| Full Name |
Seltyiel |
| Race |
| HP: 58/58 | AC: 27 (13 Tch, 25 Fl) | CMB: +10, CMD: 23 | F: +13, R: +8, W: +11 | Init: +1 | Perc: +11 |
| Classes/Levels |
| Speed 20ft | |
| Gender |
Male LG Half-elf Fighter 3/Paladin 3 |
| Size |
Medium |
| Age |
24 |
| Alignment |
Lawful Good |
| Deity |
Abadar |
| Languages |
Common, Elven |
| Occupation |
Soldier and Pathfinder adventurer |
| Strength |
18 |
| Dexterity |
13 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
10 |
| Charisma |
18 |
About Seltyiel Half-Elf
Description: A very tall and thin half-elf (almost two meters), jet-black hair and green eyes that observe carefully everything around him. He wears plain traveller clothes: black leather boots, red trousers and brown shirt. Under his traveller cloak one can see that he is no a mere commoner: the sheath of a large sword and the metallic shine of an armor show it. He also carries a big metallic shield that he seems to use well when needed.
Background: The second son of a modest merchant family in Cassomir, Seltyel has always remained in the shadow of his elder brother. While his brother was involved in learning the business of the family, he was relegated to a second placed and joined the watch of the city for some time. There he developed a strong sense of justice and that rules were important. When he heard from a traveller about the Pathfinder Society, he did not hesitate to leave home and join the Society. He was sure that with them he would find the chance that he was looking for to show everybody that he is much better than his brother.
Height: 6 ft 6 in.
Weight: 190 lbs.
Hair: Black.
Eyes: Green.
Deity: Abadar.
Faction: Sovereign Court.
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Seltyel Half-Elf
Male half-elf fighter (mobile fighter) 3/paladin 3
LG Medium humanoid (elf, human)
Init 1; Senses low-light vision; Perception +11
Aura courage (10 ft.)
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Defense
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AC 27, touch 13, flat-footed 25 (+10 armor, +1 deflection, +1 Dex, +1 dodge, +4 shield)
hp 58 (6d10+18)
Fort 13, Ref 8, Will 11; +2 vs. enchantments, +1 bonus vs. effects that cause paralyzed, slowed, or entangled conditions
Defensive Abilities agility; Immune sleep, disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 cold iron bastard sword +12/+7 (1d10+5 S/19+) or
. . dagger +10/+5 (1d4+4 P or S/19+) or
. . mwk silver warhammer +11/+6 (1d8+4 B/×3)
Ranged mwk composite longbow +8/+3 (1d8+4 P/×3)
Paladin Spell-Like Abilities (CL 3rd; concentration +7)
. . At will—detect evil
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Statistics
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Str 18, Dex 13, Con 14, Int 10, Wis 10, Cha 18
Base Atk +6; CMB 10; CMD 23
Feats Dodge, Iron Will, Shield Focus, Toughness, Weapon Focus (bastard sword)
Traits armor expert, eyes and ears of the city
Skills Acrobatics -3 (-7 to jump), Diplomacy +12, Heal +4, Knowledge (dungeoneering) +6, Knowledge (religion) +4, Perception +11, Profession (soldier) +6; Racial Modifiers +2 Perception
Languages Common, Elven
Combat Gear oil; Other Gear +1 full plate, +1 heavy steel shield, +1 cold iron bastard sword, dagger, mwk composite longbow (+4 Str), mwk silver warhammer, arrows (20), belt of giant strength +2, cloak of resistance +1, headband of alluring charisma +2, ring of protection +1, backpack, bedroll, belt pouch, flint and steel, hooded lantern, silk rope (50 ft.), torch (2), trail rations (4), waterskin, 178 gp, 2 sp, 7 cp
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Special Abilities
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Agility +1 (Ex) +1 save vs. Paralyzation, slowing, or entangling
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Elf Blood
Elven Immunities - Sleep
Immunity to Disease
Immunity to Fear (Ex)
Lay on Hands (1d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mercy (Sickened) (Su)
Smite Evil (1/day) (Su) +4 to hit, +3 to damage, +4 deflection bonus to AC when used.