DM Quoth wrote:
Sorry, but no. None of those classes. If you want to go that route, I recommend a Rogue or a Fighter with Weapon Finesse, building up to Duelist down the line. ;)
Two-weapon ranger is actually the second closest I think, but rogue is also tempting. Thanks for the quick reply! I'll get started.
I don't think I'll get 1 5 5 6 5 again, but here's to re-rolling.
4d6 ⇒ (4, 5, 5, 2) = 16 = 14
The 3 and the 8? Abysmal. That's... 5, 5, 3, -2, 7 and ... -11. Puts that point buy at 7. Yeesh. Re-rolling again.
4d6 ⇒ (4, 3, 5, 5) = 17 = 13
That's much better.
As for Pharoah, I would recommend perhaps putting 2 dots into Dexterity as 1 dot means you're pretty clumsy and it will really gimp your defense stat.
He's clumsy, yeah. He's a big guy. He's not Giant merit, but he's a truck. He shouldn't be able to do a backflip or even walk down a narrow hallway without bumping into stuff.
And on defenses:
I think that should cover me. Thanks for the concern, though. I know that WoD doesn't take kindly to people with low defenses 'round those parts.
I was considering this character: Pharaoh Williams.
Pharaoh is a street thug who gets wielded like a bat by the people who pay him. He's the guy that throws bricks through people's windows, debt collects with a baseball bat or gets four guys and beats the s#%% out of some unlucky dude. And he gets paid to do it. In money, favors or respect.
In the meantime, he works a minimum wage job and spends nights with his uncle, an old drunk who runs a run-down boxing gym. Sometimes he volunteers places, tries to help kids out. He carries the groceries for the old lady who lives on his floor. People come to him with problems. He solves them. Usually by stepping on their problem's throat.
Pharaoh's concept is "Gang muscle with a heart of gold." But that's what I've got so far.
Draeke Raefel wrote:
The first thing I did was mash back, but it was gone. I don't even know what happened-- I wrote it all out in a new post, clicked preview and immediately jumped to the end of a completely different thread. I'm searching through my history hoping something saved it, but it looks like no dice.
I just wrote up a giant post (3-4 pages, at least) on last night's game where we all played an oracle, a cavalier and a summoner. I wrote up my observations, transposed the eidolon's stats and everything, put up a detailed play-by-play and....
... the forums deleted it when I clicked Preview Post.
Well, I'm not re-writing it. Awesome.
No love for level one? I put together a basic "angry bobcat" eidolon for the newbie summoner. No skills, but here it is.
lv 1 Summoner's Eidolon
Medium Quadrupedal Eidolon
HD: 2d10+2 (13 hp)
Fort: 4=3+1 Reflex: 5=3+2 Will: 0=0+0 Bab: +2 CMB: +4 CMD: 16 (20 vs. trip)
Ac: 14=10+2(dex)+2(natural) Tch:12 Ff:12
Str 14 Dex 14 Con 13
Bite (1d6+3) +4, Trip
Evolutions: Limbs (legsx2, f), Bite (f), Claws, Trip, Pounce
Special: Darkvision, Link, Share Spells
Feats: Combat Reflexes
King of Vrock wrote:
He means that the animal companion, with its new linguistics skill, can understand common. This is so he doesn't have to make vague handle animal checks to coerce his furry friend and can instead just express his wishes verbally.
Read before replying, internet buddy.
Gauntlets not being a "monk weapon" is fishy. I don't understand why covering your hand with a protective surface would fundamentally alter the style you fight in or the prowess you have with your fists. If you're throwing a punch, you're not going to roll your wrist around or do any movements that would be impossible wearing a gauntlet.
There's just a disconnect there between mechanics and the roleplaying. Imagine a villain grafting light-weight mithril gauntlets onto the monk's hands and mithril boots onto his feet-- suddenly, the monk is neutered and can't flurry, even though his movement isn't restricted at all. (Well, he can flurry of headbutts.. or if he's a dwarf, he could swing his beard at people.. but this is besides the point)
I don't know why people always have to make the Knight and give him all of these crazy abilities.
If you want a holy crusader, make a paladin.
If you want a normal but pious avenger, make a fighter.
I don't know why "Knight" immediately makes someone think "needs a mechanic to punish them for fighting unfair." Why can't a player just make those decisions?
Nonetheless, in my head, here's knight:
Paladin without spells, lay on hands and without a spirit bond or animal companion. Same immunities and auras. Then, bonus feats every three levels choosable from a specific list of feats, like Combat Expertise, Mounted Combat, Shield Focus.. etc. Then, knight's challenge that allows them to mark an enemy akin to 4e fighter's mark. Let's give them an amount of uses per day of that ability equal to 1/2 their level.
None of this "He's a paladin who is defeated by being ignored!" or an opponent who can make you lose your abilities by laying down and taunting you into taking advantage of his prone state.
Robert Billingham wrote:
It's pretty much now that unless the creature in question is homogeneous (made of entirely the same material, ie a clay golem, a black pudding), it can both be critically hit and sneak attacked. Anything that isn't homogeneous has a weak point, and that's what rogues use and abuse to sneak attack.
Does it make sense? Most of the time. It's generally GM's call when these types of things come up in my game. For instance, if a rogue in my group attacked a medium iron golem and crit, I wouldn't allow it since it's made of entirely metal. However, a skeleton is made up of a lot of interworking pieces and parts, so I'd allow him to crit a skeleton by breaking, fracturing or dislocating a joint or something akin to that.
So in my games I don't do the critical hit confirmation thing. If you crit you crit end of story. My question to the community is how would you alter the Warblades "Battle Ardor" Class ability in this situation. Normally it provides a bonus equal to your INT bonus (but capped by your warblade level) on checks to confirm critical hits.
Would hate to see a critical build scimitar weapon master in your games, then.. :P
I would suggest maybe swapping Battle Ardor for the Pathfinder fighter's Bravery class ability, or for Swordsage's Quick to Act?