I was wondering what the possibility of our getting a pdf version of the adventures without the background and possibly images would be? If your layout folks work like I do, they set up a master page with background. It should be a simple thing to remove the image in the master and then just export them again. I'm not sure how much extra time this would take, or if it's even all that feasible for you guys. But I like to keep the book to read but run with paper printouts, as I can mark them up and write on them directly. A version that didn't have the background would really, really save me a lot of printer ink. So, is this possible? Or should I just soldier on and keep cutting and pasting out of the pdf?
Not to hijack a thread or anything, but I set up my own handouts and figured I'd share. Mine are done in InDesign, so they're exported as a layered pdf (you need Acrobat 6.0 or higher). You can toggle the parchment background on and off. I've included both an english and psuedo-kanji version of each handout that's written. I also hack up two quick battle maps and sort of re-jiggered the picture of Nuala for a bit of flavor. (If using this picture is wrong or against copyright or something, editor folks, please let me know so I can remove the pictures). Anyway, have fun!
Thanks for the replies (especially you, James). I did get that it was a domain spell, and with the cleric it makes a lot of sense. And deep down, I love the spell. Though after seeing my party, I'm having some serious reservations or concerns. One guy spent a good two paragraphs on his background talking about his ancestral weapon and how it's been handed down from father to son for about 4 generations. He spent a lot of time writing it up as a Weapon of Legacy. It was really good. I highly dig it. I don't want to destroy it because that would be wrong. This guy has a 12 wisdom and is a plain-jane fighter, so his will save is going to be poor. Our rogue is going for a total "mad grenadier" vibe. He's got ranks in Craft (Alchemy) [I house rule it so that anyone can use the skill, not just spellcasters] and is starting out with about 4-5 flasks of acid and fire on his person. I'm sure by the time they hit Weathertop they're he's going to be loaded down with them. It would almost be an instant kill. He's got a 12 wisdom and poor will saves. The wizard asked me if he could treat his spellbook as a staff with carved runes. I said yes. This spells doom. Luckily his will save is pretty good. The cleric is just a cleric. He can afford to have his weapons shattered. I know, I have a rather unique case. And my playstyle is very odd. I don't tend to hand out magic weapons very often. I usually substitute magic weapons found as treasure for various ingredients that can be used to enhance your current weapon very cheaply or even for free. It's not uncommon in my games for a fighter to use the same weapon from level 1 to 20. Getting weapons destroyed is often like loosing a different party member. Now, I had forgotten that shatter doesn't affect magical objects. That's a good thing. I still think that Nuealia will have it prepared, as that makes sense. But I think I'm going to replace the wizards shatter spell with something different - any flavorful suggestions? Anyway, thanks again for the feedback. I know it's a unique position. An otherwise odd situation for an odd group.
Okay, I've had a good read through of my newly arrived Pathfinder, and mostly I'm quite happy. It looks really interesting and for the first time in ages I might actually run a module instead of making my own up. But one thing is bothering me. The complete and utter over-use of Shatter. Every single spellcaster who can cast the spell has it memorized. Including the wizard, who could have a less annoying but more dangerous spell in its place. It's a small thing, but man - it seems like the entire point of all the spellcasters is to completely destroy any of the fighters weapons just out of spite. I know it's easy to change, but man: that's way too mean and incredibly frustrating for players. Destroying a fighters weapon only makes him pissed off, it doesn't make the game more challenging. Add to this the fact that more or less almost all of the weapons are small and you have a real problem. *sigh* Great otherwise, but man, this is really bugging me.
Can you guys give me a hand? I'm going crazy sorting through my back issues (though I am getting smiles from all the old comics. This might be delaying my search...) I think I remember a chaotic monk variant in a recent issue of Dragon (recent being within the last 2 years or so). Can anyone point me towards the right issue? Cheers,
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