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![]() FLite wrote:
Try clearing your cache then go to it. I'm seeing everything. ![]()
![]() It has always been my understanding that you have to increase Int to at least 3 on a Druid's animal companion so that it can take certain feats, for instance teamwork feats and also in order to be able to understand Common so that you have it take commands from a party member when you are wild shaped. ![]()
![]() I know this is an old post but it was brought up recently on facebook and someone pointed back to this thread. The general rule concerning multiclassing on page 30 of the Core Rule Book covers this: Instead of gaining the abilities granted by the next level in your character's current class, he can instead gain the 1st-level abilities of a new class, adding all of those abilities to his existing ones. This is known as “multiclassing.” The key words are "...adding all of those abilities to his existing ones..." That is the general RAW and unless something states specifically that it doesn't allow the sneak attack damage to add together, they will still stack. ![]()
![]() Core Rule Book - Page 189 - Miscellaneous Actions - TAKE 5 FOOT STEP "...You can't take more than one 5-Foot step in a round and you can't take a 5-step in the same round that you move any distance." I think this sentence makes it pretty clear that only movement that involves "distance" prevents you from taking a 5 foot step. Since standing up from PRONE is NOT moving distance, it is therefore a move equivalent action and you can five foot step after standing up and possibly taking an AOO. I know that terminology can be confusing at time but don't mistake the meaning of the verb move with the game action move. Moving distance prevents you from a 5 foot step. Moving by standing up from prone, or loading a crossbow does not. It would be better to label these as move equivalent actions rather than move actions in my opinion. |