Outlaw

Senesdar's page

78 posts. Organized Play character for Art Burd.


Race

| SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1

Classes/Levels

| Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Gender

Male N Kasatha Gladiator Soldier 4

About Senesdar

SFS # 60325-707
Experience 10
Slotted Faction Exo-guardians
Wealth 4151 Credits, 0 UPBs

Reputation 16 Fame, 19 Global Reputation
Reputation with Acquisitives: 0
Reputation with Dataphiles: 0
Reputation with Exoguardians: 18
Reputation with Second Seekers (Luwazi Elsebo): 1
Reputation with Wayfinders: 0
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Male Kasatha Gladiator Soldier
N Medium Humanoid (Kasatha)
Init: +2; Senses: normal vision; Perception +1

DEFENSE
EAC: 16; KAC: 16; AC vs. Combat Maneuvers: 24
HP: 32; SP: 32; RP 6
Fort: +5; Reflex: +3; Will: +5; +2 vs blind or deafen

OFFENSE
Speed: 40 feet
Melee: Heavy Seismic Pick +8 (1d8+10 So) (Crit Deafen; penetrating, powered (capacity 20, usage 1), profession; Lvl 5)
or Ember Flame Doshko +8 (1d8+10 F) (Crit: Wound; powered (capacity 20, usage 1); Lvl 2)
Ranged: Light Microfusion Rifle +6 (1d8+4 E & F) (Capacity: 40, Usage: 4; Crit: irradiate; blast, radioactive, unwieldy; Lvl 4)
or Tactical Arc Emitter +6 (1d4+4 E) (Capacity: 20, Usage: 4; Crit: none; blast, stun, unwieldy; Lvl 2)

STATISTICS
Str 18 (+4), Dex 15 (+2), Con 12 (+1), Int 8 (-1), Wis 12 (+1), Cha 10 (+0)
Base Attack Bonus: +4
Feats: Coordinated Shot, Fleet, Opening Volley, Weapon Focus (Advanced Melee)
Skills:
*Acrobatics: +11 (4 ranks, +2 Dex, +3 class, +2 racial)
*Athletics: +13 (4 ranks, +4 Str, +3 class, +2 racial)
Bluff: +0 (0 ranks, +0 Cha)
^Culture: +2 (1 ranks, -1 Int, +2 racial)
^Computers: +NA (0 ranks, -1 Int)
Diplomacy: +0 (0 ranks, +0 Cha)
Disguise: +0 (0 ranks, +0 Cha)
*^Engineering: +NA (0 ranks, -1 Int)
*Intimidate: +7 (3 ranks, +0 Cha, +3 class, +1 theme)
^Life Science: +NA (0 ranks, -1 Int)
*^Medicine: +NA (0 ranks, -1 Int)
^Mysticism: +NA (0 ranks, +1 Wis)
Perception: +1 (0 ranks, +1 Wis)
^Physical Science: +NA (0 ranks, -1 Int)
*Piloting: +2 (0 ranks, +2 Dex)
*^Profession (): +NA (0 ranks, -1 Int)
Sense Motive: +1 (0 ranks, +1 Wis)
^Sleight of Hand: +NA (0 ranks, +2 Dex)
Stealth: +2 (0 ranks, +2 Dex)
*Survival: +1 (0 ranks, +1 Wis)
* Class Skill
^ Trained Only Skill

Languages: Akitonian, Common, Kasathan
Theme: Gladiator
Special Qualities: Desert Stride, Four-Armed, Gear Boosts (Melee Striker), Historian, Natural Grace, Primary Fighting Style (Shock & Awe), Primary Fighting Style Techniques (Loud & Proud), Theme Knowledge, Weapon Specialization
Combat Equipment: Basic Lashunta Tempweave (Infrared Sensors), Ember Flame Doshko, Heavy Seismic Pick, Light Microfusion Rifle, Tactical Arc Emitter
Other Gear: Batteries (Standard) 4, Batteries (High-Capacity) 2, Cable Line (Titanium Alloy) (50 feet), Clothing (Travel), Field Rations (1 week), Hygiene Kit (Kasatha), Industrial Backpack
Augmentations: Mk 1 Synergizing Symbiote (Strength), Prosthetic Arm (Standard)

Height: 6'2"
Weight: 180 lbs
Age: 32
Bulk Limit: 10 (6 7L)

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Desert Stride:
Kasathas can move through nonmagical difficult terrain in deserts, hills, and mountains at their normal speed.

Feats:

Coordinated Shot: When you are threatening a foe with a melee weapon, any ally that has line of sight to that foe without you granting that foe cover gains a +1 bonus to ranged attack rolls against that foe.
Fleet: While you are wearing light or no armor, your land speed increases by 10 feet. When you are encumbered, your land speed instead increases by only 5 feet. When you are overburdened, your speed is reduced to 10 feet.
Opening Volley: Whenever you deal damage to an opponent with a ranged attack on your first turn in a combat, you gain a +2 circumstance bonus to your next melee attack roll against that opponent. This melee attack must occur before the end of your next turn.
Weapon Focus (Advanced Melee): Chose one weapon type (small arms, longarms, heavy weapons, etc.). You gain a +1 bonus to attack rolls with that weapon type. If your base attack bonus is at least 3 lower than your character level (or your mechanic’s class level, if you are a drone), you gain a +2 bonus instead.

Four-Armed:
Kasathas have four arms, which allows them to wield and hold up to four hands’ worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn’t increase the number of attacks they can make during combat.

Gear Boosts:

Melee Striker: Add an additional bonus equal to half your Strength bonus to damage rolls with melee weapons.

Historian:
Due to their in-depth historical training and the wide-ranging academic background knowledge they possess, kasathas receive a +2 racial bonus to Culture checks.

Natural Grace:
Kasathas receive a +2 racial bonus to Acrobatics and Athletics checks.

Primary Fighting Style (Shock & Awe):
You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed.

Shock and Awe:
The shock and awe fighting style excels at overwhelming enemies senses with overpowering auditory and visual stimuli. You can modify your weapons to issue thunderous booms or blazing flashes of light, at the same time mitigating these effects with regard to your own senses. This style is strongest with weapons that deal sonic damage or that affect an area.

Primary Fighting Style Techniques (Loud & Proud):
At 1st level and every 4 levels thereafter, you gain a style technique unique to your primary fighting style.

Loud & Proud: You gain a +2 bonus to saving throws against effects that would blind or deafen you. Any weapon you wield that has the powered weapon special property or that uses ammunition gains the bright weapon special property; you can activate or deactivate this ability as a swift or move action. Bright weapons you wield gain the blind critical hit effect or the deafen critical hit effect. If your bright weapon already has a critical hit effect, when you score a critical hit, you apply either the weapon’s normal critical hit effect, the blind critical hit effect, or the deafen critical hit effect.

Theme Knowledge:
Your experience in the arenas has exposed you to countless warrior cultures, and you both recognize strange martial arts and know how to impress others with your own unique style. Reduce the DC of Culture checks to recall knowledge about entertainment combat, fighting styles, and gladiatorial traditions by 5. Intimidate is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Intimidate checks.

Weapon Specialization:
You gain Weapon Specialization as a bonus feat for each weapon type this class grants you proficiency with.

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List of Boons

Ally:
Duskmire Allegiance (Unicorn):
Iteration-177's Attention:

Faction:
Exo-Guardians Champion:

Personal:
Copaxi Admittance:

Social:
Athaeum Insight:
Contractors Respect:
First Skirmish:
Street Cred: Absalom Station:

Slotless:
Claimant to Salvation:
Copaxi Linguist:
Counter Innovation:
Society Contract:
Triunite Technotheurgy:

Starship:
Drift Maven:
First Skirmish:
Loaned Ship: Sunrise Maiden:
Star Monster Slayer:

Unidentified:
Journey to the Scoured Stars, segment 2:
Journey to the Scoured Stars, segment 3:

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Scenarios Played:
* The Protectorate Petition 01/02/2019 [u]1-4[/u] 1 XP
* Ashes of Discovery 03/06/2019 [u]1-4[/u] 2 XP
* Duskmire Accord 9 04/24/2019 [u]1-4[/u] 3 XP (Level 2)
* Incident at Absalom Station 05/26/2019 [u]1-2[/u] 6 XP (Level 3)
* The Beacon Code Dilemma 03/06/2019 [u]3-6[/u] 7 XP
* Claim to Salvation 05/12/2019 [u]3-4[/u] 8 XP
* In Pursuit of the Scoured Past 08/16/2019 [u]3-6[/u] 9 XP
* On the Trail of History 11/18/2019 [u]3-6[/u] 10 XP

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Bot Me!:
Senesdar's combat style revolves around his feats and equipment. He tends to start combat by getting up close to the enemy, in order to hit as many of them as he can with his microfusion rifle (or arc emitter if we don't want to kill them). One subsequent turns, he moves adjacent to enemies in order to hit them with his seismic pick, trying to stay out of the firing lines of his allies. If the enemies appear to be resistant to sonic, he switches the pick out for his flame doshko. (The default weapons he carries are the microfusion rifle and the pick)

[dice=Microfusion Rifle vs EAC]1d20+6[/dice]
[dice=Damage (Sonic)]1d8+4[/dice]

[dice=Arc Emitter vs EAC]1d20+6[/dice]
[dice=Damage (Sonic)]1d4+4[/dice]

[dice=Microfusion Rifle vs EAC]1d20+8[/dice]
[dice=Damage (Sonic)]1d8+10[/dice]

[dice=Microfusion Rifle vs EAC]1d20+8[/dice]
[dice=Damage (Sonic)]1d8+10[/dice]

In starship combat, Senesdar best serves as the ships gunner. He will tend to only fire a single shot, unless there are no other gunners and several guns can target an opponent that is relativley easy to hit.