Wight

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Ok thats just a creepy thought, that the baby might be undead. I also love the mid wife idea. I would probably combine the two ideas, but have the baby be a ghost or somthing like that.I would imagine that a side adventure like this would be in the vien of The Ring 2.Of course you wouldnt have the people dying from watching a video but maybe the spirirt has gone into a mirror or a music box that people listen to. This could have been a possion of Nulia's. When you look into it or hear it you have 7 days to get someone else to do the same or you die. Perhaps the Mid wife went insane and is in some asylum and the Pcs need to interview her. I think a side quest like this totally fits with this horror themed AP.

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I’ve been working on a campaign based in Sterich focused around the Istivin Trilogy for some time now. The structure is based on Dungeons adventure path style of 12 adventures that take PC’s from 1st to 20th level with some side-trek/mini adventures weaved in based on the PC’s goals and motivations. For a better Idea of what I’m planning you can check out this thread on these boards at: http://paizo.com/paizo/messageboards/dungeon/generalDiscussion/istivinTrilo gyTheHarrowingOtherQuestionsPossibleSpoilers

While I’ve been working on the campaign a few issues have come up that I would like to get a better perspective on.

1) Currently I have a rough outline of my twelve adventures, as I look over them I feel like I have a collection of relatively unconnected adventures that while it would form a campaign in its own right, my actual goal is to have something a little more connected and interlinked like how the Savage Tides adventure path outline in Dungeon issue 138 details. Any ideas on how I can go about accomplishing this task? For some reason I have it stuck in my mind that the “Azure Prince” detailed in the LGG has some major role to play in the campaign as well as the Malgoth entity from the Istivin Trilogy and perhaps even Lolth.

2) What exactly is the process used in creating an adventure path? I feel like I’m trying to shoehorn adventures into a campaign instead of there being an actual flow of adventures that leads to a cohesive story arc. Many of the seeds I’m using are culled from the Istivin Trilogy and a few other sources (mainly Dungeon, Dragon, and the LGG).

3) Since this campaign is set in the World of Greyhawk, and entirely within Sterich (with possible planar adventures) I’ve been struggling with ways of making the campaign have more of a Greyhawk feel to it. I’ve considered using the remnants of the Slave Lords, but unlike the FR or Eberron settings there doesn’t seem to be a lot of material (especially in Sterich) to work with. Any ideas on how to put the “Greyhawk” in this Greyhawk campaign?