayers to Gozreh over them and prepare their bodies for burial. They may have caused mayhem in life, but in death, they become nourishment for the soil and fuel to healthier and happier life than they created while their breath still flowed. This is a good death," he says with a nod, looking down at the Halflings. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() "Gozreh, avenge my fallen brother," Serrelig whispers. He then extends his hand towards the Halfling crying out, "Primus chillius!" as another burst of condensed cold flies forth from his outstretched hand. Icicle vs touch AC: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 2 ⇒ (2) + 2 = 4 But distracted as he is looking at his fallen Gozren comrade, his shot goes wide. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Serellig rushes over and gets up onto one of the chairs by the table and holds his holy symbol while saying, "Gozreh, vanquish my foes with your destructive might," and a wave of negative energy bursts forth from the cleric, yet Akter, Llyrr, and NightKit, who are all in the burst, feel no ill effect from it. Channeling negative energy selectively Negative Energy Damage, DC 13 will save for half damage: 1d6 ⇒ 5 ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Serellig rushes forward calling out, "Stay back where the others can protect you, Purrpurup," and reaches up to his holy symbol as he whispers a prayer to Gozreh ending with an exclamation of, "Primus chillius!" Icicle of Blue: 1d20 + 5 ⇒ (13) + 5 = 181d6 + 1 ⇒ (3) + 1 = 4 If the table would give blue cover, Serellig would, instead, target yellow ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() In response to the savage Halfling's command of, "Get em," Serellig gets a wicked smile and says, "I intend to." ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() GM Jeff cook wrote:
Well, in that case, Serellig keeps his wand, and instead, tells Purpurrup that she can use his wand if hers runs out of charges. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() "Well, talking type or no, I'm fairly certain we can get our point across. Llyrr, if you really want to lead the way and try being diplomatic, the rest of us can simply follow you as the show of force and handle things when, I mean, if talking doesn't work. Sound like a plan?" The Gozren cleric then turns to the Grippli and says, "Here, since yours is out of charges, I'll let you borrow mine for the moment," and hands her his wand of cure light wounds. In marching order, which I believe we're rapidly approaching, Serellig would like to stay near the middle or back, but just a step to the side to have a clear shot. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() "Desecrating a temple? Despicable! I believe this would be a time to rain down Gozreh's destruction upon them," Serellig says, an electric spark tingling from one hand as a whispy cloud of cold comes from the other. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Seeing the lovely rogue snlip into the underbrush and go full stealth mode, Serellig simply goes into protector mode and looks for enemies who might threaten her and gets ready to see how they like Gozreh's elemental destruction. Perception: 1d20 + 2 ⇒ (2) + 2 = 4 Well, at least he's showing that he cares even if he's bad at finding any threats. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() "He's not really saying anything," Serellig responds, "but we can see the past. Another Cyclops with a bag full of something that's moving is walking the same path we just took." Then he adds to Purpurrup, "You'd best stay by me, friend. We're more valuable in a ranged support role than right up front," he says, trying to give the Grippli a chance to feel more secure without feeling like the group thinks she's hiding behind them. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Serellig turns to NightKit and says, "He says we can keep them as a reward." At that point he reaches out to her hand which is holding the opals and moves to close her fingers around them saying, "Why don't you hang on to them for safekeeping." He blushes lightly as his hand touches hers, but then removes it and walks over to check on Boaz. "Are you alright now, my brother? Wounds all healed up?" ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Serellig is pleased to have his Gozrehn brother on his feet and doing well again, but has to turn his attention towards the task at hand...and not toward the scantily clad, wet rogue. As he's trying to focus on the idol, suddenly the lovely rogue appears with some opals asking if they should be reattached. "You were magnificent in the water," he says, giving her eye contact as he does so despite his desire to look elsewhere. Then he adds, "Not sure about the opals," and he turns, looking up to Akmon and saying, "should we try to put the opals back on, or is it fine as is?" ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Serellig starts moving in the direction of Boaz saying, "I'm so sorry I wasn't more help to you my bro..." and he watches NightKit strip down to her two piece and seems to lose all memory that he was speaking. Finally, he seems to shake himself out of it and continues towards Boaz saying, "I can also help with healing. Gozreh has blessed me with such powers and the Society has blessed with with a healing stick," and he pulls out a wand of cure light wounds. Cure Light Wounds Wand: 1d8 + 1 ⇒ (1) + 1 = 2 "Gozreh's blessing, my brother," he says as he gives Boaz magical healing. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Serellig mutters, "Ugh cyclops eye is throwing me off!" as he moves through some tree cover to get a side angle on the alligator as it's distracted with trying to pull poor Boaz under. "Gozreh, help me save your servant," Serellig mutters in prayer before again extending his hand and calling out, "Primus electi," and unleashing a lightning arc at the croc. Lightning Arc w/Cyclops Vision Penalty: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 91d6 + 1 ⇒ (3) + 1 = 4 Ugh! Might have to start channeling since the dice hate me! ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() "Finaly!" says the Serellig steps to the side to poke out around Boaz 5 foot step and touches his holy symbol with his left hand as his right hand extends towards the beast and he lets out a cry of, "Primus electi!" and a bolt of lightning streaks from his hand and towards the beast. Lightning Arc: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 1 ⇒ (6) + 1 = 7 The link to the map is right below the GM's name in his posts. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() "Well, this might help," Serellig says, slinging his pack around and pulling out a coiled rope. "Some of us can stay on shore to stand watch against predators on land while the group going in the water searches and then you can bind this around the coffin when you find it and give three sharp tugs. That will be our signal to pull and we can make moving the thing a full group effort. Would that work? Never really done this sort of thing before, but it works out alright in my head." He then looks up as the Cyclops and says, "Any other suggestions on how to pull it out of the drink or what dangers to expect, friend?" ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() As the cyclops is speaking, Serellig is repeating things he says for Kit to write down. He then replies, which she can hear for herself, "Great servant of the sun and moon, please tell me how we can help ensure your struggles reap fruit, as Gozreh would wish to see." ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Serellig steps forward to take the chalice. "Don't worry, all," he says, "I can still watch your backs even with only one...weird...cyclopian eye." And with that, he says, "Apologies, Purrpurup. I guess I'm just a born risk-taker," and he tips back the chalice, swallows, and...experiences what's in the spoiler And since Kit is taking notes on it, Serellig describes what he sees, the cyclopian city in its prime, but cautions that drinking from the chalice might make fighting a bit harder since his perspective is thrown off a bit, and adds that he can see a Cyclops who is addressing him and says, "Hang on, let me see if I can get some details from him." Serellig then looks up and says, "Thank you for your patience, friend,I am Serellig, divine wizard in service to Gozreh. Who might you be?" ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() "I'll stand ready while you drink," Serellig says, his wand of cure light wounds in his hand, "just in case." Heal to Notice Any Health Changes As/After Sobek Drinks: 1d20 + 1 ⇒ (2) + 1 = 3 ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Before going anywhere near the well, Serellig helps Purpurrup with tending to the dead. After the washing, burying, and mourning, Serellig would be willing to join in with anyone drinking from the well. Despite Serellig's own leanings as a ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Nightkit wrote:
"Did I?" Serellig asks in fake surprise, "It must mean you're twice as important to me," and he throws her a wink before turning his attention back to the Grippli. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() "Glad we could help, friend," Serellig says, still squatting by the Grippli's side. "And allow me to grant you more of Gozreh's healing," and he pokes her again with his wand.
"Now, who must be stopped? Oh, and would that well," gesturing to the one across the battlefield, "Hold the legendary waters of Kaddodi?" And after she is healed more and has a chance to answer, Serellig adds, "Goodness, I've forgotten my manners. I'm Serellig, divine wizard in service to Gozreh, and these are my travelling companions: Kit, Sobek, Llyrr, Boaz, Akter, and Kit." ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() @ GM-Oops! Copied and pasted the online format from another character who could use wis for knowledge and neglected to change it. Sorry about that! At Kit's suggestion of checking if the Grippli is actually dead, Serellig comes over hoping to show off for the rogue. Heal Check: 1d20 + 1 ⇒ (16) + 1 = 17 If he's only mostly dead, Serellig will poke him with his wand for Wand of Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3 points of healing. ![]()
Melee: spiked gauntlet -1, 1d4-1; Ranged: lightning arc/icicle +5, 1d6+1 electricity/cold (30' range), 1/4 lightning arc, 2/4 icicle Human Cleric of Gozreh/1, 9/9 HP, AC 17, touch 14, FF 13, Saves: Fort +2, Ref +4, Will +3, Init +6, Perception +2, Speed 30', Skills: Knowledge religion +6, Linguistics +4
![]() Though he is unable to determine the nature of the wounds that caused their deaths, Serellig sees it as his duty as a clergyman to at least say a prayer over these fallen. "In the endless cycle of destruction and rebirth, may you find yourselves at peace, wrapped in the embrace of Gozreh's beauty as your bodies, once so full of life, now help provide life for the plants, the bird, the creatures of this jungle that they, in turn, may carry forward your legacy and the endless cycle of destruction and rebirth. Praise be to Gozreh," and with that, he stands from where he was squatting by the corpses.
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