Scale

Scrogz's page

Goblin Squad Member. 328 posts. No reviews. No lists. No wishlists.



1 to 50 of 72 << first < prev | 1 | 2 | next > last >>

I cannot find the Witch Patron spells in Hero Lab. They are not on my familiar list or selectable anywhere that I can find in Hero Lab.

Anyone else have this problem? Where should I have the ability to select patron spells?


I am a 6th level priest who can cast animate dead. For this purpose let's assume I always cast Desecrate before creating undead.

My base limit is 12HD but if created in the effect of desecrate the limit it doubled to 24 HD.

As I understand it, the total max I can control is 12HD despite being able to create up to a 24HD undead in a single casting using desecrate.

I have the capacity to create a Bloody Hill Giant Skeleton(10HD base, x2 with the Bloody Template)but I could not control a second Bloody Hill Giant Skeleton because that woudl exceed my 12 HD control limit.


Would a Hill Giant Skeleton created with the Animate Dead spell retain the "Rock Throwning" special ability?


IF I use Animate Dead on a Dire Wolf, if I understand the spell correctly, the animated Wolf Skeleton WOULD NOT still have a 'trip' on it's primary attack. Is this correct or does the wolf retain the 'trip'?

Related, if I animate a human skeleton can I get it a long speak and tell it to attack from reach using the weapon? I get the impression they would follow that order but would like another opinion or someone who knows for sure =)

Final question, if I used Animate Dead on a 10th level fighter we just killed it just comes back as a 1HD skeleton and not a 10HD skeleton correct? I believe when the rules say "loses all class levels" that was the intent?

Thanks!


A player readies an action of "When that ogre (which he can see) runs up to me I am going to hit it".

The ogre in question tries to bull rush the player, which provokes an attack of opportunity.

Would the player take their attack of oportunity immeditaly followed by an attack from their readied action?


Can anyone tell me which expansion I need to buy in Herolab to have the Boon Companion feat as an option? Boon Companion does not currently show as an option for me but I have not purchased many of the "splat" packages.

Can someone please point me in the right direction?

Thanks!


My question deals with the base Summoner class.

just a quick clarification..... If I read the description correctly a summoner cannot use their "Summon Monster" class ability while their Eidolon is active.

Are their any feats that allow for both the Eidolon to be active and to have the ability to use the Summon Monster ability?

Any feats that allow for a Eidolon to be dismissed and summoned more quickly than a 1 minute ritual?

Are their any feats that allow the summoner to get some other ability in place of the "Summon Monster" ability? I am guessing this is more of an Archtype deal?

I read through some of the Archtypes for the Summoner but I am not sure I understand them correctly. Is there an Archtype that replaces the summon monster ability with other useful abilities?

We are playing a home game and not stictly PFS but our GM is trying to stick as close to PFS as possible. I am not trying to be explotive. I just want to understand my options.

Thanks =)


In my home game we have always used some version of a hero point system. The mechanics have changed over the years and we have not really found the perfect fit for us.

I am starting a new game and taking another shot at this idea.

Karma is earned by heros for being heroic. It is also used as a minor reward for showing up for games, keeping your journal current, etc...

Typically, a hero earns 1 Karma point for showing up for the game and a second Karma point if they complete a journal entry for the game. Heros can always earn Karma for "being heroic" and completing quests/objectives in games. I am big on character development and backstory and give each character personal objectives to accomplish where they can also earm Karma. The amount of Karma earned for these tasks varies but would be something like 5 - 10 for significant accomplishments.

Here is where I would like some advice/feedback. I want to give heros the ability to save up Karma to buy permanent benefits for their characters but I would like some inout on the costs.

We try and play every week but probably get 30-40 weeks out of the year.
Heros earn 1 Karma for showning up and 1 Karma for journaling so looking at about 60-80 potential a year and maybe another 40 or so through other means.

Heros can use Karma in the following ways

Heros can spend a Karma to re-roll any roll and take the best result.
Heros can spend a Karma in advance of any roll to add +4 to that roll.

Those two are pretty standard. Here is the list of the "permanat" buff/things a character can buy with Karma. I'd like opinions on how much Karma they should cost...

Permanent Hitpoint up to the max/level: 15 Karma
+1 to any skill roll: 10 Karma
+1 to any save (only once per save): 20 Karma
New Feat: 25 Karma
Upgrade a feat to the Mythic version of a feat: 40 Karma
Make a skill a class skill: 40
Stat Point: 70 Karma (only once per stat)

What are some other options for characters to spend Karma on? How do the costs look?

REmember, this not not meant to be a defining champaign feature. Just a nice little reward.


I believe ie I know the snaswers but would like some clarification. I am not positive even after searching the forum.

I plan on using my 4th level spell slot to memorize a third level spell. Can I use a minor meta rod on that spell?

It is still a 3rd level spell but it is using a 4th level slot?

Can us combine the use of a meta magic rod with a meta magic feat? Can Iuse "Empower" as a feat and them maximize the spell with a rod?


Last year there was a thread asking for Gencon feedback. I know there is a "highlights" thread and I have some of those but I had some middle of the road feedback to share also.

I played 4 PFS sessions. Pretty good for me considering Gencon is really the only time I get to play PFS for the most part. Had good GM experiences at all tables with the GM's for the specials being really exceptional.

That being said, I did not think the Thursday special felt "special". It was a good scenario but just did not have the same "zip" as the Friday special. It really did feel like just another adventure. It was missing that feel of "working together" that I really enjoy. The other players I did talk with this about felt much the same. I guess I was spoiled by the special last year, which was really great. I was hoping for a bigger "bang" to end the Year of the Demon.

I love the idea of multiple special at Gencon and hope you continue this and even consider expanding to 3 specials. Heck, link them together in a series of 3 adventures. We could of spent 3 sessions in the Sky Citadel pretty easily. I know, easy for me to say when I don't have to write them.

I thought the mustering was much better this year, even when the Friday special was getting a little crazy in the hallway it was still under control.

Thanks for the hard work and thanks to the GM's and volunteers who made this all work.

I still have yet to get a boon worth applying in 3 Gencons =) Hoping I can work a deal with the person next year to trade them 12 for 1!!!


I only play PFS at Gencon =) Long story but our local chapter does not have a time slot that matches my time I can play.

I've played alot the last couple of years and have a lvl 5 Character.

I have read the Pathfinder Society Players Guide but wanted to clarify a point.

Ihave a good chunk of gold, never having bought and item. Are the only items I can purchase items on my journal sheets? Does your fame somewhow play into that calculation based on teh GP value available?

If I read it correctly you can always buy +1 weapon, armor and shield. If I wanted anything better, say a +2 shield or something, does it need to be on a journal sheet?

Specifically, I am looking at a Head of Chrisima +2. Not on my journal sheets. Can I buy it?

Just want to make sure I am legal going into Gencon this year.


A rogue hits a caster with a 'backstab' which does some damage and applies a 5 point bleed...

Next round the caster, who had won initiative, tries to cast a teleport spell.....

What is the correct DC for the caster's defensive casting check when you factor in the bleed damage?

Is it 15 + 10 (2x spell level)+ 3 (1/2 the bleed damage)? 28 DC?

We were confused as we found seperate rules for periodic damage that started at a 10DC. Just wanted to make sure it is not two seperate checks or something.


I am not an expert on the crafting rules by any stretch of the imagination. I would like to build some light catapults.

By the book, a light catapult costs 550GP to purchase.

What would be the cost to construct and how much time would it take assuming my character has the Engineering skill? Is there a DC associated?

On a related note, if I fire Alchemist Fire how long would it burn after it lands?


Having a new sword created.

+1 Adamantine Greatsword with Holy and Furious Enchants

My character had 2 influences.....

His Paladin mentor and a dwarf rager who gave his life so our group could escape.... This the Holy (to honot the Paladin) and Furious (to Honor the dwarf).

My charcter is a barbarian (go figure) of the Lunge/Great Cleave mold.

Any good Sword name suggestions?


I would like to hire someone with some level of artist talent to complete a drawing for me a a Sword/Sword Hilt for an important plot line in the game I am running.

Can anyone suggest someone who could do this for me or would be willing to take it on?


I know there has to be rules or a table for this but I have been searching and cannot find it.

Anyone tell me the cost to have a 9th level spell cast or point me to the correct place?


I am a lvl 10 Invulnerable Rager Barbarian playing in a home game. I am a two-hand lunge, great cleave type (shocking I know). I have improved crit/Longsword which drives my weapon choice.

We recently completed a huge quest line. As a reward we can choose any item up to 30000 GP in value. If you choose a weapon you can take up to 32000 (+4).

I am unsure what to take and looking for suggestions so I don't miss anything obvious. It is important as we do not usually have ready access to items.

Items of note I have:

Elven Chain
Flame Tongue Longsword
+3 Amulet of Natural Armor
Ring Prot +2
Belt of Physical Perfection +2

We also have some land, a town and I was given the Leadership feat against my will. We are engaged in a cold war (with some skirmishes) and my character is the "general" (ranks in Profession: Military Tactics). That does affect my options.

What I am thinking:

+1 Longsword of Speed
+1 Holy, Acid Longsword
Mithril Breastplate of Command
Cloak Protection +5

Those are my leading candidates. Suggestions?


In a home brew game my party has been made landed nobles, with a catch. The Land we have is on a continent that has been under a curse for a thousand years where only males can be born, hatched, etc.... As a result of this there are, effectively, no native species anymore. The one exception to this is rabbits (another long story).

In our last campaign, with a differnt party, we managed to lift the curse. Fast forward to now.....

Because of this curse there are basically no animals on the majority of the continent. My group believes a good plan to grow our economy is to get a large sheep herd going. Wool would be in huge demand since, well, there are no sheep and managing the herd would be prety easy since there are also no predators.

I am looking for suggestions on how I can "create" sheep? Polymorph, use a teleportation circle from a place that has sheep, etc.....

Pretty mundane but we need to fund a war (another long story) and I am looking for short cuts.

Any suggestions are welcome!


Every year at Christmas I give the players in my game, assuming I am running a game, 3 re-rolls they can use for anything at anytime during the year.

Anyone gien or received in character christmas gifts?


1 person marked this as a favorite.

I thought I would share the "After Action Report" from the first session of my new campaign. It's a PF game but not PFS and in a custom world.

We have been gaming together for far to long (10+ years) but I like to keep people on their toes, especially bitter players =)

It was a lot of fun and my player had a blast. It gets mroe interesting as we move along over the next few sessions:

-----------------------------------------------------------------------

"Being heroes is EASY!!!!!

Complete first assignment destroying kobolds - CHECK

Get next job from the boss - CHECK

Gather minions - CHECK

Casual stroll through the forest - CH..... hey wait.... is that a frog. WHAT THE F&%K.... that frog is 12' tall..... and Blue..... it's breathing Ice.... ARRRRRGGGGHHHHHHHH

Yeah, that pretty much sums it up. Our brave heroes did get an assignment to check out the abandon dwarf town of Ironforge (tm) in the old mining valley. They did get some vague warning about a curse but NO ONE EXPECTS THE SPANISH INQUISITION.... or 12' tall, ice breathing mutant frogs. Come to think of it the 14' tall black frog breathing darkness was not on the menu either.

Still, it was nothing they could not handle. It is still only frogs after all, well, and mutant goats walking on two legs and throwing gemstones like sling stones at the group. The big clubs were well below average also.

Yeah, that did make it a little more complicated. Still, no one died.

It was enough the group decided to return to the gate, lock it behind them, rest and consider their options. What comes next? My bet is they go back to looking for more kobolds.

Your guess is as good as mine!"


The text of the power states:

'While raging, as a free action the barbarian may leave herself open to attack while preparing devastating counterattacks. Enemies gain a +4 bonus on attack and damage rolls against the barbarian until the beginning of her next turn, but every attack against the barbarian provokes an attack of opportunity from her, which is resolved prior to resolving each enemy attack.'

Are the number of AOO the Barb would get when being attacked limited by their normal number of AOO's? IF the Barb had an 8 Dex would they get no additional AOO? If they have an 18Dex do they get 4 more? If it really every attack provokes?

If surronded by 6 goblins would the Barb get an AOO against all 6 of them attacking?

If the Barb is fighting a lvl 7 warrior that get 2 attacks would each of those attacks provoke also?


Is there organized PFS play on Wednesday at Gencon this year? If so, where?


Do the extra rounds of effect provided by the "Lingering Performance" feat count against your "rounds/day" of bardic performance?


In the description of Chill Touch it lists the duration as "Instantaneous" bust says it allows "One touch per level".

I have always been confused by this.

A low level wizard has one attack, thus one touch. I am guessing the spell "lingers" so the wizard can touch multiple times but how long will it linger? With the duration being "instantaneous" I am not clear on that Does the spell linger Seconds, minutes, hours, days or unltil the wizard casts another spell? It is somewhat confusing to me.

Also, the caster can touch the same target multiple times correct and have the strength drain effect stack?

Finally, and this one is a btt out there, but my wizard (player in my game) is talking about taking a monk dip and using flurry of blows to deliver this touch attack multiple times. If he chooses to use flurry of blows would he need to target the actual AC or the touch AC?


2 people marked this as FAQ candidate.

Can they be brought back with a "Breath of Life" spell, assuming it's within a round?

Breath of Life excludes "Death Effects" but says nothing about illusions/fear affects so I am guesing it would work but because this spell also heals damage we were thinking it might only work on character "beaten to death" rather than "spelled to death".

Just checking as this may become more and more common in our game.


I have read the description of what an Eidolon looks like whe summoned, he glowing rune, etc...

How difficult would it be to pass an Eidolon off as your guard dog or your horse? Is it even remotely feasible?

Opinions?


I know this may of been discussed before but I'd like a few opinions.

Getting ready to start a new home brew and we are all debating classes. I think I am going to give a monk a try (yeah, I am a sadist) and I have been debating a level dip. Ihave no illusions I would be on par with a fighter or anything. rally just looking for something different that is not totally terrible.

I am usually a single class guy so it's a little unnatural for me =)

I have been thinking of teo options...

A monk with a 1 level dip into sorc for Shield and Enlarge person. mage armor is also a possibility. Yes, need a buff round or two but this seems like it would help both survivability and damamge. With a 12 Chr I would get 4 lvl 1 spells.

I have also considered a more dual class Monk/Rogue to take advantage of precision damage. I've looked at the math and I am not sure it will really work well. maybe take the Rogue to 3 for an additional 2d6 precision damamge. Looks semi-effective when combined with Flurry.

I'd like some comments/feedback on the idea with the "ZOMG. MONKS ARE TOTAL FAIL" trolls please => Both seem OK on paper but I am nto sure they will play out well.


Not from inside the field but from outside?

I thought this was a no-brainer and would be like attempting to dispel any other Level 6 spell but my GM does not see it that way.

Opinions?

Related question, if you thrown an Anti-magic on a character with SR would the SR function against the spell?


Can I memorize a 5th level spell in a 6th level spell slot?


I was playing a PFS game at Gencon and one of the players stated "I will aid the fighter to hit", made a D20 roll and added +4 to the fighter's chance to hit.

I tried to ask him about the mechanic but he was not the most social person and no one else was sure how that worked. The GM left before I could ask him abotu the mechanic.

In our home game we only use the base book. Is this mechanic something out of a different book? How does it work?


Does it provoke an attack of opportunity?


1 person marked this as FAQ candidate.

Does the B lack Tenticles Spell need to be anchored on the ground and thus can only reach someone up to 20' in the air?

The description says the Tenticles "Burrow up from the Floor" but I don't think it specifically says they cannot reach someone 100' in the air.

Has this been clarified somewhere or am I missing something simple?


If a wizard uses their focus (bonded item) to cast a spell can they add Meta magic to the spell? If so, would the effective level of the spell be limited by the highlest level spell the wizard can cast?

For example, as a 9th level wizard I use my focus (bonded item) to cast Summon Monster 5. Can I "quciken" that spell? I don't think so as they would make it a 9th level spell slot.

Can I use my focus to cast a "quickened" magic missile? This is, effectively, a 5th level spell which I can cast.

Just trying to be sure I understand the limits.


In the text of the Dominate person spell is the following statement...

"Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus."

Here is the scenerio...

We are facing 3 Sorcs and 8 fighters. I cast dominate person on one of the mages and then tell the mage to start fireballing the other mages.

On the surface it seems like a no-brainer for the Sorc to get a re-save to break the dominate however the Sorcs are Chaotic Evil. I know there is alot of disdain for the alignment system here at times but it is what it is. Based on the rules would the Sorc care who they are blowing up? Is blowing up people they know "against their nature"? It's hard for us to think in those terms because we are not CE =) I doubt they are "friends" with the other Sorcs since I have trouble picturing a group of CE people really getting along well other than through the use of intimidation and fear. The GM brought this up when I pointed out the re-save when I issued the order and this caused a long debate, as we are prone to do.

Secondary, would your answer change if I followed up the Dominate Person with a Charm person and became his best friend.

I am curious what others think.....


I don't know if it's even possible to build this item. I'd like opinions....

First, is the GP value of staves in teh book off? I read that somewhere but don't remember.

I would like to craft a staff that works as a spell storing item. I would like the staff to store 2x the caster level in spells.

So, if at 10th lvel wizard has the staff it would store 20 levels in spells, 11th lvl 22, etc....

I might also add another straight forward ability or two, but I can probably figure those out.

When I run a game these are the type of "heirloom" items I will often give someone at 1st level as a "special" item. Because it grows in power with the user they often keep them for their entire career. Nice as a GM =)


If I have a "quickened magic missile" in a ring of spell storing (or whatever item stores spells) does that then 'cast' as a swift action?

I use my ring to discharge a 'quickened magic missile' as a swift action and I can cast another spells as a standard action?


I am not sure I understand how DR works....

If a creature has DR10/evil.....

1) Would an attack from a creature that is considerd to typically be "evil", like a ghoul or a troll, bypass DR?

2) What abut a summoned creature with a Fiendish Template?

3) Does the attack need to specifically be listed as an "Evil" aligned attack?

Just trying to better understand as this is coming up more and more often in our game and I want to be sure I really understand the rule.


Our group is lvl 9 and we have a straight fighter who uses a bow. In most circumstances he so far outdamamges everyone else over the course of a combat I wanted to run it by everyone here and just verify the mechanics. I don't thin it's really complex but I am looking for some assurance we are "doing it right"

Feats: Weapon Focus (+1 hit), Weapon Spec (+2 dam), Point Blank, Rapid Shot, Many Shot, Deadly Aim (-3, +6)

Hit

BAB +9/+4
Dex +4
Weapon Focus +1
+1 Bow
Weapon Training 2 (bows) +2
(Point Blank, situational)

to Hit +17/+12

Damage

Weapon Spec +2
Weapon training 2 +2
Deadly Aim +6 (-3 hit)
+1 Composite Bow (allows 14 str) +3
(Point Blank, situational)

to Damage: 13

Base with all mods (including Deadly Aim):

+14 hit/+13 Dam

Assuming the figther is taking a full round action and is not in point blank:

First Attack using Rapid Shot, Many Shot, Deadly Aim:

+12/+13 (-5 Rapid,Deadly)
+12/+13 (-5 Rapid,Deadly) - Rapid Shot Arrow
+12/+13 (-5 Rapid,Deadly) - Many Shot Arrow

Second Attack using Rapid Shot, Many Shot, Deadly Aim:

+7/+13 (-10 Iterative Attack,Rapid, Deadly)

If all 4 hit that is 52 + 4d8 daamage (the bow is 'shocking' also but I did not include that.

Does that look correct? Only realy specific question is the second shot from Many Shot does not allow "precison" damage. I cannot find anything that says Deadly Aim is Precision damage so that is being allowed.


I have not read most of the books, outside of the Core book, in any great detail. Is there a feat anywhere that allows for the use of the Int modifier to your will save rather than your Wis modifier?

I am not sure it's a good idea or if I would allow it in any case. Just looking for anything that exists.

Thanks


In looking more closely at the beastiary...

Undead are no longer immune to cold? Correct?

Would illusions affect undead, like Mirror Image or displacement? I always thought no based on the mind affecting spells immunity but I am not so sure after reading the description.


Do I need to be a 9th level Mage to charge a Staff of Frost? The way I read the rules I must give up a spell slot equal to the highest spell level so I would need a 5th level spell slot, which I don't have at 8th level.

Is that correct?


Skill focus grants a +3 bonus to a skill and +6 bonus when you have 10 ranks.

If I understand how skil ranks work you may only add 1 rank per level so, effectively, you can only reach a +6 bonus at 10th level.

Stat bonus, etc do not add ranks.

Is there any way to add additonal ranks to a skilll I am not aware of?


Would get 2 feats correct?

1 for 1st level?
1 for Human?

Am I wrong about this? I saw something in the paladin/archer thread which showed the paladin having 3 feats at first level. Do theyhave a bonus feat I am missing?


A thieves guild picked a fight with our group and lost. One of the items that came off the leader is a real nice Ruby (10,000 GP) with a demon (or something similar) seemingly trapped inside.

My character is a Wizard and curretnly has possesion of the Ruby "for safe keeping". I've been trying to figure out what is inside the Ruby and if there is a way we (ok, to be honest, I) can benefit from dealing with the demon.

No, I am not necessarly evil, just highly motivated =)

What are my options, from a spell perspective or other means, I can use to gain more details on what's in the gem and, if push comes to shove, maybe trying and convince (or tortue, it's a demon so that's not evil right =) ) this thing into helping us?

At the very least I'd settle for chasing the thing out of the Ruby so we can sell it.

I currently have the gem in a lead lined box and threats of burying it on halloweed ground, dropping it in the deepest part of the ocean or turning it over to a temple to destroy have given me nothing but taunting and feelings whatever is inside "finds me amusing".

I do not like my new pet demon very much.


Here is what is up for debate in our group....

Summon Monster 1 gets 1 (lvl 1)creature
Summon Monster 2 get d3 (lvl 1) creatures
Summon Monster 3 gets d4+1 (lvl 1) creatures

Some of us (meaning me) don't like the fact I might burn a second level spell and get the same effect as a lvl 1 spell, a single creature

I've proposed modifying as follows:

Summon Monster 1 gets 1 (lvl 1)creature
Summon Monster 2 get 1+d2 (lvl 1) creatures
Summon Monster 3 gets 2+d3 (lvl 1) creatures

This way using a higher level spell grants additonal return, something that I believe makes sense without changing the "cap" on the spell.

Anyone like/dislike or have an opinion?

Modified Summon Monster tables to include Beast 2 and 3 creatures might help solve the problem also as I would be less tempted to only summon eagles, which are almost always the best answer until you get Lantern Archons.


One of our party members (an NPC, but may as well be a party member) was off on a task of her own and her ship was sunk. Long story short she ended up marooned on a desert island.

We have managed to scry her and see her, but we have not yet been able to communicated with her.

Is there any way to find out where she is marooned? I've browsed the available spells but nothing jumped out at me.

The first answer was greater teleport, but I am 7th Level so would have a long way to go for that kind of power and mages of that level are few and far between.

Any suggestions on how we might find where she is located?

1 to 50 of 72 << first < prev | 1 | 2 | next > last >>