Full Name |
Selene |
Race |
Elf, [+2 Dex., +2 Int., -2 Con., Medium Size, Normal Speed, Low-light Vision, Immune to magic sleep and +2 vs. enchantments, +2 caster level checks and Spellcraft, +2 Perception, Elvish weapons] |
Classes/Levels |
Sorcerer/1st, [Simple Weapons, Spells, Cantrips, Bloodline Powers (Undead), Eschew Materials] |
Gender |
Female |
Size |
Medium |
Age |
Young Adult |
Special Abilities |
Spell Focus (necromancy, DC +1) |
Alignment |
Chaotic Good |
Location |
Ustalav |
Languages |
Common, Draconic, Elvish, Infernal |
Strength |
10 |
Dexterity |
18 |
Constitution |
6 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
16 |
About Selene, Ghost Elf
Long grayish hair flows lazily in the windless air, as an eerie glow emanates from the slender elvish woman’s elegant, billowing, grayish white robes. A reddish mark glows from her forehead.
Chaotic Good (free spirit):
Exile: For whatever reason, you were forced to flee your homeland. Chance or fate has brought you to town, and it's here that your money ran out, leaving you stranded in this small town. You are also being pursued by enemies from your homeland*, and that has made you paranoid and quick to react to danger. You gain a +2 trait bonus on Initiative checks.
(Dark Archives) Devil’s Mark: You bear the stain of a higher fiend upon you, and any evil creature who sees it may think twice before crossing you. You gain a +2 trait bonus on all Bluff, Diplomacy, Intimidate, and Sense Motive checks when dealing with outsiders of the evil subtype.
*Any Evil Outsider, who makes a Knowledge (planes) skill check vs. a DC equal to Selene’s character level, may recognize her mark as a mark of a slave race.