the nerve-eater of Zur-en-Aarh wrote:
I agree. I plan on sticking to older renditions of hobgoblins and bugbears.
Gisher wrote:
Interesting, because I purchased my .pdf this morning, too, and it still says it's not available.
Brother Fen wrote:
Not to be terribly off topic, but I agree. While I'm still giving Starfinder a chance, I'm still turned off on how far it has deviated from PRPG. For me, one of the appeals of PRPG was its "shift" from 3.5 without completely rejecting the old system. For some people, investing in a whole new glut of gaming system source materials in order to keep up with the changes isn't a big issue. It will be for me. That is, unless the system is clearly better than the old system. At this point, I'm seeing more "different" than "better."
Morgen wrote:
I'm with Morgen on this ... partially. I agree that they last as long as the duration of the spell, but also read that the wondrous item is a at will or on command item. So, you could conceivably keep them acting unlimited so long as you continue to reactivate the spell for it expires.
Just purchased the .pdf yesterday to replace my Psionics Unleashed and Psionics Expanded tomes. A great updated compilation I might add. However, one thing is sorely missing: an index. That tends to be one of the first places I go to look up particular subject matter and yet no index exists. I would welcome Dreamscarred Press to amend its .pdf copy to include an index. (It need not even be cite-linked.) Please. And Thanks!
Spanky the Leprechaun wrote:
I've had this thought, too. Here is a suggestion that I made on another thread regarding a Pathfinder Modern campaign: Use a Chronicles or Campaign Setting edition as a spring board/tantalizer. For example, with Numeria or Brevoy, develop some information regarding archetypes, weapons, technologies and the like that could exist in Golarion, but may also lend to other campaign settings. Shoot, even a few pages that address other campaign settings and perhaps even a new base class, like a Tech, would be interesting. Not as much investment in a Chronicles or Campaign Setting investment, and a way to test the waters, too.
In a campaign I ran years back, an erinyes and succubus allied whilst in the midst of the Blood War and fled the battleground through a planar rift for Waterdeep. They opened up a brothel and spent so much time hiding from their masters and behaving in civilized manners that eventually both their evil alignments toned down to neutral. While motivation based on self-preservation isn't the same as motivation based on atonement or self-actualization, behavior therapy also teaches that who we are is defined by what we do. So, I'd say a motive of being good, other than for the sake of being good, can still lead to goodness.
Derek Vande Brake wrote: For a game like this? You should totally call this world Earth... maybe even set it in the modern day. What a brilliant idea. With D20 Modern, you have easy access to NPCs to drag and drop into a modern setting (perhaps at a CR-1). You can even use non-magic classes in Pathfinder to blend. Throw in Asmodeus and some mysticism and you have a "save the world" situation on your hand - from Golarion with love ... or play a modern character who gets a serious eye opener.
James Jacobs wrote: The look of the illo for Laori, while not bad, doesn't really fit with the theme and style of the standard Pathfinder art. It's probably best, as a result, not to think of that picture as a picture of Laori as much as it might be a picture of Laori DRAWN by Laori. It certainly catches her personality and peppiness, but it's not realistic. Therefore, I wouldn't worry too much about how her armor goes on as it appears in that picture. Her armor is really just plain old chain mail covered with hooks... spiked chainmail, in other words. I'm certainly not objecting to the way she was drawn. In fact, I quite enjoy going to that page in the adventure. Reminds me of a great quote: "I'm not bad. I'm just drawn that way."
Darkvision. See in the dark, ignoring concealment and total concealment due to darkness. Darkvision is black and white only. No distance limitation. Low-light vision. See without penalty in shadowy illumination, ignoring concealment (but not total concealment) due to darkness. Distinguish colors and details under these conditions. No distance limitation. The big thing for me is that, in the underdark, distance limitations are rarely imposed as you wind through the tunnels beneath the ground . . . that is, until you reach that giant underground city of the grimlocks. Breath-taking . . . if you can see it. |
