I'm the Valeros player Macklin was punishing during the delve. Allow me to reiterate events as I recall them: A friend and I noticed a sign above a table, it read THE DELVE. There was a charming and bright eyed GM running short games, everyone was having fun, even laughing. We waited patiently for our turn, then sat down- eager to have a wonderful time like the four people before us had. The GM welcomed us before checking his wrist-watch. "Oh- I'm done guys, someone else will have to run you through this. Good luck!" A shadow crept across the table. We all looked up and seen a new GM had joined the event. His name tag read Ryan. Early in combat, my friend rolled a 1 on attack. Ryan pilfered my friends d20 and said "you can have this back when you deserve to roll it." Then he turned my friend into a goblin, and said "now talk like a goblin for the rest of the encounter" Then he turned me into a ghoul. I asked "Do I have to talk like a ghoul?" Ryan said "yes" I replied "But I don't know how to talk like Ryan Macklin!" About now Ryan rips the corner off of my character sheet and hands it to me, growling "Thats how much of a character you get to play now!" After another round of punishment the ghoulish GM advised me to eat the remnants of my sheet. I obliged, half-heartedly, barely putting the paper in my mouth. I didn't expect Macklin to fangoriously devour the larger portion of the sheet which he still held. I have told this story about 6 times in the past week. See my memento here.
If you haven't' played The Godsmouth Heresy yet, that module would translate quite well into the story you're telling.
Plot spoiler:
The main bad guy is a even alchemist! I would write him in as an old friend/enemy of your party alchemist. There is no shortage of combat in the story. Probably need to dial back a few encounters, but there are several traps and secret doors as well, these could prove fun in lieu of combat. The best thing about the module is that it introduces some of the social architecture in Kaer Maga which is dirty, fascinating and FUN. Hope it helps!
I'm compiling a list of shops, shop-keeps and inventories to share with the gaming community. What cities do I want in this list? The real question is which cities / towns of Golarion get the most play? I know Korvosa is on the list. What other cities/towns are visited and revisited by the adventure path?
I started playing PFS to build up a character for PaizoCon. When it seemed I could not afford to go, I discarded a small paper which an event coordinator gave me containing my character number and confirmation code. 2 days later, my wife surprised me with tickets to PaizoCon. I never registered the character. I do still have his character number. He had 3 sessions under his belt, 2 as a player one as a GM. The GM / event coordinator says he does not have any record of the character numbers and confirmation codes. Does anyone have any bright ideas to help me reclaim those lost xp?
I have lost a PFS confirmation code. I was unsure that I would continue to play PFS, so I never bothered to register the character. I played 2 scenarios and GM'd 1. Just enough XP to level up. Initially I planned to attend Paizo Con and thought I had better put in the time with PFS, but thought better of it for financial reasons. So, I threw away the paper with the code. 2 days later my wife surprised me w/ tickets to Paizo Con. Oops. Can anyone advise me how to transfer his xp (though he was never registered so I doubt that is possible) or to recover his confirmation code? I asked the GM / organizer, he simply replied "that is not something I would keep track of."
I would like to play through Dragon's Demand. Before I buy the module and assemble players, I need someone to school me a little bit: This adventure promises to take characters to level 7 but the PDF download which explains how to run DD as a PFS game clearly says "each Chronicle sheet awards 3xp .... a player who plays plays through the entire module using the alternate play option and applies all three chronicle sheets to the same character earns a fourth chronicle sheet.. " Can anyone explain to me how 4 chronicle sheets worth 3 xp each take a pfs character to level 7? 4*3xp= 12xp = level 4 not 7. What am I missing?
Can anyone explain to me how 4 chronicle sheets worth 3 xp each take a character to level 7? This adventure promises to take characters to level 7 but the PDF download which explains how to run it as PFS play clearly says "each Chronicle sheet awards 3xp .... a player who plays plays through the entire modules using the alternate play option and applies all three chronicle sheets to the same character earns a fourth chronicle sheet.. " 4*3xp= 12xp = level 4 not 7. What am I missing?
Great question. As a GM I have not yet had to build an encounter for a wizard. we only have a sorcerer In our party. He's of a Dragon bloodline and relies Heavily on fire. this makes him easy to plan a challenging counter for.just Dig out a golem , devil, demon or anything else with fire resistance and our sorcerer cringes lol.
Mark Hoover said wrote: Does the blacksmith ever offer plothooks.. Totally. I have shop which specializes in rogue "tools of the Trade". There is a sarcophagus in the corner with a hole to drop your gold into and a masterwork lock. Every attempt costs 10 gp. If any player ever gets in there, they'll score the pile of cash, plus a "treasure map". The GM guide offers random dungeon-building tables, if the players actually want to pursue the map, I'll just tell them it's a random dungeon and they'll have to put up with some extra rolling. Maybe even enlist their help to roll up the rooms as we go.
Quote: The problem I have is that that can be a bit, well big and like rolling for weather time consuming. I would really love to have a program that I can punch it all into so that I can just hit a "roll encounter" button and have it spit out which one we are running rather then me needing to do 4+ rolls to get an encounter. Do you have a copy of MS Access? If you're using spreadsheets, you could make the small jump to ms Access and gain all that dynamic power you need.
Great feedback! It can be a big slow down, making them role play the store encounters but I do it anyway. For the most part, I swindle my players into the role playing experience when they enter a store, but I rely on 3 mechanisms to make it work:
The GM Guide has a section on NPC Quirks which has helped me greatly to create interesting NPC shop keepers. "the over-explainer" is probably my favorite. When my shop-keeper explains to the party thief how to open and safely store the mundane, empty glass bottle she is purchasing, and the player stares back at me like he wants to laugh and leave at the same time, I Love it.
As a GM, I have always found it time-consuming (though still fun) to build a list of shops, shop-keeps and inventories. Does your group play through the shopping encounter or simply ask the GM "Does he have the item I want?" If your GM has NPCs running stores, are they well-defined characters or are they just present because they must be?
Anzyr said wrote: I'm honestly confused that there are people who don't play with the magic item availability that Pathfinder suggests. It can be really fun to simply have less magic items. As for the host of issues we'll encounter, that argument goes both ways. Haven't we all seen a game be less fun when the players are overloaded? I think every group's going to play it a little differently.
Agreed. You're right to question availability of magic items. At the core of the argument, we've never read a great story where the hero bought his power.
Having said all that, it can be fun to place many minor items in a shop. Players like to be able to buy them, that's for sure. I recently placed a major item in a shop, it was very powerful, only 1 character could wield it and it was well out of any one players price range. The single player who could use the item set himself to lobbying other characters to pool party resources. That item brought a fun new dynamic to our table. The party had to agree upon the use of their accumulated wealth. In the end, he could not afford the item, but I know he's thinking of it, even when we're not playing, and that is part of the fun too.
Hi Paizo community, first time post. I am building a list of items, and planning to share the list under the Paizo Community Use Policy. Among the items in the list are wands.
Core Rule Book wrote: "A wand is a thin baton that contains a single spell of 4th level or lower." I have a list of spells level 1-4. Is it reasonable to assume that any of these spells could be in a wand? The GM Guide has a list of random wands, which only scratches the surface of available spells level 1-4. Are there any spells which absolutely do not belong in a wand? |