Riding Dog

Sebastion the Wardog's page

13 posts. Alias of TheNine.


RSS


Male War Dog
vital stats:
HP 13/13 AC14/12/12 Fort:+5 Ref: +5 Will: +1
skills:
Acrobatics +6(+10 jumping), Survival +1(+5 with scent) Intimidate+1Perception+88

Woof!


Gold: 5d6 ⇒ (6, 3, 3, 6, 4) = 22
Silver: 3d100 ⇒ (37, 50, 79) = 166
copper: 3d15 ⇒ (14, 8, 15) = 37


Male War Dog
vital stats:
HP 13/13 AC14/12/12 Fort:+5 Ref: +5 Will: +1
skills:
Acrobatics +6(+10 jumping), Survival +1(+5 with scent) Intimidate+1Perception+88

Woof


Male War Dog
vital stats:
HP 13/13 AC14/12/12 Fort:+5 Ref: +5 Will: +1
skills:
Acrobatics +6(+10 jumping), Survival +1(+5 with scent) Intimidate+1Perception+88

Woof!

Good to go made the master splurge on the nice armor for me!


Male War Dog
vital stats:
HP 13/13 AC14/12/12 Fort:+5 Ref: +5 Will: +1
skills:
Acrobatics +6(+10 jumping), Survival +1(+5 with scent) Intimidate+1Perception+88

With a hearty growl of acknoledgement the trusty wardog skirted about Baz and Kaz and leapt to bit the standing foe (#3)

bite: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d6 + 3 ⇒ (2) + 3 = 5
trip attempt if bit: 1d20 + 5 ⇒ (9) + 5 = 14
confirm: 1d20 + 6 ⇒ (8) + 6 = 14
additinal crit damage: 1d6 + 3 ⇒ (4) + 3 = 7


Male War Dog
vital stats:
HP 13/13 AC14/12/12 Fort:+5 Ref: +5 Will: +1
skills:
Acrobatics +6(+10 jumping), Survival +1(+5 with scent) Intimidate+1Perception+88

GRRRR

The faithful warhound came charging in while his master staggered to the side biting at the man in front of him threatening his owner.

chargingbiteattack 2: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
damage: 1d6 + 3 ⇒ (2) + 3 = 5
trip attempt if hit: 1d20 + 5 ⇒ (17) + 5 = 22


Male War Dog
vital stats:
HP 13/13 AC14/12/12 Fort:+5 Ref: +5 Will: +1
skills:
Acrobatics +6(+10 jumping), Survival +1(+5 with scent) Intimidate+1Perception+88

has a tail waggly dot


congrats to those that made it in! have lots of fun!


Good luck to all!


1 person marked this as a favorite.

Ick -te- ham - on

essentially storm in arabic.

(it seemed sylphy)


updated the ten minute backstory to hopefully fit more in line with the world. If there is anything there still troublesome let me know I can make further adjustments.

Would it be alright with you if I took the alternate racial trait

Breeze-Kissed:
Breezes seem to follow most sylphs wherever they go, but some sylphs are better able to control these winds than others. A Sylph with this racial trait surrounds herself with swirling winds, gaining a +2 racial bonus to AC against non-magical ranged attacks. The Sylph can calm or renew these winds as a swift action. Once per day, the Sylph can channel this wind into a single gust, making a bull rush or trip combat maneuver attempt against one creature within 30 feet. Whether or not the attempt succeeds, the winds are exhausted and no longer provide a bonus to the sylph's AC for 24 hours. This is a supernatural ability. This racial trait replaces air affinity.

over
Air Affinity:
Sylph sorcerers with the elemental (air) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Sylph spellcasters with the Air domain use their domain powers and spells at +1 caster level.

As I have no intention to put any levels into sorcery? If not thats cool .


cool cool will make some adjustments then to the ten minute background, thanks for the prompt response :)


This will be the nine's entrant, and on second look, I will go back to sylph instead of suli. An inspired blade Swashbuckler.

random details:

height modifier: 2d8 ⇒ (1, 6) = 7 so 5'9"
weight: 2d8 ⇒ (1, 8) = 9 so 145 pounds

5 points (of the ten minute background):

5 things about charector (concept)
a. Was left with Abdel the wanderer when he was very young, the only thing his mother left with him was an old worn (but still servicible) rapier and a locket with a painting of her face inside.
b. Has always been sickly growing up.
c. He loves reading... it doesnt matter what it is, poetry,fanciful stories, histories, dull financial treaties or trade deals...if is written down it deserves his full attentions.
d. Although his heritage with the winds is clear, there is nothing he likes better than watching the water and waves.
e.He looks to Abdel as more than a father figure, he sees him as the embodiment of what a true hero should be.

2 goals
a. To find out what happened to his mother that she felt the need to leave him with Abdel
b. To become the greatest swordsmen known in the lands.

2 secrets
Known Secret - Many at the guild believe him to be an orphan found by Abdel, at the wise older man's counseling he lets them continue to believe that, but he knows his mother is out there somewhere and felt the need to hide him away for purposes he does not know.
Unknown secret - His father is a powerful and evil Undine. His mother escaped her captivity with him long enough to hide him away before she led the ones sent to capture them both far away enough for her son to have a chance at freedom.
2. He is supposed to be married to another Undine Lord's unruly daughter to cement an alliance. between the two powerful Undine lords.
3 people
Jazaila Ni' Terqiha - His mother - Her father was a wise leader in their small clan's lands. They angered a powerful undine general and he struck quickly scattering what small forces they could bear to fight back and taking her as a hostage to ensure prompt obediance to his desires. After She became heavy with the general's child, she began planning her escape... when it became obvious she they were going to be eventually caught she hid her child away with an old friend of her father's and fled further away hiding him away.

(friend)Denira Fairwind - Denira is the lovely human daughter of one of the local innkeepers (her mother) Her father is a prominant fisherman whose small fleet of fishing vessals in the town. Despite her humanity he very much is attracted to her genuine pleasent demeanor, his sense of humor and well everything about her. He thinks she knows his attraction, but he hasnt said anything about the very taboo subject.

(enemy)Darhaak - His father - A powerful Undine general and lord who took Jazaila as one of his favored concubines after a short quick battle against the Sylph where she was given up as a hostage to prevent further incursions. He knows she stole his (so far) only son away, and he keeps her close humiliating and insulting her hoping she gives some clue as to where she hid him away.

3 memories
Though very young, he still remembers his mothers final hug and the smell of her as she held him close before reliquishing him to Abdel's care. The frightful wind that arose as she hurried away into the mists, leaving him behind is a dull weight that still has a small grip on his heart.

He was eight when he read the fable about the legendary Derbin the Dervish . . . a fanciful tail about the worlds greatest swordsman who could defeat any man woman or monster with his skilled dance of blades. It was after reading that book that he asked Abdel if he could learn how to use the sword his mother left with him...

The first time he saw Denira at her mother's inn. It was the strangest sense of being hollow and filled with heat at the same time. He was thirteen and picking up and order of foodstuffs for the guildhall and had stopped in for a quick bite. She brought him his food and he was smitten from that day forward.

Actually I had a quick question about the world a bit further. as an Elemental kin do we have parental type figures? I assume we would of course But want to double check so my background makes sense. *lawls*
When you mentioned Continual wars, is it just between the nomadic and barbaric humans? do the elemental kin sometimes strike against one another? Is there a third party that is battled from time to time.
I have the ten minute background tentively done, if anything in it doesnt quite fit with the setting let me know, I can rework it easily enough.