Jeggare Noble

Senjin Foll's page

No posts. Organized Play character for Brandon Gillespie.


Full Name

Senjin Vedicus Foll

Race

Human (Taldan)

Classes/Levels

Bard1/Fighter 1/Sorcerer (Celestial Bloodline) 1, Hit Points = 22

Gender

Male

Size

Height:5 feet 10 inches Weight:175 pounds

Age

24

Special Abilities

Spell Casting, Bloodline Power: Heavenly Fire 6/day

Alignment

Chaotic Good

Deity

Cayden Cailean

Location

Cassomir Native, Currently living by his wits in Absalom

Languages

Common(Taldan), Chelaxian, Kellish, Osiriani

Occupation

Diletente, Scion of a disenfranchised noble house

Strength 17
Dexterity 13
Constitution 12
Intelligence 12
Wisdom 7
Charisma 16

About Senjin Foll

Experience Points = 6, Prestige Points = 8

Speed: 30 feet, 6 Squares

Special Abilities:

Bloodline Arcana - Summoned Creatures gain DR 1/Evil
Heavenly Fire 6/day, 30ft ranged touch (vs evil 1d4+1 damage, vs good heals 1d4+1 points of damage)
Bardic Knowledge (+1 Knowledge skills and use any Knowledge skill untrained)
Bardic Performance 7 rounds/day +1 (countersong, distraction, fascinate, inspire courage)

Spell Casting:

Bard
Cantrips: At Will
Detect Magic
Ghost Sound
Mage Hand
Message

1st Level: 2/day
Cure Light Wounds
Comprehend Languages

Sorcerer
Cantrips: At Will
Disrupt Undead
Light
Prestidigitation
Read Magic

1st Level: 4/day
Charm Person
Mage Armor

Feats:
Exotic Weapon Proficiency (Falcata)
Persuasive
Skill Focus (Diplomacy)
Eschew Materials
Exotic Weapon Proficiency (Urumi)

Traits:
Expert Duelist (Taldor Faction)
Fashionable (Taldor Faction)

Skills: Acrobatics +5, Appraise +1, Bluff +7/8*, Climb +3, Craft(Drawing) +7, Diplomacy +14/+15*, Disguise +3, Escape Artist +1, Fly +1, Heal -2, Intimidate +9, Knowledge(Arcana) +6, Knowledge(Dungeoneering) +2, Knowledge(Engineering) +2, Knowledge(Geography) +2, Knowledge(History) +2, Knowledge(Local) +2, Knowledge(Nature)+2 , Knowledge(Nobility) +2, Knowledge(Planes) +2, Knowledge(Religeon) +2, Linguistics +6, Perception -2, Perform (Sing)+7, Ride +5, Sense Motive 2/3*, Sleight of Hand +5, Spellcraft +5, Stealth +1, Survival -2, Swim +7, Use Magic Device +7.

* : +1 to Bluff, Diplomacy and Sense Motive when wearing more than 80gp worth of clothing and jewelry.

AC 11/12~ (+1 DEX, +1 trait~)
Touch 11/12~, Flat-footed 10

~ : +1 trait bonus to AC when adjacent to only one foe.

Fortitude +3, Reflex +3, Willpower +2

Combat:
BAB +1 / CMB +4 / CMD 15

Masterwork Falcata: +5 Melee 1d8+4/19-20x3 (wielded 2 handed)
Masterwork Urumi: +5 Melee 1d8+4/19-20 : reach weapon (wielded 2 handed)
Scorpion Whip: +4 Melee 1d4+4 (lethal)/x2: reach weapon, trip, disarm (wielded 2 handed)
Warhammer: +4 Melee 1d8+4/x3 (wielded 2 handed)
Longbow: +2 Ranged 1d8/x3 (100 foot range increment)

Equipment:
Masterwork Falcata
Warhammer
Longbow
(20)Standard Arrows
(5) Masterwork Cold Iron Arrows
(5) Masterwork Alchemical Silver Arrows
Backpack
(5) Pieces of Chalk
(5) Pieces of Charcoal
(5) Sheets of Parchment
Waterskin
Empty Sack
Belt Pouch
(5) Empty Vials
Torch
Pint of Oil
(2) Tindertwigs
(3) Days Rations
Wooden Holy Symbol (Cayden Cailean)
Masterwork Artisan Tools (Drawing)
Whetstone
Inkpen
Vial of Ink
Noble Outfit
Signet Ring (Foll Family Crest)
(4) Doses of Rare Kellish Cologne
(2) Carnelian Lapel Pins worth 50gp ea.
(2) Potions Cure Light Wounds
(2) Flasks Holy Wine of Cayden Cailean
Bone Scroll Case
Scroll with (2) copies of Shield Spell
Scroll of Invisiblity
Copper Coin - stamped with the "Glyph of the Open Road"

CP: 5
SP: 2
GP: 759
PP: 2 (1 hidden in each boot)

Background:

Senjin was the only son of out an of luck noble family. His mother died in childbirth leaving him only child. His father tried to raise him as a proper Taldan gentleman. The last of the family's wealth was spent giving him traditional Taldan education. Though his heart is good, he was catered to as a child, and many times over-indulged. Thus, he is used to getting his own way and not averse to using a well placed threat or lie to that end. Senjin has rakish charm and good looks, but he is impetuous and does not always think his actions through. Frequently his pride lands him in situations that are perhaps best avoided.

Senjin is dashing and is skilled duelist in his nations exotic Falcata blade as well as the exotic Urumi bladed whip. He earned top honors in his class, as well as being an artist of no mean skill. He was content to spend his years after the academy living with his father, all the while carousing and womanizing. Recently his father passed away and after the family debts were paid there was little left for Senjin. This left a hole in his heart and his pocketbook. When word of the Pathfinder Society reached Senjin's ears, he was enamored with the stories he heard. Adventure was calling out to his soul and he was determined to answer! The rest is history in the making!

Missions Completed:
PSS01 - Silent Tide, PSS02 - Hydra's Fang Incident, PSS03 - Murder on the Silk Caravan, PSS08 - The Slave Pits of Absalom, PSS33 - Assault on the Kingdom of the Impossible.

Credit for Adventures Eaten:
PSS35 - Voice in the Void.