Rogue Elf

Sentroosi's page

21 posts. No reviews. No lists. No wishlists.


RSS


Check out the section describing Sandpoint in Rise of the Runelords: Burnt Offerings. That will give you notable NPCs with class levels. Or look to a Gamemastery guide and look at the statistics for a town of that size.

Although why anyone would want to raid Sandpoint is beyond me. Such an awesome town.


I thought Rise of the Runelords had a specific date? Autumnal Equinox 4707AR. Which is... 23rd of Rova if I'm not mistaken.


Look into Ultimate Combat and Called Shots. Its a variant rule though. Can't quite sever limbs, but you can do substantial damage.


TriOmegaZero wrote:
I may be remembering wrong, but I recall PF bringing that 3.0 rule back.

Page 174 of the Core

"Each +1 of enhancement adds 2 to the hardness of armor, a weapon, or a shield, and +10 to the item's hit points."

It says nothing in the sundering section of combat.


I thought it just added additional hardness and hit points and couldn't be sundered by non-magical weapons.


No one else sees the fact there's an anti-paladin and a paladin in the same party? If they're lucky they might take him. Sundering his bow would go a long way.


Well, if you put the Huge Black Dragon next to the Large Troll then you've got a decent size ratio. :d


I can't say for 2nd Ed, but for 3e and 3.5e we had a pretty good range of races (more so as more content was released, but those were non-standard races). We have always used point-buy system when creating characters. In 3e and 3.5e many players found that the slightly higher stat was worth not having that extra human feat, since in those editions Humans didn't get any stat boost.

With Pathfinder, I find, since Humans get a +2 to any stat they choose, players often go with that extra feat and the benefit of the single stat they need. Pathfinder made a lot of the Multiple Attribute Dependent Classes have less dependency on many stats (most notable is the Paladin) the choice becomes clear to grab that extra feat and get that boost to your specific attribute you need.


I was tinkering around with a replacement for the human bonus feat once. Never came to much, but I figured it should be something like those Destined line of feats. Some bonus they can call upon in bad situations multiple times per day type thing. Or just a simple re-roll of a bad roll? My group wouldn't go for it. Even though I said everyone would get two feats starting (Three if Fighter).


I've always found that humans are used primarily as adventurers because of that extra feat. Many character builds require that you have two feats to get something working.

Take an archer (or even a bomb thrower) for instance: Point Blank Shot and Precise Shot. As a first level character it REALLY sucks having to take a -4 for shooting into melee and then an additional -4 for shooting through soft cover. By taking Precise Shot you eliminate half of those penalties.

Tripping characters anyone? Combat Expertise (which no one really wants to take as a first level feat) and Improved Trip.

The hulking barbarian with the great sword? Power Attack and Cleave. If your GM uses a bunch of smaller creatures with low hp chances are you will auto kill any single one of them every time you hit (which will be often).

Feats are such a vital make up of your character and they come so few that none of them can be made in poor choice. That given the chance to (not only pick your stat of +2) jump start your character's 'trick', most people will go for it.

I think its high time for humans to lose that extra feat and start getting something pretty awesome but not "why would I ever play any other race?"


Quite possibly the worst idea I've heard in a long time. The only reason Wizards is creating 5e is because 4e is bombing so hard; they have to or they'll have no business. Paizo is doing well; they're still coming up with new quality content.


I got a complete set within my case. I had only one broken miniature. Seelah was missing her shield arm completely. Not only was it broken off it was missing from the box entirely.


Dragnmoon wrote:
It is called Pathfinder Battles Heroes & Monsters.

That was a comment on Wizards of the Coast originally leaving gnomes out of the players guide and including them as monsters with lairs in 4e.


I would have to agree about the disappointment with the gnome fighter being a common figure. Kobolds would be preferable. Or some other commonly used miniature that will see use. Hell, with my current group of players, I'm the first person to play a gnome in the two years I've been with them... and unlike some other games gnomes don't strike me as monster material.


I'm not seeing anywhere to subscribe. I see the preorder...but no subscription..? Is that still in the works?

Mmm plasticrack, how I've missed thee.


So very upset by the Randomization. I understand completely from a business point of view, but that still doesn't mean me as a consumer can't be upset by it.

My reason for it was with the other produced miniatures line you end up with some miniatures you have NO IDEA what you're EVER going to use them for and other miniatures you wish you had more of. The idea of spending money on the possibility of getting that goblin you want (because goblins are usually common and plentiful in game worlds and as miniatures) just doesn't seem as worth it.

Also if they start being no longer produced then you start seeing specific miniatures prices spike to astronomic costs just so you can get more of those older sets. Take for instance skeletons, you almost always need more than one on the field, but if you didn't get them while that set was in production you could end up paying $10 for what used to be a common miniature.

Sad face...mixed with a bit of joy.


I found that I was short on Arcane Pool points with my magus. Although I was not playing the magus from a player's point of view... I'm hoping there will be an Extra Arcane Pool feat included. All in all I like the class from the brief time that I used it and it certainly piqued my interest in playing it as a player rather than GM. (maybe an orc isn't the best race for a magus?)


I've been DMing a bit as of late and if I find a player cannot keep up with combat I simply act as if they've taken a delay action. If the character cannot come up with something to do within 10-15 seconds real time they get skipped until they come up with something. Players have PLENTY of time during the time the DM and the other party members are taking their actions to plan out their next move.

Another thing is if you know a player doesn't come prepared for at all for what they're looking to do don't allow them to play that sort of a character. One time my brother played a summoning wizard and he did a beautiful job of keeping things flowing even though he had seven celestial dire hawks flying about pecking things eyes out. He came with a separate sheet with all the summons he would use and stat'd them out appropriately. On the flip side my girlfriend played a summoner recently and anytime her Eilodon dropped in combat the combat flow came to a screeching halt as we came up with the stats for her elemental with augment summoning attached to.

As a DM know your players and allow or disallow things that would break flow if that's your concern. The idea of spell templates would be a good thing for those "oh noes!" moments when something unexpected happened.


I've been reading the forums and buying stuff off this site for a while. Just haven't said anything until I needed to rage about Wizards utter fail.


Justin Franklin wrote:
Jam412 wrote:
Torun Axecleave wrote:
It is sad. What also is sad is that Wizards can't find the time to be bothered to make a quality product that can be used for D&D without making you make a horrible face. They don't paint miniatures anymore? I was so excited to see that the set contained 40 miniatures. I was thinking "Surely this is amazing! I can finally get the undead I needed." Then I watched the video and the rage hit hard. Unpainted miniatures. <Insert angry string of incoherency here>
I've seen a couple people complain about the minis in this game not being painted. I may be missing something or may be uninformed, but what board games DO come with painted minis? My copies of Descent and Spacehulk both came with unpainted minis.. where is this precedent coming from?
I think it is because they are reusing sculpts of DDM minis that were painted, either that or Heroscape. Although I have no problem with them being unpainted personally.

I use them for actual D&D not for a board game. They're reusing all the old miniature molds for the pieces in the game, except for that one dragonborn with the axe. I own several of those miniatures painted and I would love to have more painted. I'm not talented at painting otherwise I'd do it myself. I just think Wizards is getting lazier and putting out less than quality products. Look at, for instance, the Heroes set of D&D miniatures in comparison to the old Angelfire or Giants of Legends. The Heroes set (purposed for 4e) have horrible paint jobs. Their eyes I've seen on some are on their cheeks, and yet they cost more than the randomized quality ones.


It is sad. What also is sad is that Wizards can't find the time to be bothered to make a quality product that can be used for D&D without making you make a horrible face. They don't paint miniatures anymore? I was so excited to see that the set contained 40 miniatures. I was thinking "Surely this is amazing! I can finally get the undead I needed." Then I watched the video and the rage hit hard. Unpainted miniatures. <Insert angry string of incoherency here>