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Pathfinder Adventure, Lost Omens Subscriber
![]() I'm not sure where this would be of most use to everyone so decided this was the place to start, if this should go in a different forum please lets move it there. I wanted to start a list of rules found in various AP's and Modules that might come in handy for other GM's games when they need a ruling on something that might not be found in other sourcebooks. For example In the Crypt of the Everflame you can find the following: RESTING: DC 10 Survival check to find a suitable level ground to rest on. Those that sleep on lumpy ground make a DC 13 Fortitude save or be fatigued the next day. SINKING: Failed swim checks cause you to sink in the water. Those carrying light or medium load sink 10' per failed check, while those heavily encumbered sink 20 feet per failed check. Any others to add to this list? ![]()
Pathfinder Adventure, Lost Omens Subscriber
![]() As a GM are Knowledge Checks bringing you down? Are the players ready to tear you apart when you don't give them the juicy bits of info they are looking for? Well fret no more. We have instituted something that seems to help, perhaps it will help you as well So prepare for the wall of text about to spring forth.... We broke down the creature stat block as follows
Creature Stat Block:
Header Name and CR XP Race, Class, Level Alignment, Size, Type Init and Senses Aura Defense AC hp Saving Throws Defensive abilities, DR, Immune, Resist, SR weaknesses Offense speed space/reach special attacks spell like abilities spells known/prepared Statistics ability scores base atck, cmb, cmd feats skills languages SQ Ecology environment organization treasure Special abilities special abilities When a Knowledge check is asked for roll as normal and get the number they beat the roll by, these are the points the PC can spend. If you are successful you get the name and sub-class(es) of the creature, as well as a brief description. In addition, we added that if successful you learn a bit of info based upon the type of profession you are. For example a Fighter would tend to get more info about ability scores and attack bonuses, while a Wizard would get spells or magical abilities. You are able to spend these points to learn about the creature itself or any of its types. Items to spend points on
Bone Devil entry from Beasiary:
Devil, Bone (Osyluth) CR 9 XP 6,400
AC 25, touch 14, flat-footed 20 (+5 Dex, +11 natural, –1 size)
Speed 40 ft., fly 60 ft. (good)
Str 21, Dex 21, Con 20, Int 16, Wis 15, Cha 18
Sting—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect
ECOLOGY Environment any (Hell)
The interrogators and inquisitors of devilkind, bone devils delight in
In battle, an osyluth uses quickened invisibility after each attack to
Osyluths tower over lesser devils at 9 feet tall—though their tails and
Thormar (Paladin) and Halis (Wizard) both roll against this and are successful. Thormar gets 1 point and Halis gets 2. Both get sent the following:
The interrogators and inquisitors of devilkind, bone devils delight in
Now based on class without costing any points here are the "extra"
///////////////////Thormar//////////////////////////
////////////////////Halis//////////////////////////
Now they choose which questions to ask, either in the current creature,
This seems to have helped since the PC's are responsible for asking the questions so if a valuable piece of information isn't found via the Knowledge check it isn't because I left it out. Happy Gaming!! ![]()
Pathfinder Adventure, Lost Omens Subscriber
![]() Wow I guess I'm pretty busy, didn't get a chance to update with my final version. So here goes "Be as a caring parent or sibling to all in need. Help heal the sick and lift the fallen. Be a guiding light into the darkest hearts and lands"
"Only respond to violence in kind with swift metal and scorching light"
"Each new day brings hope and renewed opportunity. One must not let darkness into your life"
"May the strength of the sun guide you through the fog of mortal words."
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