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Thank you a lot to everybody. You guys rock!


I'm having a bit of trouble trying to pick a creature in which to base in order to recreate the infamous Butcher from Diablo I into Pathfinder rules as well as giving stats to The Butcher Cleaver. Any advice would be deeply appreciated...


Chess Pwn wrote:

if you go to medium you get those bonuses, regardless of if your starting was small or medium.

This is why a medium human can alter self to a medium human and get a +2 str boost.

Thanks: I always wondered what the utility was without that, but I guess the Ability Score boost is the main point of doing the transformation, then (flavor aside). Once again, thank you for the aclaration.


What I didn't got exactly is WHEN do the special bonuses listed on the "Medium/Small Creature" apply when using Wild Shape or Beastshape. Let's say, for example, that I am a Medium Druid and I use Wild Shape to become a Medium Animal. I gain the natural attacks and movement speeds but, my question is, do I ALSO gain the +2 to STR and +2 Natural Armor Bonus or this is ONLY gained if I were an SMALL Druid becoming a MEDIUM animal (thus changing sizes)? If someone could help me clarify this once and for all, I will be very thankfull because the rules are a bit unclear on this (or I am reading them poorly).


The Archive wrote:
Mythic Weapon Finesse wrote:
When using Weapon Finesse, you may also use your Dexterity modifier instead of your Strength modifier on your damage rolls. If you carry a shield, its armor check penalty doesn't apply to either the attack rolls or the damage rolls.
Agile Weapon Property wrote:

This enhancement can only be placed on a melee weapon which is usable with the Weapon Finesse feat.

Agile weapons are unusually well balanced and responsive. A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with the weapon in place of her Strength modifier. This modifier to damage is not increased for two-handed weapons, but is still reduced for off-hand weapons.

Slashing Grace wrote:
Choose one kind of one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler's or a duelist's precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The weapon must be one appropriate for your size.

They all give the option to replace your Strength modifier with your Dexterity modifier on damage rolls. They do not stack.

Regarding that last bit, I was wondering if the fact that Slashing Grace makes any one-handed slashing weapon to be considered a one-handed piercing melee weapon (in other words, a rapier) makes the selected weapon in question to be usable with Weapon Finesse (which would explain, more or less, why you would need Weapon Finesse to begin with). I would be very thankfull if anybody clarifies this. In advance, thanks.


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@ertw and everybody:

Thank you SO MUCH for all the effort you are doing in converting the Beguiler to PFRPG! Like Happy Pappy mentioned earlier, most conversions so far have been considerably uninspired and going into directions which missrepresented the original idea behind the concept of the Beguiler. I still wonder why Paizo didn't came out with a class that would fill on this niche as they did with their Magus taking the place of PHB2's Duskblade... but, guess those are "design line mysteries". So, just wanted to thank you for all the work, really.


I want to think I am being extra blind here or something, since I don't see anywhere anybody complaining about this, but... ehm... If someone could point me out WHERE is the table specifying the DCs of Wizard's Beard Craft DCs I would be most thankfull because I can't really find it anywhere on the PDF...


Hi, people. As the title says it, I'm trying to figure out how Negative Levels are handled in Pathfinder. Back in 3.5, it was "simple" (sarcasm implied), as far as I understood it, since it meant a tedious but, more or less, understandable "level roll-back".

However, in Pathfinder it says that you simply apply cumulative penalties (ala template), and I like that a lot because it saves a lot of time, but some bits of it confuse me. The rules say the character is considered to be X levels lower for variables that consider HD in question (they put spellcasting as an example) for each Negative Level. I can understand what I read, but some questions arise from this:

1) Does this means I have to recalculate HP?
2) Does this means my skill rank limit is reduced too? And, if the answer is yes, what happens with the "surplus" ranks?
3) Does this means I loose access to class abilities gained in level X if I am treated to be X levels lower?
4) Are Saves, BAB, or something else regressed as if I was X levels lower aside of the penalty? (My guess is no, but it doesn't hurts to ask).

I know these are a lot of questions, but I wanted to make sure because I have a character that is going to be brought back with a Raise Dead spell, which inflicts 2 permanent Negative Levels, so I wanted to know how exactly to modify and/or treat his CRS. In advance, thanks, and sorry for the wall of text.


Thank you so much to everybody. I was asking this because I am GMing a sort of very customized campaign thought, as one would expect, I am trying my best to stay true to most of the rules of the game and, recently, I have been re-reading a lot of the "basics" which I took for granted (like I assumed that a Critical multiplied the result of your dice instead of making you roll your damage dice the number of times said on the multiplier, how exactly AoO work, cover, etc, finding out I was wrong in many stuff). Since I couldn't find this peculiar ruling regarding how experience points is handled (which was present on 3.5), I wanted to make sure. Once again, thank you to everybody for answering so quickly.


Hello, everybody. I was wondering if there are limitations regarding how much experience points can a character gain. I mean, in 3.5, you could not gain an amount of XP that would make you advance 2 levels on a row according to the Dungeon Mastery Guide (and you would be put, instead, at the max possible before advancing to the next level, if my memory serves me right). So, I was wondering if this same rule applies to Pathfinder, since I searched in the Core Rulebook if there was such a limitation, but I couldn't find it. Anybody knows?


Unruly wrote:

In that case, I think this quote from the very top of the Buildings and Organizations page on the PRD is sufficient to answer your question -

PRD wrote:
This section presents many standard buildings and organizations. Each example lists exactly what rooms or teams are used to construct it, a total of each type of capital required if you want to construct one of your own, and a gp total if you want to purchase a completed building of this type. The listed gp value assumes you are purchasing the building instead of constructing it by spending earned capital (see Purchased Cost values from the Capital Values table).

According to that, the buildings listed are just there to act as examples, and any cost listed is the total cost that it would take to go from no building at all to completed and functional building. If you're looking at the gold price that's in parentheses, it's the price it would cost you to buy an already existing building in that particular setup. If you're looking at the price in capital, then it's the price to construct that particular building on an empty plot of land.

EDIT: To simplify, you just add up the cost of the rooms you want to build, and that's how much it costs to complete the building. You don't pay for anything other than the cost of the rooms and the teams you put in them.

Thank you so much, Unruly, that was all I wanted to make sure. The book can be slightly ambiguous at some points, leaving to your "common sense" to guess certain things which is fine most of the time, but shouldn't be in the case of presenting a set of new rules (be them cannon or additional) as it may lead to confusions. Once again, thank you.


Eh... Uh.... Thanks, guys: all those ideas are quite creative, indeed (I'll take note of them). Nevertheless, my question was something far more puntual, if you notice. You see, the question arised since we were testing the reaches of the Downtime System of Ultimate Campaign with a test party and the wording is a bit vague in the "Buildings & Organizations" section like Xorran pointed out. It states the Create cost both in capitals and GP and the required rooms for the building, which is fine. However, my question (since it isn't stated anywhere clearly) was simply that if you can consider a building "FINISHED" if you have all the listed rooms connected or that if you, ADDITIONALLY, need to pay the cost on capital to be able to consider the building "FINISHED". At first I thought it was the latter (something akin to an "inauguration" or "refurbishing" prize) but then, upon seeing the huge prizes and the fact that they are the sum of the prizes of all the individual component rooms, I started to wonder if it wasn't simply a case of "If you want to build building ETC, you have 3 methods: 1) Build all the rooms and connect them, 2) Pay the amount on capitals, 3) Pay the amount on GP." Mainly, my question stemmed from the fact that, unlike rooms, the sample buildings have no "building time" like the rooms have, which led me to believe the first idea, hence my question here.

Thanks for reading this much and sorry for the wall of text. (Also, thanks for the creative ideas).


I noticed that the create cost granted for each sample building on the Downtime section of Ultimate Campaign is nothing more than the summatory of the cost of all the building's components rooms. So, my question is:

Does this means the prize is simply for when you create the building from 0 instead of constructing room by room or this prize needs to be paid once you construct all the component rooms before you can use the building (which would be roughly like paying for the building twice if you think on it)?

In advance, as usual, thanks for taking your time reading and helping.


Thank you so much, guys. All clear and dandy, you are awesome.


I have a question regarding the said event: it states that the player requires to spend "1d4 spell levels worth of healing spells", but I really don't understand what does this means or implies. I would appreciate a lot if someone could actually explain how does this plays out. In advance, thank you so much for your time and sorry for the inconvenience.