Hi there! Just wanted to say that I share the fears of the thread opener...
I don't want to heat this debate up, it's mostly all said by the community I think, just want to put my voice in. Hope you will work out a fine product in the end, dear paizo staff! Greetings, Daniel
I agree with R_Chance. Since ropes are used in various ways, why not just re-introduce the use rope skill? Referring to that one little skill is much easier than to sort out and discern the various situations ropes are used, to keep these in mind and then apply the appropriate skill. If the removal of a skill raises so many questions which skill is to use instead, it maybe shouldn't have been removed in the first place. Greetings, Daniel
Hi there everyone! I'm planning to set a little campaign in Darkmoon Vale, which I think of as a tremendous location.
Oh, and is there a mayor in Falcon's Hollow? Any hints for me? Thanks a lot! Greetings, Daniel
Just wanted to say, I liked the last two player's guides very much, but especially curse of the crimson throne, due to the great background feats. As stated above, hints for a favorable direction a player character's development should take, as a favored enemy selection and so on. Common character names for the region might be very helpful, too. Besides, great stuff so far. Greetings, Daniel
May be a bit late, but I'd like to add my two coppers as well: I would appreciate toning down the artwork a bit... a bit less of the hot chick approach would be nice. That said, it fits more to Seoni than to Amiri (a naked belly for a frontline combateer?). The artwork of the other iconics, including the female ones and especially Seelah's artwork is outstanding. That's the way to go, in my humble opinion. Concerning the elves' ears: Tone them down as well, please. The elves' eyes on the other hand are well done, I like that approach. And finally, some words of praise for the rest of the art, the panoramic views we were allowed to get over Varisia so far are wonderful. Especially the one showing Magnimar in Pathfinder 2 radiates so much sense of wonder and awe...I'm not sure I've ever seen something like this before. Greetings, Daniel
May be a bit late, but I'd like to add my two coppers as well: I would appreciate toning down the artwork a bit... a bit less of the hot chick approach would be nice. That said, it fits more to Seoni than to Amiri (a naked belly for a frontline combateer?). The artwork of the other iconics, including the female ones and especially Seelah's artwork is outstanding. That's the way to go, in my humble opinion. Concerning the elves' ears: Tone them down as well, please. The elves' eyes on the other hand are well done, I like that approach. And finally, some words of praise for the rest of the art, the panoramic views we were allowed to get over Varisia so far are wonderful. Especially the one showing Magnimar in Pathfinder 2 radiates so much sense of wonder and awe...I'm not sure I've ever seen something like this before. Greetings, Daniel
Hello! Yes, it's really good to know these facts, many thanks to the thread openers and Vic! Now I have got a question regarding shipping, too: I'm a modules, adventure path and planet stories subscriber.
Now I'm ogling becoming a chronicles subscriber as well, but as this might increase the size of the packages, I wonder if the items could be split into two packages a month. Is this possible? Greetings, Daniel
I always thought that gnomes were assigned the bard as favored class rather arbitrarily...so that there is a class having a bard as favored class...flavor-wise I shuddered... ...so, I prefer illusionist as a favored class for rogue. On the other hand, a gnome of Golarion with her strong ties to nature might possibly favor a druid...or is this to far-fetched? Greetings, Daniel
I think Deception works for the Palading as well, it's mostly the name that adds a bit bad flavor... But regarding the combination of bluff and sense motive:
Greetings, Daniel
NSTR wrote: Maybe you are saying that was problem in 3.5 too though. Some classes can obviously max out their new skill easier than others though. Indeed, in 3.5 you could "exploit" the system in that way... but a GM could easily restrict it, as points could be given more gradually. In Alpha Release 1, it is more like all or nothing.I fully understand that tweaking the skill system may be one of the hardest parts in design. Greetings, Daniel
I like the unification of certain skills to perception, stealth and diplomacy. Especially diplomacy, actually, as it now suits to different gaming styles. The conversationalist in a group can still talk to every single npc in town an nudge out the precious informations he so desperately seeks, while someone else can find clues regarding what's going on without paying by investing in an extra skill. However, I think sleight of hand and open lock should not be combined.
Regarding the aquiring of skills: please, please please fix this sudden potency of a skill one aquires at a level higher than first. One shouldn't be able to achieve "master status" in a skill one has never used before, and thus never been able to train it... And now let me quickly add that I'm oh so happy what you do here with this game. Much appreciated. Greetings, Daniel
Dear Paizonians! I really, really, never expected this. What a brave move!
YOU ARE THE BEST, simply put. Greetings, Daniel
1) With a lot of 3.5 stuff on my shelves, I do not intend to convert as a GM. I'm quite sure that I'll get the 4.0 player's handbook to participate in games not mastered by me, should there be any around. 2) if it's mostly fluff, I'll continue buying it. If upcoming pathfinders or gamemastery modules can still be utilized using 3.5, that is, if I can convert them in a reasonable amount of time, I might continue both my pathfinder and my gamemastery subscription. The content is just too good. 3) I'll definitely continue my subscriptions. Also, my plans to order several books of the pathfinder chronicles line will remained unchanged.
In the campaigns I've been running, no one has ever played a gnome, but they have often occurred as NPCs. I definitely have a certain fondness for them...
I actually liked HMSS' pacing...and some of its action sequences are cut brilliantly...but I agree, Lazenby's acting was the worst of the whole series...maybe due to the fact that HMSS was one of the deeper entries in the series...in another, more "typical" Bond film, he might have been remembered as not that bad...but we'll never know...
I'm afraid I haven't watched Ronin yet...
So to add: Top 5 before Brosnan: 1. From Russia with Love (Connery)
Top 5 after Brosnan: 1. From Russia With Love (Connery)
Top 5 Bond Villains: 1. Auric Goldfinger
Top 5 Bond Girls (or is it Ladies these days ???) 1. Melina Havelock (For Your Eyes Only)
Top 5 Bond Music Score 1. For Your Eyes Only (Bill Conti)
The Bond actors...of course, Connery is a classic. Dalton is highly underrated, I think. Daniel Craig is very good, hopefully he will do some more. Pierce Brosnan and Roger Moore both are some kind of schmugs, but Roger Moore is aimable. Brosnan is not, in my humble opinion... Casino Royal is just great. Makes me forget the Brosnan flicks, which I really didn't enjoy very much... I could discuss this forever, but I must go back to work!
Started GMastering the following Group last Wednesday: "Klops", male human fighter, "Klops" is just a nickname, due to his beefy and stout lookings. Lynneth, female human cleric of Sarenrae, sister to "Klops". Tchilli Nix, female Evoker of Chelaxian heritage. Belkar, male half-elven ranger. Nymora, female half-elven beguiler. The characters were created using the point buy system, 28 points. Thus far, the players have kept their backstories secret from each other, as the boar hunt with Foxglove hasn't occured yet, and I want to use the hunt as a possibility for the player's to reveal something of their story then. More intersting than that might be the experience the players have with DnD: The evoker and the ranger are quite familiar with DnD 3.5, the fighter and the cleric are totally newbies to roleplaying (but dig in quite well, I think), while the beguiler is directly imported from ADD 2nd edition... best regards, Daniel
Hi Everyone! I'd also like to know what Golarion's moon is called, what it looks like, what color, if one of the unfortunate PCs spots the Sandpoint Devil's black silhouette in front of it... And the two other worlds, are they close enough to Golarion to be seen with bare eyes? Not just spotted, actually seen? Size of an Orange perhaps? Or a green watermelon? best regards, Daniel
James Jacobs wrote:
Thank you very much for the quick reply... I think I'll stick with 28 point buy then and let's see how this plays out...
Uh oh... This is actually the first paizo adventure path I'm gonna GM, so I have no experience with the difficulty factor the adventures are tied to... Well...does that mean I was a bit blind-sighted when I granted my (5) players point buy 28...? In other words, have they any chance to survive this? best regards, Daniel
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