Amiri

Seiðr's page

15 posts. Alias of Scaffold-Kane.




Hail, friends! This is the discussion thread for our outrageous journey.

The beginning little bit will primarily be you guys roleplaying some while I comb through the mechanics of your characters. Just to make sure everything is making sense and we're on the same page, I don't anticipate many discrepancies. There's also the matter of everyone's special power (I think I mentioned it in character creation but I'm forgetful sometimes). I just want everyone to feel like they really fit into their niche superhero role and everything thinks it's fair. So we can iron that out this week as well.

Only other thing, and this is important for you guys meeting up in-game and roleplay; the lines and Xs on all of your maps are leading you to the locations of the maps the other characters possess. So if your character decides to hunt down an X on their map, it will lead you to one of the other characters. Feel free to decide who you find and roleplay accordingly. I don't think this will lead to any silly metagaming nonsense.

Enjoy!


"For more than 4,000 years, Absalom has been the City at the Center of the World, a metropolis-sized showcase of the greatest treasures in all Golarion. The importance and influence of Absalom upon the Inner Sea and the whole of Golarion can not be overstated. The city not only holds a key strategic position for both commercial and military endeavors in the region, but encompasses the site of the ascension of four deities and claims to have been founded by none other than the Last Azlanti, the god Aroden. It is not without reason that the passage of time throughout the Inner Sea region is counted in Absalom Reckoning."
-PathfinderWiki

One way or another, some of the greatest heroes known to Golarion have found their way to the Center of the World following only a line and a few Xs as their guide.

It is mid-day and the city is teeming with activity. It seems a huge annual festival is due to begin in the evening. Street performers are beginning to set up in the busiest streets of the city, shop-owners from all over the city are closing down shop to either attend the festivities or set up a booth in hopes of striking it big with all of the travelers passing through for the event.

In the center of the city, there appears to be a large statue covered by various tarps sewn together and staked into the ground using silk ropes. A makeshift stage with a podium has been set up with several guards on either side "encouraging" people not to set foot onto the stage or set up their booths or entertainment too close to the stage.

DC 15 Knowledge (History) Check:

This is the 524th annual festival of kings which originally began as a way to honor war heroes of old. This year is of particular importance because it marks 100 years since the successful revolution against Empress Marissa Vincere, a tyrant who was replaced by the Grand Council and Lord Gyr of House Gixx.


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There have been those that would do to others whatever it takes for personal gain since the dawn of time. And there have been those that would do whatever it takes to stop them. The struggle of good versus evil, hero versus villain, is as eternal as time itself. Some, however, transcend that struggle. Where evil goes, the will to stop it is one step ahead. No matter how powerful.

“You have given them an ideal to aspire to, embodied their highest aspirations. They will race, and stumble, and fall and crawl....and curse....and finally... They will join you in the sun... In time you will help them accomplish wonders.”
-Jor-El

"I once stood in your place... So, might I offer you some advice? Forget everything you think you know."
-Mordo

Welcome all to my official recruitment to the most ludicrously hyper-powered game you can imagine. For what purpose? Superheroes in Golarion. Featuring; some potential cameos by comic book heroes!

I will be posting character creation, houserules, etc in Campaign Info so I can edit it if clarification on anything is needed. I will update that with an end date for the recruitment when one is determined.

The story will begin in Absalom, the city at the center of the world. All of you have a map that arrived at your feet in some mysterious way that is blank aside from a dotted line and several small Xs that seem to be converging on Absalom.

While the campaign does take place in Golarion, keep in mind one change to the setting: Magic is extremely special. Normal people do not have access to it in any way. Purchasing magic items is not prohibited (though you are free to flavor your class abilities and powers as being the result of minor magic items you possess, you can't use your wealth to buy Wondrous Items, Rings, etc, those are treated as artifacts within the world).

Last thing to note: I am a huge fan of the rule of cool and rolling with what makes sense. Have fun with this. I want to see what kind of concepts you guys can whip up!


Come one, come all to one of my Pathfinder projects I've been working on for the past while!

If you're interested in playing the most hyper-powered and over the top campaign imaginable, you're in the right place.

I mostly want to gauge interest on the boards before I post an official recruitment thread. There's a lot of changes to sort through here and I want to make sure everything is clear and any other adjustments that need to be made do.

I've spent some time using my modified rules to make comic heroes and trying to make sure things balance out (for ultimate drama too!) and now I'm excited to see what other people come up with.

Oh So Many Houserules!:

-The game will utilize Gestalt and Mythic rules.
-Elephant in the Room Feat Tax fixes are in play.
-Max HP per level.
-I am removing Base Attack Bonuses and adding a 7th stat: Fighting. You add Fighting to both AC and all attacks as well as CMB and CMD. If you are denied your Dex bonus to AC, you also lose your Fighting bonus.
-I am removing the need to manage gold and equipment and adding an 8th stat: Wealth. It functions similarly to d20 modern but it can't be used to buy magic items (unless, of course, you're flavoring it as part of your powers like an Iron Man type character with a magic suit of armor). Flavor is flavor.
-I will be using the Armor as Damage Reduction rules but with some changes.
--The type of armor you're wearing is strictly cosmetic; what the armor is made out of is what provides the DR bonus. (Steel is 3/-, Mithral is 4/-, just ask).
--You have an amount of DR equal to your Constitution modifier or your armor bonus, whichever is higher.
--Weapons can ignore an equivalent amount of DR based on its material or you can ignore DR up to your Strength modifier, whichever is higher.
-Everyone receives Improved Unarmed Strike as a bonus feat and their unarmed damage increases as a monk of 4 levels lower. Monks deal unarmed damage as if they were 4 levels higher.

On the topic of ability scores:

-There are now 8 stats, and the game is 35 point-buy.
-Modifiers are now calculated differently; every point above or below 10 is a +/- 1.
-Anything above 14 is considered superhuman. All this means is, at least for physical stats, have a fluff reason that you're superhuman in that ability.
-For every +1 you have in Dexterity or Strength, you can add 5 to you base land movement speed. For every 2, you can add 5 to your other speeds.
-For every 2 Strength modifier you have, your jump distance is doubled (but you can still only move your movement speed in a given round).
-At 10 strength, you have the carrying/lifting capacity shown here. Every point in Strength above 10 doubles this (200 max at 11, 400 at 12, etc).

On the topic of Wealth:

-A wealth roll is required when buying something in-game. Your result represents your ability to financially support the purchase. When rolling wealth to purchase something, you add double your wealth modifier.

5 Wealth is a typical peasant while 10 represents someone in the merchant class. 15+ represent the extremely wealthy noble types, and 20 is usually reserved for the heir of a king's fortune.

Sample DCs:
DC 5: a few silver pieces
DC 10: A standard weapon (a few gold)
DC 15: high quality weapons and armor, maybe some masterwork gear (100 gold)
DC 20: A very nice masterwork weapon (500 gold)
DC 25: Buying a merchant-class house outright (5,000 gold)
DC 30: A large plot of land and a small keep (50,000 gold).

You can take a 10 on a wealth roll. Failure means that you/your estate can't easily spare the funds. You can raise the result of any wealth roll you've failed by taking Wealth damage an equivalent amount to the amount you raised the result to a maximum of four. This damage heals over time normally but can't be healed through any other means. Wealth also can't be the target of ability score damage directly (though you may lose wealth if you somehow lose part of your estate or you are robbed).

This game will be set in a world in which magic is typically totally off limits to normal people so magic items are not available for purchase (they're artifacts you can find and will have powerful and usually unique effects).

Character Creation:

-35 Point-Buy
-All races can choose two stats to receive a +2. All secondary racial abilities remain the same.
-Two Traits, a third with a drawback.
-Starting equipment doesn't matter as long as it's mundane. Discuss it with me if you aren't sure. Make sure to have a fluff reason for starting with anything more expensive than your character could otherwise normally afford.
-You don't begin with a mythic tier but I'd like to know what path you plan to take.
-Background skills of course.
-Variant Multiclassing is cool.
-Fractional advancement in effect.
-Any official Paizo content. I have enough managing to do without having to learn a bunch of 3pp stuff as well.
-Fluff: go crazy here. Who are you? Why/how are you superpowered? I eat up superhero origin stories so go crazy.
--I also want a separate bit letting me know what sort of theme you're going for. When the final party is assembled, I will likely hand out theme-inspired minor powers to really get you into that superhero niche you're looking for.