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It may sound crazy, but I want to throw Godsmouth Ossuary at my players before they start HoH. Why?

Why not?

I'm looking to start this AP soon, and if I know my players like I think that I know them, they won't be hooked into the town as written. As a whole I like the trust system, but it lends itself to turning away players that tend to be apathetic. Since I like it, I don't want to trash it, and it got me thinking: How can I get them hooked into an agoraphobic town, with other PC's that aren't supposed to know each other, doing a quest from a dead guy that they only know based on background info?

Dead guy? Let's not get ahead of ourselves.

What if the Professor is the one who summons the PC's? What if he is alive when they get to Ravengro? They would be more likely to help out a guy that they think will be there with them for a while. With that in mind, here is the plan that I might (will) need help integrating.

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Professor Lorrimor summons the PC's to aid him in a mysterious problem. He then explains to them that he isn't completely sure of what is going on, but he suspects The Whispering Way. He's noticed odd people doing odd things at the local prison and Father Grimburrow has contacted him about odd people doing odd things around his Temple. Feeling the urgency of the situation and being unable to investigate both at once, he asks the PC's to look into the situation at the Temple while he goes to investigate the prison.

At the Temple, Grimburrow explains to the PC's what and who he has seen, including strange runes plastered all over the place. In addition, someone has broken into the catacombs underneath the Temple, and things have been unsettled since.

Here is where I would like to insert Godsmouth Ossuary. Obviously, I would have to move it from Kaer Maga to Ravengro, and modify the NPC's to match up with HoH. I feel like it shouldn't be too hard to substitute a WW cultist for the BBEG. Also, it isn't so far-fetched that The Way would be covering their bases on making sure that they get the correct ghost to start their master plan, right? ;)

When the PC's emerge from the catacombs, Kendra runs up to them and is hysterical. Through the babbling and sobbing she tells them that her father has been found dead at the prison. She could then tell them that the Sheriff would have more info. After they grill him, they can return to Kendra and HoH can get underway with her planning the funeral.

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I'd really like to get some feedback, positive and negative, on this plan. I'm not really experienced in rewriting anything (kinda apprehensive about it too). What pitfalls could I run into? What consequences would arise in the other parts of the AP? Also, has anyone done this yet? Other than being in different locations, they feel like a natural pair.