Outlaw

Senesdar's page

78 posts. Organized Play character for Art Burd.


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Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Thank you for running! It was good to not end up losing any limbs this time! (Not that it seemed like a large risk this time in any case.)

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Senesdar will nod at what the others say. "I agree that we should keep this a secret from the Pact Worlds at large. They seemed nice enough to me, and it wouldn't be polite to reveal this against their wishes."

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

If an Intimidate is still needed:

Senesdar waits to speak until all of the others have finished talking and presenting their points to Doctor Monsylkis. "Also, while I am no expert in this regard, I am sure that organizations from the Pact Worlds, such as the Xenowardens, might try and pursue legal actions against your organization. They could even try and bring things against you personally." He pauses for a moment, then continues. "Also, the natives here don't seem overly thrilled about what your weather station or new plants are doing to this area. If you don't cease your operations, I can't say for sure but they might try and make you cease them. I am sure that you wouldn't want that to happen."

Intimidate: 1d20 + 7 ⇒ (15) + 7 = 22

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Joining in on the 10 minute rest.

As the group is talking to the Doctor, Senesdar will simply stand back and cross both sets of his arms. After all, he knows that when he talks, it typically doesn't help the situation if they are trying to be nice to whoever they are talking to.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Senesdar will take two quick swings at Spinjack, returning the blows that the Rhyphorian had attempted against him.

Seismic Pick vs EAC (+Flank, +Get'Em, -FA): 1d20 + 8 + 2 + 1 - 4 ⇒ (19) + 8 + 2 + 1 - 4 = 26
Damage (Sonic): 1d8 + 10 ⇒ (4) + 10 = 14

Seismic Pick vs EAC (+Flank, +Get'Em, -FA): 1d20 + 8 + 2 + 1 - 4 ⇒ (12) + 8 + 2 + 1 - 4 = 19
Damage (Sonic): 1d8 + 10 ⇒ (2) + 10 = 12

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

With Spinjack out or his reach, and seeing an opportunity to gain an advantageous position, Sensedar will try and take it. He leaps from the wall, trying to get opposite Spinjack from Saryn.

Attempting a 15 foot jump with no running start, which is a DC 30 Athletics check.
Athletics to Jump: 1d20 + 13 + 4 ⇒ (15) + 13 + 4 = 32 Success.

Then, since this was an intentional leap, an Acrobatics check to see if I can negate the first 10 feet of falling damage entirely. This is a DC 15 Acrobatics check.
Acrobatics to negate falling: 1d20 + 11 ⇒ (5) + 11 = 16 Since the fall was only 15 feet, I believe that this means that I take no damage.

As this I believe would provoke, I think I can also try and use Acrobatics to tumble through the squares I am falling through.
Acrobatics to tumble: 1d20 + 11 ⇒ (6) + 11 = 17 DC = 15 + 1.5*(SpinJack's CR)
This would almost definitely provoke an attack of opportunity from Spinjack.

.

Landing behind the Rhyphorian, Senesdar takes a moment to steady himself. He then swings at their back with his seismic pick.

Seismic Pick vs EAC: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Damage (Sonic): 1d8 + 10 ⇒ (7) + 10 = 17

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Stepping up to the edge of the wall, Senesdar will swing his pick down at Farvenzi.

Seismic Pick vs EAC: 1d20 + 8 ⇒ (11) + 8 = 19
Damage (Sonic): 1d8 + 10 ⇒ (2) + 10 = 12

Move Action: guarded step; Standard Action: melee attack Farvenzi.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

That is very true. I have found that when I run, unless the fights are made to be extremely difficult (2+ CR above the higher level of the tier), it is very rare for a player to actually go down in a fight. Unless, of course, the dice are going very much against them.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

As he runs along the top of the wall, Sensedar calls through the comms "I'm on my way Janilla!"

That is the main reason I am coming this way, so that I can help get Farvenzi's attention away from you. Although, I'm not much better at tanking from an AC perspective, being tied at 2nd lowest AC in the party.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Going from your description earlier that White is no longer on the wall.

Senesdar turns and begins moving along the top of the wall, moving towards Farvenzi. Getting to the gap in the wall from the door, he attempts to leap over it.

Athletics (+speed bonus): 1d20 + 13 + 4 ⇒ (6) + 13 + 4 = 23 Success on a 15 foot horizontal jump.
The speed bonus is for jumping with a speed of 35 feet or more.

Once across, he moves to stand on the wall over the Dragonborn. As he goes, he draws his Microfusion Rifle and holds it in his upper hands.

Double moving, making the jump as part of the second move action.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

I will keep it. Apologies for posting out of turn. Somehow I didn't notice the shift in the initiative tracks. I will pay better attention from now on.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Senesdar will move to the nearby ladder, climbing up to stand next to the nearby guard on the wall. Up there, he will ready his seismic pick.

If I still have my standard action available, I will make an attack against White.

Seismic Pick vs EAC: 1d20 + 8 ⇒ (13) + 8 = 21
Damage (Sonic): 1d8 + 10 ⇒ (3) + 10 = 13

.

Apologies for not posting sooner, I had been waiting for the answer to my question before posting anything.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Looks good for me. Neither of the numbers I indicated ended up changing.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

How easy do the walls look to climb?

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Senesdar will walk up next to Janilla, making sure to show that all of his hands are away from his weapons.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Perception: 1d20 + 1 ⇒ (15) + 1 = 16

Senesdar will whisper through the groups comm units. "One of them is talking through his comms. Probably alerting the security chief."

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Senesdar isn't terrible at stealth, but isn't the best at it either (+2 Stealth). He also lacks an easy way over the wall, although he has a fairly good Athlethics bonus (+13), so there is that.

If necessary, I can hang back while the stealthier members of the party advance ahead.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

"I agree with Saryn. The y seemed overly interested in getting us to leave. More so than seems usual to me at least."

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Senesdar will move to follow the Izalguun, stowing his weapons as he goes.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Senesdar swings his pick at the creature again.

Seismic Pick vs EAC (+Get'Em, +Flank, -FA): 1d20 + 9 + 1 + 2 - 4 ⇒ (11) + 9 + 1 + 2 - 4 = 19
Damage (Sonic): 1d8 + 10 ⇒ (8) + 10 = 18
Seismic Pick vs EAC (+Get'Em, +Flank, -FA): 1d20 + 9 + 1 + 2 - 4 ⇒ (3) + 9 + 1 + 2 - 4 = 11

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

"You'll have to show me later!" Senesdar calls back. He then swings his pick at the creature again.

Seismic Pick vs EAC (+Get'Em, +Flank, -FA): 1d20 + 9 + 1 + 2 - 4 ⇒ (1) + 9 + 1 + 2 - 4 = 9
Seismic Pick vs EAC (+Get'Em, +Flank, -FA): 1d20 + 9 + 1 + 2 - 4 ⇒ (8) + 9 + 1 + 2 - 4 = 16
Damage (Sonic): 1d8 + 10 ⇒ (5) + 10 = 15

Also, forgot to mention this before. I have the coordinated shot feat, which gives anyone making ranged attack against creatures that I threaten in melee, so long as I don't provide them cover from your position.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Readying his pick, Senesdar swings twice at the large creature he is next to.

Seismic Pick vs EAC (+Get'Em, +Flank, -FA): 1d20 + 9 + 1 + 2 - 4 ⇒ (12) + 9 + 1 + 2 - 4 = 20
Damage (Sonic): 1d8 + 10 ⇒ (4) + 10 = 14
Seismic Pick vs EAC (+Get'Em, +Flank, -FA): 1d20 + 9 + 1 + 2 - 4 ⇒ (6) + 9 + 1 + 2 - 4 = 14

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Senesdar steps up to the nearest creature, swinging his seismic pick at its body in a swing from the side.

Seismic Pick vs EAC (+Get'Em): 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 I know this is a miss from Saryn's earlier shot.

Since the square he is moving into is difficult terrain, I believe that Senesdar is unable to make a guarded step into it. As such, if the creature has reach, it will be able to make an attack of opportunity against him.

Move Action: move adjacent to the nearest Megazoloth; Standard Action: attack nearest Megazoloth.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Don't worry about it (by it, I mean the delay). Real life always comes first.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Senesdar moves into the trees towards the two strange creatures, drawing his Microfusion Rifle as he moves. However, he doesn't get to far from his allies, not wanting to be separated from any help. He then pulls out his Seismic Pick with his lowleft hand.

Move Action: move forward & draw weapon; Move Action: draw weapon.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Crossing his highhands, Senesdar looks back into the facility through the closed gate. After a moment, he turns to look in the direction that Dr. Monsylkis gestured. "Well, since we have been turned away from this hospitality of this place, perhaps we should go try and meet the natives."

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Senesdar doesn't have any of the technical training to be of help in the greenhouses, just admiring the different types of botanical life there. Don't have either of those skills.

Once they go to the laboratories, he does his best to keep his eye out for anything of interest to the group.
Perception: 1d20 + 1 ⇒ (12) + 1 = 13

After that, he is willing to let the others take the lead on where they head next.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Same here as well.

Senesdar leans back in his seat, glad for the confrontation to finally be over.

Exo-Guardians

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Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

I'm just hoping that we can get out of this combat, and that could help. Don't feel pressed to do it if you don't want to however.

Senesdar takes aim with the coilgun once again, hoping to get a good shot on their opponent.

Coilgun (+Comp): 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Damage: 4d4 ⇒ (4, 1, 2, 2) = 9

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Reminder Saryn, you can shoot with two weapons once per fight with a -4 on both shots.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Coilgun (+Comp): 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Damage: 4d4 ⇒ (4, 1, 2, 2) = 9

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Senesdar fires at the opponent ship.

Coilgun (+Comp): 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 Yes!
Damage: 4d4 ⇒ (1, 2, 4, 4) = 11 I don't think that the damage gets doubled, but that is a Critical Damage (assuming that it hits their hull).

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

I also really enjoy ship combat, although I agree that it gets much more interesting at higher levels. My favorite role would probably be Engineer, due to overall having so many options as to how to increase the other roles abilities (through divert) or removing their penalties (patch/hold together).

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Senesdar keeps aiming at them with the turret coilgun, firing off a shot after they pass the strange ship.

Coilgun (+Comp): 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage: 4d4 ⇒ (3, 4, 1, 4) = 12

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Sensedar will once again fire off a shot with the coilgun.

Coilgun (+Comp): 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11 Almost certainly a miss.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Taking control of the forward mounted coilgun, Senesdar looks over to his fellow gunner before firing. "Saryn, hit them with the laser!" He then turns back to the controls, firing off a shot at their opponent.

Coilgun (+Comp): 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Deciding that it is now or never, Senesdar attempts to bring both of the two weapons in the forwards arc to bear on the enemy, firing both the coilgun and the heavy laser cannon simultaneously.

Taking the Fire at Will action. Also, it appears as if there are at least two Computer bonuses left, so I will use those.

Coilgun (+2 Comp): 1d20 + 6 - 4 + 2 ⇒ (4) + 6 - 4 + 2 = 8
Damage: 4d4 ⇒ (2, 4, 1, 4) = 11
Heavy Laser Cannon (+2 Comp): 1d20 + 6 - 4 + 2 ⇒ (13) + 6 - 4 + 2 = 17
Damage: 4d8 ⇒ (4, 8, 7, 2) = 21

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Deciding to let Saryn continue firing away with the missiles, Senesdar takes over with the turret coilgun as the enemy leaves the aiming range of the heavy laser.

Coilgun: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 4d4 ⇒ (3, 3, 4, 2) = 12

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Switching weapons, Senesdar aims the Coilgun at the strange ship and fires.

Coilgun: 1d20 + 6 ⇒ (2) + 6 = 8

Uncortunatley, his aim is off.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

They appear to be in our port arc, is that correct?

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Senesdar will take aim with the Heavy Laser Cannon again if possible, going with the Coilgun in the turret if not.

HLC/Coilgun vs AC: 1d20 + 6 ⇒ (11) + 6 = 17
Damage (HLC): 4d8 ⇒ (2, 7, 1, 4) = 14
Damage (Coilgun): 4d4 ⇒ (1, 3, 2, 1) = 7

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Once the Gunnery Phase occurs:

Senesdar will take aim at the strange vessel with the Heavy Laser Cannon, firing off a shot at them.

Making use of a +2 computer node.
Heavy Laser Cannon vs AC: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage: 4d8 ⇒ (3, 5, 2, 7) = 17

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Senesdar nods at Chikasa's suggestion.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Senesdar votes for the Drake.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Ally - Duskmire Allegiance (Unicorn)
Faction - EXO
Personal - None
Promotional - Promotional Record Keeper
Social - Athaeum Insight
Starship - Drift Maven
Slotless - Claimant to Salvation, Copaxi Linguist, Counter Innovation, Society Contract, Triunite Technotheurgy

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

The only things Senesdar is really any good at it being a gunner (+6 to hit) and a very commanding captain (+7 intimidate, no diplomacy or bluff).

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Senesdar sits back in his chair, crossing his highhands as he puts his lowhands on the table in front of him. His lowleft hand is clearly noticeable to be a cybernetic prosthesis, made of a dull black and silver metal structure. Looking to the first seeker, he speaks through the green bandana over his lower face. "Do we know if there will be any noteworthy dangers where we are heading? Perhaps details of the planet's makeup or lifeforms?"

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Out of Character Questions
Can you access Google Slides? Yes.
Do you have an up-to-date 'bot me' spoiler -- complete with dice expressions? (check out Kastien's botme) It should be, definitely by the time the adventure starts.
Will you be willing to bot other characters if I ask you to do so? Yes.
Do you promise to let me know if you get super busy for a few days so we can bot you? I will try my best to do so.
Are you comfortable with a 1-2 post a day pace? Yes.
What's been your favorite SFS Adventure with this character, and why? In Pursuit of the Scoured Past, due to the final fight (particularly due to the fact that he now has his best battle scar by far!)

CHRONICLE INFORMATION:
Player Name: Art Burd
Character Name: Senesdar
Character Number: 60235-707
Slotted Faction: Exo-Guardians

Information for this chronicle sheet:
Number of this Chronicle: 8
Starting XP: 10
Initial Fame: 16 (might end up changing)
Fame Spent: 0 (again, might end up changing)
Reputation with slotted faction: 18
Day Job: None.

Anything Else: Not that I can currently think of.

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Gingerly holding his lowleft arm, Senesdar carefully examines the stump of what used to be his lowleft hand. "Well, looking at it objectively the wound isn't all that bad. Loomarch took it off an inch or two past the wrist, and the flames completely cauterized the wound. Also, there is little hope of recovering the hand itself, due to the manner in which it was removed." Wincing slightly as he looks at it, he lowers the arm back down as he continues. "Other than phantom pains, I should be able to get through this. I will need to get a prosthesis upon returning to Absalom Station however. As impressive as this battle-scar is, missing a hand could really mess up my fighting style."

He pauses for a moment, then shakes his head slightly. "Thanks for the offer anyway, though."

Exo-Guardians

Male N Kasatha Gladiator Soldier 4 | SP 32/32 HP 32/32 | RP 5/6 | EAC 16; KAC 16; ACvCM 24 | Fort +5; Ref +3; Will +5 | Init: +2 | Perc: +1, SM: +1 | Speed 40 ft | darkvision 60 ft (in armor), normal vision | Active conditions: none

Did pink succeed at the saving throw vs being blinded? Also, I don't think that you marked the damage on them in the Round 8 spoiler. They are marked as having the same HP as they did at the end of last round, without the damage I did this turn.

Sensedar swings two more times at the Hellnight facing him, desperately trying to bring this conflict to an end.

Seismic Pick vs EAC (+Get'Em, -FA): 1d20 + 8 + 1 - 4 ⇒ (9) + 8 + 1 - 4 = 14
Damage (Sonic): 1d8 + 10 ⇒ (6) + 10 = 16
Seismic Pick vs EAC (+Get'Em, -FA): 1d20 + 8 + 1 - 4 ⇒ (18) + 8 + 1 - 4 = 23
Damage (Sonic): 1d8 + 10 ⇒ (6) + 10 = 16

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