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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
![]() I'm adding some additional details to holy-symbols in my campaign and wanted to see what types of ideas I could get from the community. Here is what I have so far. The Holy symbol of Torag is an upside down warhammer. Symbols are split between precious metals for Clerics, artisans and royalty(copper, silver, gold). While the workable metals (iron, steel, mithril) are given to the more militaristic side of the religion. (Paladins, Warriors, Inquisitors). DC 15 Religion check to know the rank vs. the metal. Adamantine symbols are given only to the greatest of Dwarven Heroes. No known person outside of the Dwarven race has ever been given this honor.
Certain symbols may contain gems or are made entirely of a gemstone if the bearer demonstrates certain qualities.
I'm stuck on having some naming conventions for the Military and Religious side of Dwarven society. I'm leaning toward adding some Viking ranks as the Humans in that region do worship Torag as well. Anyone care to offer some input? Thanks in advance Segallion ![]()
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
![]() I'm not sure where this would be of most use to everyone so decided this was the place to start, if this should go in a different forum please lets move it there. I wanted to start a list of rules found in various AP's and Modules that might come in handy for other GM's games when they need a ruling on something that might not be found in other sourcebooks. For example In the Crypt of the Everflame you can find the following: RESTING: DC 10 Survival check to find a suitable level ground to rest on. Those that sleep on lumpy ground make a DC 13 Fortitude save or be fatigued the next day. SINKING: Failed swim checks cause you to sink in the water. Those carrying light or medium load sink 10' per failed check, while those heavily encumbered sink 20 feet per failed check. Any others to add to this list? ![]()
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
![]() As a GM are Knowledge Checks bringing you down? Are the players ready to tear you apart when you don't give them the juicy bits of info they are looking for? Well fret no more. We have instituted something that seems to help, perhaps it will help you as well So prepare for the wall of text about to spring forth.... We broke down the creature stat block as follows
Creature Stat Block:
Header Name and CR XP Race, Class, Level Alignment, Size, Type Init and Senses Aura Defense AC hp Saving Throws Defensive abilities, DR, Immune, Resist, SR weaknesses Offense speed space/reach special attacks spell like abilities spells known/prepared Statistics ability scores base atck, cmb, cmd feats skills languages SQ Ecology environment organization treasure Special abilities special abilities When a Knowledge check is asked for roll as normal and get the number they beat the roll by, these are the points the PC can spend. If you are successful you get the name and sub-class(es) of the creature, as well as a brief description. In addition, we added that if successful you learn a bit of info based upon the type of profession you are. For example a Fighter would tend to get more info about ability scores and attack bonuses, while a Wizard would get spells or magical abilities. You are able to spend these points to learn about the creature itself or any of its types. Items to spend points on
Bone Devil entry from Beasiary:
Devil, Bone (Osyluth) CR 9 XP 6,400
AC 25, touch 14, flat-footed 20 (+5 Dex, +11 natural, –1 size)
Speed 40 ft., fly 60 ft. (good)
Str 21, Dex 21, Con 20, Int 16, Wis 15, Cha 18
Sting—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect
ECOLOGY Environment any (Hell)
The interrogators and inquisitors of devilkind, bone devils delight in
In battle, an osyluth uses quickened invisibility after each attack to
Osyluths tower over lesser devils at 9 feet tall—though their tails and
Thormar (Paladin) and Halis (Wizard) both roll against this and are successful. Thormar gets 1 point and Halis gets 2. Both get sent the following:
The interrogators and inquisitors of devilkind, bone devils delight in
Now based on class without costing any points here are the "extra"
///////////////////Thormar//////////////////////////
////////////////////Halis//////////////////////////
Now they choose which questions to ask, either in the current creature,
This seems to have helped since the PC's are responsible for asking the questions so if a valuable piece of information isn't found via the Knowledge check it isn't because I left it out. Happy Gaming!! ![]()
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
![]() Well I did this once before for help with a code of Sarenrae, so figured I would reach out to the masses to see what help I can get for this one. Here is what I have so far.... "Justice and honor are a heavy burden for the righteous. We must demonstrate unyielding courage in the face of adversity. No danger is too great to prevent us from fulfilling a promise or completing a mission. This commitment is stronger than our fear, pain, hardship, or even death."
"For Victory, for the Heart."
"Be like a tempered steel sword, able to bend and not break."
"May the strength of your sword guide you through the fog of mortal words."
I'm having problems getting that last one filled in. I'm thinking something along the lines of her protection of women, and courtly love, but just can't seem to find the words. As always appreciate any feedback and or help any are willing to lend. ![]()
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
![]() Well we had ourselves a nice water adventure that didn't go so good for the PC's. They were not at all happy about the drowning rules and how once you hit 0 hp the next round you are essentially dead. So I proposed the following change. You get your Con divided by 4 extra rounds before you are truly drowned. For example a person with a Con of 18 is knocked out under water, he has 4 more rounds before death. While an 8 Con would get two more rounds. Too little? Too much? Anyone else have any alternate rules they have used? ![]()
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
![]() My players would love to see a Companion Expanded line...they love some of the options that have shown up in the Races books, but there just isn't enough "love" for them to run with it. For example in the Elves book you have a section on "magical" food items that can be created with cooking and alchemy, but with nothing else coming along those lines they are not keen on expanding their character that way since there is limited number of items listed. I understand that I or they can create additional items, it just seems my group dynamice doesn't give us the time to do those things. Just a thought. ![]()
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
![]() So first here is a description of the Aid another action AID Another:
In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you're in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.
You can also use this standard action to help a friend in other ways, such as when he is affected by a spell, or to assist another character's skill check. So my group is split on how to handle this. Some want a limit, others are fine with it as is....at least until I start smacking them around with it with tougher creatures ;) Bad guy is in the middle with a PC on the right and left. Each provides the other flank, and one of them decides to aid another for an additional +2 for a total of +4 to hit, or a +2 to hit and +2 to AC. Now we can continue to take this to crazy levels by adding additional monsters and even further by adding monsters with reach. Example: I have a PC surrounded by evil guys with one Big Bad Evil Guy. Each of the bad guys decide to aid their Big Bad Boss, some with offense and some with defense. So say 10 guys total,splitting between them to attack and defense) for a total of +10 to attack and +10 to defense (provided of course they hit AC 10 which shouldn't be too hard). Now while the PC's are busy trying to clean up the little bad guys, I'm mopping the dungeon floors and walls with the Big Guy on the PC's. Do you all play with it as is? Or do you limit it by only allowing either flank or an aid check? Perhaps only from one side of the battlefield, thus you can only aid guys that are NEXT to you, not across granting flank? Or some other limit such as aiding another with skills you can put a limit on how many is feasible. ![]()
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
![]() Hey I found this little tid-bit over at Hero Labs....not expecting an answer, but are you major RPG publisher being referred to? "We got back from last week's tradeshow and had a huge pile of stuff to get done. We're also in the midst of preparing for a big presentation this Thursday to one of the major RPG publishers - we fly out in about 36 hours. " ![]()
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
![]() Good afternoon all. I have a player that's going to start moving up as a Paladin for Sarenrae. I've decided to create a code to help with expectations, and add to the roleplay experience for him. I'd like to hear what you think of the below and please offer any other items you can think of or why you think one's I've chosen might not work. I'm trying to get close to 10 items. Appreciate the input in advance. The flowery text is not really mine, but pieces I've taken from the various sources I could find on Sarenrae. "Be as a caring father or brother to all in need. Help heal the sick and lift the fallen. Be a guiding light into the darkest hearts and lands"
"Only respond to violence in kind with swift metal and scorching light"
"Each new day brings hope and renewed opportunity. One must not let darkness into your life"
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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
![]() I placed this elsewhere in the forum under the Product itself but thought it might get more visibility here. Ayway, the Adventurer's Sash (Seeker of Secrets) is priced at 20 gp, 10x more expensive than a plain back pack. Perhaps I'm missing something but why would one use this instead of any other cheaper form of container? Does it grant something I'm not getting? Appreciate any thoughts input in advance ![]()
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
![]() I was curious if third party products that receive this type of license will make their appearance in future books of Paizo? Basically, will we see anything that will make it into any "official" works, or will we only still see the items that Paizo has created? For example, could Warlock training grounds show up in future cities?
We essentially have a clean slate so to speak with a brand new world setting. With a limited budget if these items are never going to see the light of day in Golaria, then this would give me a better idea on where to spend my money. ![]()
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
![]() I'd like to make a suggestion to perhaps have a flag to be set for this forum once a question has been answered to make it easier to move through the threads to see which questions have been answered and those that are still pending answers. I think this will help speed up both those looking for an already asked question and to find those which have been answered. ![]()
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
![]() I was wondering off all the things you have created, thus far, what things did you think would take off, but the community didn't seem to take it the way you intended? What about things the community has jumped on that you never expected? Just some examples:
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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
![]() I'm curious as to how other DM's handle the various Knowledge checks in a module or AP. Do you allow anyone with the appropriate Knowledge check to automatically make the roll when prompeted from the module?
Looking forward to the replies. Segallion ![]()
![]() I was curious if there have been any discussions on either having an "official" software package for Pathfinder, or will the company create it's own? For example I use DM genie, it works for me, but it takes a lot of time I may not have, nor can I script as much as I would like to in order to automate the process of feats, adventures, etc. Now I notice you did do some stuff for RPXplorer which is great, but it just doesn't have the GM tools done yet. Segallion ![]()
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
![]() It looks like I probably selected the wrong method of shipping as there are products which are available that have not left the pending state. I'd like to be able to get the books that are available now if possible, while getting the ones that are coming in the future to be sent out at those times. I apologize for any inconvenince, and thanks for the help. |