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Nice. They could get back and Kendra could tell them that he is out running an errand and that she expects him back any moment. As the night goes on, the Sheriff can show up and say that his body has been found, apparently an accident. That should spur them to investigate.

I've read the threads about adding in the BBEG early, and I think it is a great idea. My only issue with it is that I haven't figured out how to do it without making it obvious. My players would see right through a mysteriously sympathetic guy.


Er, sorry, I meant they will do the research whether there is an XP reward or not. The investigation is the main reason why I chose this AP. It really plays to their strengths. If it looks like they might get too powerful, Helaman makes a good point that there should be some XP given, so I'll cut the XP down instead of out. I haven't read Chapters 2-6, so I don't know what carries through (story-wise or mechanic-wise).

You're right. They wouldn't go for that. Maybe I could have the Professor tell them to look into the Temple for him, and then have him investigate the prison "without their permission."

This is still very much a work in progress. Thanks for the help.


One of them will insist that they know everything that they can possibly know about what and who they will encounter. Therefore they won't need the research XP as a motivation to do the research, so I'll just cut it out. If they seem overpowered before getting to the prison, I'll make sure they feel the danger in the encounters outside the walls.

Good catch, thanks!


It may sound crazy, but I want to throw Godsmouth Ossuary at my players before they start HoH. Why?

Why not?

I'm looking to start this AP soon, and if I know my players like I think that I know them, they won't be hooked into the town as written. As a whole I like the trust system, but it lends itself to turning away players that tend to be apathetic. Since I like it, I don't want to trash it, and it got me thinking: How can I get them hooked into an agoraphobic town, with other PC's that aren't supposed to know each other, doing a quest from a dead guy that they only know based on background info?

Dead guy? Let's not get ahead of ourselves.

What if the Professor is the one who summons the PC's? What if he is alive when they get to Ravengro? They would be more likely to help out a guy that they think will be there with them for a while. With that in mind, here is the plan that I might (will) need help integrating.

*

Professor Lorrimor summons the PC's to aid him in a mysterious problem. He then explains to them that he isn't completely sure of what is going on, but he suspects The Whispering Way. He's noticed odd people doing odd things at the local prison and Father Grimburrow has contacted him about odd people doing odd things around his Temple. Feeling the urgency of the situation and being unable to investigate both at once, he asks the PC's to look into the situation at the Temple while he goes to investigate the prison.

At the Temple, Grimburrow explains to the PC's what and who he has seen, including strange runes plastered all over the place. In addition, someone has broken into the catacombs underneath the Temple, and things have been unsettled since.

Here is where I would like to insert Godsmouth Ossuary. Obviously, I would have to move it from Kaer Maga to Ravengro, and modify the NPC's to match up with HoH. I feel like it shouldn't be too hard to substitute a WW cultist for the BBEG. Also, it isn't so far-fetched that The Way would be covering their bases on making sure that they get the correct ghost to start their master plan, right? ;)

When the PC's emerge from the catacombs, Kendra runs up to them and is hysterical. Through the babbling and sobbing she tells them that her father has been found dead at the prison. She could then tell them that the Sheriff would have more info. After they grill him, they can return to Kendra and HoH can get underway with her planning the funeral.

*

I'd really like to get some feedback, positive and negative, on this plan. I'm not really experienced in rewriting anything (kinda apprehensive about it too). What pitfalls could I run into? What consequences would arise in the other parts of the AP? Also, has anyone done this yet? Other than being in different locations, they feel like a natural pair.


Eight Ravens wrote:

...

That said, I'd like anybody able to join us! We stream our games live and then edit them for podcasting. So if you'd like to see my group take it's first few steps into the world of Pathfinder join us at BeerandBattle.com or find us on FB! As the name suggests though, the Beer and Battle crew is an adult team with adult themes... consider yourself warned.

Really enjoyed your game last night. How often do you guys play / when will you guys gather again?

PS - Let your Paladin know that the translator thing works great. Led to unexpected humor.


Gary Teter wrote:
Not currently. Someday we might make a widget or something that lets you customize how the messageboards are displayed. I think people who want to do this sort of thing right now are using things like Greasemonkey scripts or custom CSS.

What about uploading your own avatar?


Deidre Tiriel wrote:
Per the Core Rulebook, monks don't get magic fists until 4th level. In the APG, the feat Elemental Fist (which is what Monks of the Four Winds get at 1st level) says nothing about counting as magic. Since it is normally a 4th level benefit, this should not be read RAI or RAW as counting as magic.

Thanks, thought I was going nuts. OK, so the issue becomes, what is a 4th level monk doing in Harrowstone?


Trinite wrote:
I specifically banned my party (3 PCs) from taking any clerics or paladins, so that no one member would outshine the others too badly in Harrowstone. I had a knife master rogue, a witch, and a trip fighter. The fighter died and got replaced by a monk who was much more effective in combat (his fists counted as magical weapons, so he could hit the ghosts).

New to the game*, so bear with me. How are the monk's fists counted as magical weapons? The only thing I can think is that he is a Monk of the Four Winds using Elemental Fist. Is there something I'm missing or is there something that is undocumented?

TIA

-ScottieK

*-New to tabletop RPG's, been playing RPG's since FFIII and Earthbound on SNES. No MMO's though.