Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.
"I'll have my report typed up in a few hours. Captain Chorizal I need a pot of coffee. This mission is not over until our report has been submitted."
Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.
"I order all of you to enjoy your Christmas holiday. THIS I COMMAND!!!"
Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.
Will Save: 1d20 + 5 ⇒ (20) + 5 = 25 Tusk meets shield and shield defeats tusk as J'Shun's superior martial skills deflect Farimther's attack The cultist's mental assault only gives a J'Shun a slight headache as the strong willed space admiral sends two more strikes with his blade at Farimther. "Your heresy ends now cultist!!!" Entropic Strike (Reach) vs. Farimther EAC: 1d20 + 14 - 2 - 4 ⇒ (17) + 14 - 2 - 4 = 25
Entropic Strike (Reach) vs. Farimther EAC: 1d20 + 14 - 2 - 4 ⇒ (1) + 14 - 2 - 4 = 9
Entropy points +1, EAC 31 KAC 33 this round.
Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.
"I am SPACE ADMIRAL J'SHUN KAY FIRST SON OF CLAN SUMMERSWORD HOUSE DAVION LINE OF ATSU BORN IN FIRE! commanding officer of Kay's Kommandos. I order you to cease and desist all occult activities on the current premises immediately or we will be forced to destroy you." "THIS I COMMAND!!!" Intimidation (Demoralize): 1d20 + 15 ⇒ (4) + 15 = 19
Male LN Dromada Bureaucrat Precog 5 (PC sheet) | SP 35/35 HP 32/32 | RP 5/7 | EAC 20; KAC 22 |Fort +2; Ref +9; Will +3 | Init: +5 | Perc: +10, SM: +10 | Speed 40 ft. (Land) | Active Conditions: None.
Oops, sorry. Trober bravely runs away from the incoming threat. He guarded steps twice. "Help Mistress Shari, help!!!"
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Fortitude Save: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 Bonus is from Istilnar's Black Heart necrograft. Fortitude Save: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21 Istilnar sneers in pain at the ice creature. He then points his wrist at it and a stream of sticky webbing shoots forth to possibly hamper the creatures movements. Restraining Spinneret + Flanking vs. Yellow EAC: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20 If the attack hits yellow gains the entangled condition for 1-4 rounds.
Nomarac renews its assault on the crature, pounding away at is with its fists. Slam + Flanking vs. Yellow KAC: 1d20 + 6 + 2 - 4 ⇒ (2) + 6 + 2 - 4 = 6
Slam + Flanking vs. Yellow KAC: 1d20 + 6 + 2 - 4 ⇒ (4) + 6 + 2 - 4 = 8
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Cornered, Istilnar resorts to desperate tactics to survive. He pulls back his hood to reveal his shocking face. Those looking at Istilnar see his strange golden skin, stark white hair atop his head and bizarre hourglass eyes that suddenly squirt a stream of blood at the creature in front of him! Squirt Blood Graft: 1d20 + 6 ⇒ (18) + 6 = 24 Roll was higher than a 15, so Nomarac gains the harrying fire bonus to its next attack. Nomarac sees his master in a dangerous spot and immediately begins to pummel the ice creature with its fists. Slam + Harrying Fire + Flanking vs. Yellow KAC: 1d20 + 6 + 2 + 2 - 4 ⇒ (2) + 6 + 2 + 2 - 4 = 8
Slam + Flanking vs. Yellow KAC: 1d20 + 6 + 2 - 4 ⇒ (13) + 6 + 2 - 4 = 17
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar looks on from on top of the wall. The inevitability of the violence does not surprise him in the least.
"Obozaya" Female N Vesk Mercenary Soldier 4 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +2 | Init: +7 | Low Light Vision; Perc: +0, SM: +0 | Speed 35ft | Active conditions: None.
I signed up! The Solar Sortie was the first Starfinder Society I every played and it was also the first time I ever played Starfinder!
Male LN Dromada Bureaucrat Precog 5 (PC sheet) | SP 35/35 HP 32/32 | RP 5/7 | EAC 20; KAC 22 |Fort +2; Ref +9; Will +3 | Init: +5 | Perc: +10, SM: +10 | Speed 40 ft. (Land) | Active Conditions: None.
"Skydiving, I'm not doing that. There is no way you are going to convince me to jump out of a plane into an active volcano. My insurance doesn't cover that type of stunt let alone how dangerous it is." However, seeing everyone jump exposes the dromada's species weakness. They have to do what the pack does and hate to be left alone. Closing his eyes and hoping for the vest Trober falls out of the aircraft as if he was pushed out the door. Acrobatics: 1d20 + 10 ⇒ (16) + 10 = 26
Male LN Dromada Bureaucrat Precog 5 (PC sheet) | SP 35/35 HP 32/32 | RP 5/7 | EAC 20; KAC 22 |Fort +2; Ref +9; Will +3 | Init: +5 | Perc: +10, SM: +10 | Speed 40 ft. (Land) | Active Conditions: None.
Trober whispers into Stella's ear. "Stella he's missing a FINGER."
"Obozaya" Female N Vesk Mercenary Soldier 4 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +2 | Init: +7 | Low Light Vision; Perc: +0, SM: +0 | Speed 35ft | Active conditions: None.
Anyone interested in joining a game of 5-12 Envar's Expeditions? We need at least two more PC's to get it going.
Male LN Dromada Bureaucrat Precog 5 (PC sheet) | SP 35/35 HP 32/32 | RP 5/7 | EAC 20; KAC 22 |Fort +2; Ref +9; Will +3 | Init: +5 | Perc: +10, SM: +10 | Speed 40 ft. (Land) | Active Conditions: None.
"Yes, I can definitely help with any actuarial issues stemming from the destruction of your ship. Please give me your insurance information and we can set an appointment time for you to meet me at my office in Absalom Station." Trober seems quite relieved to be going back to the station.
Male LN Dromada Bureaucrat Precog 5 (PC sheet) | SP 35/35 HP 32/32 | RP 5/7 | EAC 20; KAC 22 |Fort +2; Ref +9; Will +3 | Init: +5 | Perc: +10, SM: +10 | Speed 40 ft. (Land) | Active Conditions: None.
"What who, why, where??? I work in accounting!!! Why do I keep getting sent on missions like this???" Trober seems to have totally lost it with the turn of events.
Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.
Umbro-187 awkwardly says, "Yes, the gift shop, I have a sudden desire to buy over priced trinkets that will have no practical use in the future."
Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.
Looks like we messed up our node bonuses. It's 2 bonuses at +3 each every round. There is also a +4 bonus to all computer checks and a +1 check all piloting checks. "I assume there will be no cornflakes available for breakfast tomorrow."
Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.
"I must protest venture captain, the Indefatigable would be a better choice to take on this mission." When he realizes that he will not get his way he turns to Chorizal. "Captain Chorizal prepare to transfer my flag to whatever ship Venture Captain Arvin has assigned us to. I will assume command immediately." When J'Shun sees the bioship and its name he is speechless. "I cannot be expected to captain a ship such as this." He's carrying a bundle of dossiers with him that contain personnel reports on Blinky, Amy, Shari, and Eselar. "Captain Chorizal this must be a mistake. We cannot set sail on a ship such as this."
"Obozaya" Female N Vesk Mercenary Soldier 4 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +2 | Init: +7 | Low Light Vision; Perc: +0, SM: +0 | Speed 35ft | Active conditions: None.
I'll bot Vyv so we can get rolling again. Vyv, approaches Xecteposh and uses her corporate recruiter skills to talk him up. Corporate Recruiter (Day Job): 1d20 + 22 ⇒ (11) + 22 = 33
Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.
Piloting: 1d20 + 28 ⇒ (7) + 28 = 35 "Don't serve the tea yet. This landing could be rough."
Male CG Damai Outlaw Operative 5 Biohacker 2 (PC sheet) | SP 49/49 HP 44/44 | RP 5/8 | EAC 22; KAC 22 | Fort +5, Ref +9, Will +5 | Init: +11 | Darkvision 60', Perc +14, SM +10 | Speed 40 ft. | Active Conditions: None.
A damai with an ironic look on his face approaches the table. He looks like he's been enjoying the food and companionship in the cafeteria. He's possibly had a few too many drinks from the way he wobbles a little as he walks, but as soon as he sees Morvruul his eyes stares daggers at him and he seems to immediately sober up. "Hello, Morvruul..."
Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.
How high is the ceiling? It will affect where Maverick moves after he shoots. Maverick, adds a shot from his semi-auto pistol to the murderous fusillade being thrown at the android and then moves into the bridge. "Spread out!" Acrobatics Take 10 (Debilitating Trick): 10 + 25 = 35 If Mav's attack connects the android is flat footed to everyone's next attack.
Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.
Maverick, gathers his combat gear in a large rucksack and then heads to the hangar bay to begin the prepping the team's Drake for space flight and personally overseeing the loading of all ordinance. As he enters the hangar bay he pulls his comm unit from a pocket on his flight suit. "Rani, this is Maverick I pulled some strings and got us assigned the Thunderbolt for this mission. The Thunderbolt is not your average starship, it's the Starfinder Navy's most advanced version of the Drake. Most of the avionics systems on it are top secret tech. You know it's classified. I could tell you more, but then I'd have to kill you."
Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.
Jerris, nods at Spoons. He gives the ysoki a slight smile as he says, "You can call me Maverick." Maverick, joins the rest of the team and accepts a cup fo tea as he says, "If there's going to be a dogfight we better take a Drake. If you think the Drake can't turn and burn then you won't like the Azata. It handles like a cargo freighter flying rubber dog s*%! out of Absalom Station. Besides, we'll be flying the latest variant of the Drake which solves its maneuverability issues without sacrificing the firepower it brings to the table."
Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.
I'll bot the other 3 if they don't post soon.
Male CG Damai Outlaw Operative 5 Biohacker 2 (PC sheet) | SP 49/49 HP 44/44 | RP 5/8 | EAC 22; KAC 22 | Fort +5, Ref +9, Will +5 | Init: +11 | Darkvision 60', Perc +14, SM +10 | Speed 40 ft. | Active Conditions: None.
"You've got the heavy laser, Sultavi. It's time for the Pouncer to eat a high explosive missile. High Explosive Missile Launcher + Ship's Computer Bonus vs. Pouncer TL: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 Cha'mon Cha'mon, will take any bonus that Chrissy adds with her action whether his original roll is successful or not.
We have 2 missiles left.
Male LN Elf Icon Envoy 9 (PC Sheet) | SP 39/54 HP 58/58 | RP 9/9 | EAC 25; KAC 25 |Fort +3; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +14; SM +12 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.
@Vecro, you get a +2 bonus to your attack and damage rolls from improved get 'em.
Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3
Congratulations!
Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3
We'll wait until she regains her physical form and then see what happens.
Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3
Mysticism: 1d20 + 5 ⇒ (17) + 5 = 22 The screamer grenade surprises Benoit and TEC-9, but it hardly affects them. "That's what I was waiting for. Time for us to earn our pay Gremmy!" The dwarf moves in on his attacker, surrounding her with Gremvest and Grump. He provokes an AOO as he does this if she has a melee weapon in hand. His nova lance ignites and a jet of super heated plasma explodes from the tip. Pressing a few custom buttons on its hilt, he disables the safety protocols on its battery and stabs it at his target. improved overcharge Nova Lance vs. Red EAC: 1d20 + 13 ⇒ (16) + 13 = 29
TEC-9, lumbers into a firing position on the other side of Benoit. It's colossus coil cannon slowly moves into firing position in preparation to fire. Benoit has the coordinated shot feat so anyone firing a range weapon at the enemy he is threatening gets a +1 bonus. TEC-9 Fortitude Save: 1d20 + 6 ⇒ (17) + 6 = 23
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Mine looks good, thanks for running the game. I enjoyed all the role playing from everyone. It gave me a chance to lean in even more on Istilnar's dark personality. For anyone who is wondering, Istilnar, is just a rearrangement of the letters in the name Raistlin, the power hungry mage from the Dragonlance novels. Istilnar, is just my homage to that wonderful character.
Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.
Maverick, will use the infiltration assistant to scan the bottom from higher up the shaft.
Male CG Damai Outlaw Operative 5 Biohacker 2 (PC sheet) | SP 49/49 HP 44/44 | RP 5/8 | EAC 22; KAC 22 | Fort +5, Ref +9, Will +5 | Init: +11 | Darkvision 60', Perc +14, SM +10 | Speed 40 ft. | Active Conditions: None.
Cha'mon Cha'mon, turns his gaze to Morvruul and gives him a sardonic look before he says, "Hello Morvruul." His words drip with sarcasm and disdain. With a smug look on his face he says to Arvin, "Don't mind Morvruul. He's just mildly insane. I think because he has a mouth covering on he thinks that the words coming out of his mouth don't have to make any sense."
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
I'll keep going also.
Male CG Damai Outlaw Operative 5 Biohacker 2 (PC sheet) | SP 49/49 HP 44/44 | RP 5/8 | EAC 22; KAC 22 | Fort +5, Ref +9, Will +5 | Init: +11 | Darkvision 60', Perc +14, SM +10 | Speed 40 ft. | Active Conditions: None.
"What are you doing. Take your hands off the steering wheel. Nobody likes a backseat driver." Cha'mon Cha'mon, fights to keep control of the buggy as the clearly batty Morvruul makes a play for the steering wheel.
Male CG Damai Outlaw Operative 5 Biohacker 2 (PC sheet) | SP 49/49 HP 44/44 | RP 5/8 | EAC 22; KAC 22 | Fort +5, Ref +9, Will +5 | Init: +11 | Darkvision 60', Perc +14, SM +10 | Speed 40 ft. | Active Conditions: None.
"Maybe we would go faster if we dumped some dead weight," Cha'mon Cha'mon says as he turns to look at Morvruul. Piloting (Speed Up): 1d20 + 10 + 4 ⇒ (8) + 10 + 4 = 22
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Istilnar, is dressed in also dressed in a black business with a suit with a green tie and looks very uncomfortable without this hooded jacket, as now his face is revealed. His skin is an unnatural golden color and his head is topped by long flowing locks of white hair. Most disturbingly his eyes are also the color of gold and his pupils are shaped like hourglasses. He sneers at the other party members that look at him.
Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.
The Tam rolled a critical hit. It doesn't look like he rolled his extra damage though.
Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.
@GM Kate, total of 51 damage last round. With the addition of the +2 bonus from Sister Maggie the light particle beam will also hit. Umbro-187, hears the The Tam's orders and fires the Drake's weapon systems again. broadside Persistent Particle Beam vs. Drone AC: 1d20 + 14 + 2 + 2 - 2 ⇒ (11) + 14 + 2 + 2 - 2 = 27
Light Particle Beam vs. Drone AC: 1d20 + 14 + 2 - 2 ⇒ (1) + 14 + 2 - 2 = 15
Coilgun vs. Drone AC: 1d20 + 14 + 2 - 2 ⇒ (13) + 14 + 2 - 2 = 27
Add a +2 bonus to each attack if Sister Maggie successfully does a lock on action again.
Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.
Forgot the acrobatics roll. Acrobatics: 1d20 + 14 ⇒ (12) + 14 = 26
Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.
Umbro-187, activates the motion detector attached to an easy access kit on his forearm and scans the area around him. If he's actively using the motion sensor it gives him blindsense 30'.
Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.
The scent and smoke and sweat of a casino are nauseating at three in the morning. Then the soul erosion produced by high gambling a compost of greed and fear and nervous tension becomes unbearable, and the senses awake and revolt from it. The tatoo like luminescent streaks of circuits that criss crossed the dark skin on Umbro's face, not only identified him as an Android, but either shined brightly or gave off a muted glow matching his emotions. Sweet smelling smoke from a vape stick swirled around Umbro's face as the slovenly Vesk sitting next to him at the 3-D baccarat table lazily exhaled the pent up vapor he had so greedily sucked into his gaping maw of a mouth just moments ago. A muted beep pulls Umbro's attention away from the 3-D baccarat table. Reaching his right hand into the inner breast pocket of his finely tailored jacket for his comm unit; he already knew who it was. Absalom Station has a way of eating away at your soul if you let it.
As Umbro-187, approaches the Lorespire Complex he sees the traffic jam at the valet and moves to see if he can be of assistance.
Male CN Brakim Death Touched Mystic 5 | SP 45/45 HP 31/36 | RP 5/7 | EAC 17; KAC 18 | Fort +4; Ref +4; Will +9 | Init: +3 | Darkvision 60', Per +14, SM +11 | Speed 30 ft. | Active Conditions: Fatigued.
Haven't played this one yet. I'll be using, Istilnar my level 2 brakim mystic. He's a good magic officer and a decent gunner for starship combat.
"Obozaya" Female N Vesk Mercenary Soldier 4 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +2 | Init: +7 | Low Light Vision; Perc: +0, SM: +0 | Speed 35ft | Active conditions: None.
Obozaya, looks perplexed by the elevator controls, but still proceeds to just randomly press on them. Wisdom Check: 1d20 ⇒ 15 "Ha, your puny controls can't fool the superior intellect of Obozaya!"
I've enjoyed starship combat quite a bit. The first time I tried it the group I played with didn't know the rules very well and so it wasn't very fun, but we quickly figured out how to fly our starship more efficiently. To be precise, I've only played SFS and adventure path starship combats and in those the ships are balanced more along the lines of the rules in the Starship Operations Manual. Best advice I can give to those who struggle with starship combat is fly like Maverick in Top Gun. In other words, turn and burn and be aggressive. If you want to play the long game and stay at maximum range and try to plink away you'll be in for some really long starship combats. Starship combat is a lot more fun if it doesn't take 10 plus rounds. Fire as many weapons as possible every round. Use multiple gunners and use the broadside action once you reach level six. If you lose initiative stay aggressive and use the fly by stunt to take back the upper hand that you lost on the initiative roll.
Male LG Kasathan Career Trooper Vanguard Battle Leader 10 (PC sheet) | SP 96/140 HP 74/74 | RP 10/11 | EAC 30, KAC 32 | Fort +13, Ref +11, Will +5 | Init: +4 | Perc +15, SM +2 | Speed 25 ft. | Active Conditions: Unflankable.
That's a great story about watching the Hornblower movies. I love the Sharpe series too. J'Shun, is definitely inspired by Horatio Hornblower and Richard Sharpe to some extent. Woke up this morning and watched this clip and then immediately sprinted out the front door ready to go to work.
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