Abadar

Sebastian D'Aubergine's page

35 posts. Alias of Patrick Curtin.


About Sebastian D'Aubergine

Male human Paladin 7

Medium Humanoid

Init +1; Senses: Perception +7, Speed 30' (6 sq)

BAB +7, CMB +10, CMD +23

Offense:
BAB +7, CMB +10,Speed 30'

Melee
+1 Greatsword: +12/+7 (2d6+5/19-20 x2)

Mystery Greatsword: +2 Shocking Burst Greatsword. Anyone carrying the sword can understand any of the elemental languages (Auran, Ignan, Aquan, Terran) but not speak them. It also grants 5 resistance to acid, fire, electrical, & cold damage but only when wielded. +13/+8 (2d6+6 (1d6 elec)/2d6+6 (1d6 elec) 19-20 x2

Ranged
MW Composite Longbow Str 12: +9/+4 (1d8+1/x3)

Defense:

CMD 23

AC 23, Touch 13, FF 21 (+10 Armor, +1 Dodge, +1 Deflection, +1 Dex)
HP 81 (7d10+11) (+4 favored class bonus)

Fort +11, Ref +8, Will +14 [+2 Trait bonus vs fear effects, +2 Trait bonus vs charm and compulsion effects]

Abilities: Str 16, Dex 13, Con 12 (Belt of Con +2), Int 10, Wis 18 (Headband of Wis +2), Cha 16

Feats: 1: Dodge, 1 bonus: Weapon Focus: Greatsword, 3: Selective Channeling, 5: Power Attack, 7: Cleave

Skills:
Acrobatics -4 (+1 to Jump)
Bluff +3
Climb -1
Diplomacy +13
Heal +9,
Intimidate +6,
Knowledge (Religion) +1,
Knowledge (The Planes) +1,
Perception +7,
Ride +1,
Sense Motive +4,
Stealth -3,
Survival +5,
Swim -1,
Linguistics +1 (Celestial)

Traits:
Courageous (+2 Trait bonus on saves vs. fear effects),
Birthmark (+2 Trait bonus on saves vs. charm and compulsion effects)

Special:

Aura of Good (Ex): Aura of Good equals level 7

Detect Evil (Sp): Move Action; at will, may concentrate on single item/individual w/in 60' and determine strength of evil aura

Smite Evil (Su): Swift Action; 3/day, choose 1 Evil target w/in sight to gain +3 to attacks and +7 to dmg (+14 on 1st attack if target is Outsider, Dragon, or Undead); attacks bypass DR for any target; +3 Deflection to AC; effect remains until target is dead or you rest

Divine Grace (Su): Gain +3 to all saves

Lay On Hands (Su): Standard Action (Swift for self); 6/day, heal 3d6 dmg or make melee touch attack to dmg Undead

Aura of Courage (Su): Immune to fear; while conscious, allies w/in 10' gain +4 Morale bonus on saves vs. fear

Divine Health (Ex): Immune to all diseases, including supernatural and magical

Mercy (Su): Lays on hands removes additional condition(s): :
Shaken - Target no longer Shaken
Sickened - Target no longer Sickened

Channel Positive Energy (Su): Standard Action (no AoO); spend 2 lay on hands uses and present holy symbol to cause 30' radius positive energy burst that affects all undead or living creatures (may exclude self), dealing/healing 4d6 dmg; Will save half (DC 16)

Paladin Spells: Casts divine spells from paladin spell list; must choose and prepare spells in advance; Charisma is primary ability for bonus spells and DC; must spend 1 hour each day to regain daily allotment of spells: 1st level: (DC 14): 2 spells per day | 2nd level: (DC 15): 1 spells per day

Divine Bond (Sp): Standard Action; 1/day, cause weapon to shed light as torch and gain +1 bonus for 7 min; may stack w/ existing Enhancement bonus to max of +5, or add weapon properties:, defending (+1), flaming (+1), keen (+1), and merciful (+1)

Appearance and Background: Sebastian is the scion of a poor but valiant noble house. Tall, blone, green eyed and fair, he is often mistaken for an Aasimar. He isn't the smartest, but he is very brave and dedicated to fighting Evil. His house's device is an eggplant with white wings on a background of crossed swords.

Gear:
+1 Greatsword,
MW Composite Longbow – Str 12,
+1 Full Plate Armor,
Belt of Mighty Con +2,
Boots of Striding and Springing,
Headband of Inspired Wis +2,
Ring of Protection +1,
Cloak of Resistance +2