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Liberty's Edge

As goes the paths of life, my game group's opportunity to get together is not near as regular as it was in the past. We still want to move through our epic adventure path, but I'm trying to find ways to speed up combat, which is always that bit that slows game night down - particular with massive combat that happens regularly.

I've implemented some means to speed things up, e.g., troops & squads, static damage for adversaries, limiting use of maps & minis

I've thought about another option: glass jaws. Basically, keeping the NPC's offensive the same, but halving hps to take them out more quickly. The question I have is how to set the CR. Any suggestions?

Also, if you have any other suggestions on expediting combat, I'm open to ideas.

Liberty's Edge

I came across a map of the above-referenced location. I'm pretty sure it's Pathfinder and it looks familiar, but for the life of me, I can't place it. The garrison itself is relatively small - 12 areas - with a river cutting through its center. Sound familiar? If so, do you remember what adventure it's from? Thanks.

Liberty's Edge

I can find very little on these locations. I picture the Mohbad Leigh like the massive stairwell leading into Ilmurea - only that the stairs never fully extended. I also picture it like a smooth-walled drop not like a Pau'an sinkhole. I'm curious whether the creators have ever chimed in.

Similarly, I picture Sverenagati to look quite a lot like Ilmurea. Have the creators ever chimed in on this, too?

Last, inhabitants of the Sverenagati have been mentioned in source material, but are there any creatures that use the interior of Mohbad Leigh as home?

Liberty's Edge

I understand that Hit Dice aren't used anymore for creatures, but if I needed to calculate hit dice, how could I go about it?

Liberty's Edge

Dear Customer Support,

I purchased P2E's Bestiary.pdf on Thursday and though Paizo accepted my payment, it has yet to provide me with my purchase. On my Order page for 8023505, it still reads that the download is not available. I understand that I'm not the only one to have requested from Paizo assistance in remedying this. I also understand that while some customers can't get their download, others can. Along with other customers who can't, I've reached out to your via these forums multiple times to address this. In the forums where I've seen this discussed, I have also noticed that Paizo's customer support has been silent. Further, I have reached out to you personally via email, also to no avail.

Please remedy this matter or at least, until you're able to do so, let your customers know that you're on it and when they can expected it remedied. Thank you.

Liberty's Edge

'm looking at building a futuristic campaign using Pathfinder classes, but one that lacks the fantasy components of spells, spell-like abilities and supernatural abilities. I'm trying to assess what classes fit with (1) little to no impact, e.g., (Ex) class features only, (2) moderate impact, e.g, archetypes that remove spellcasting traits, or (3) not probable.

For little to no impact, I envision the following classes: Barbarian, Brawler, Cavalier, Fighter, Gunslinger, Monk, Ninja, Rogue, Samurai, Slayer, Swashbuckler, Vigilante. (Though Monk and Ninja have (Su) class features, they still may fit.)

For moderate impact, I'm envisioning classes with archetypes like the Ranger with the Skirmisher archetype. I suppose that for other classes with similar spell advancement like the Ranger, I could use Skirmisher for them, too. But that said, are there any archetypes for the following that remove spells: Antipaladin, Bard, Bloodrager, Hunter, Inquisitor, Paladin, Skald?

For likely improbable - I am thinking of those classes that are predominantly spell-casting driven, e.g., Arcanist, Cleric, Druid, Magus, Medium, Mesmerist, Occultist, Oracle, Shaman, Shifter, Sorcerer, Spiritualist, Summoner, Warpriest, Witch, Wizard. That said, I may or may not allow the Alchemist, Investigator, Kineticist, and Psychic, given that the use of "magic" is different and could be rationalized.

Any archetypes that may help for spellcasters would be most useful as well as any other suggestions you may have.

Thanks!

Liberty's Edge

I'm running a campaign that will take the characters into Kyonin, and from there, Iadara and Greengold. I've found very limited information on both communities. (Second Darkness: Memory of Darkness is probably the most fleshed out for Iadara and remains disappointingly lacking.)

Has anybody any ideas on other elven (or non-elven) communities that I could use as a base for building Iadara and Greengold?

Thanks.

Liberty's Edge

While I'm still getting used to the changes between PRPG and SRPG, one of the biggest quirks I have is the naming convention for arms and armor. Instead of providing sub-names, why couldn't Paizo have just ranks weapons based on tech level and did like it did with magic items, e.g., Tk2 (just like Mk2).

Liberty's Edge

In a Star Wars campaign that I'm building, the heroes have to invade an Imperial detention camp on Coruscant. I'm picturing a large walled-in area with a lot of open space for AT-STs and landing craft, a large outdoor area set aside for detainees, and a few buildings for Imperial operations. What I'm wondering is whether anyone has come across a map or adventure that has an area like this for me to build from. Thanks!

Liberty's Edge

A player in my campaign is playing an alchemist. The character is relatively high level and along the way, has been collecting alchemist's fire and similar alchemical weapons. I was thinking of house ruling a means for him to combine flasks into more potent weapons and thought that this may have already been discussed. I want to take as balanced approach as I can to allow for him to do this, and would appreciate any comments, suggestions or guidance. (As an aside, he has access to the Alchemy Manual. So, ingredients work as well.) Thanks.

Liberty's Edge

The Alchemy Manual has become a valuable tool in our group's campaign, and especially for the party alchemist, who has been collecting various ingredients to build and empower his concoctions. The Alchemy Manual does well to outline some ingredient lists and the Adventurer's Armory has does well to outline some various power components, but we were hoping that someone here might point us to a more expanded list. Sometimes Craft (alchemy) DC without a list of ingredients just doesn't cut it.

Thanks.

Liberty's Edge

Hi all,

The messageboard directed me to you regarding the following matter. I'd like to set myself up for the Starfinder Roleplaying Game Ongoing subscription, and seeing that the Core Rulebook has yet to be release, I'd like to start there. The website doesn't allow that option - only a start with the Alien Archives. Can I start with the Core Rulebook still? (This post is a repeat of the same request that I sent via email to customer.service@paizo.com.)

Thank you.

Aaron Frankland

Liberty's Edge

Given its location and tie to various Pathfinder adventures, I find it surprising that we haven't see a splat book on the Five Kings Mountains yet. Just a thought.

Liberty's Edge

Some of the discoveries with an asterisk make sense that they are in addition to the base fire damage, but others seem like they'd replace fire damage. For instance, when an alchemist takes on an acid bomb or a frost bomb, is the acid or cold damage in addition to the original fire damage or is the elemental damage in lieu of fire damage? Alas, the discoveries don't say "in lieu" of fire damage. Help?

Liberty's Edge

I'm developing a massive darklands campaign setting and am trying to find some adventures or modules that can be modified or borrowed from to fit and fill three particular areas.

First, there is a giant cavern in the earth that was once inhabited by who knows what. Watchtowers and some other structures represent the preceding civilization, and in the middle of it all is a small dormant volcano that houses the new community's master: a vampiric black dragon. His thralls include various spawns, other vampires, derro, dark folk and food: falmer elves. I'm looking for a community encounter that I can borrow from.

Second, I have the ruins of an illithid enclave occupied by only a handful of illithids, their elder brain, and haunts. The area is also inhabited by vampiric illithids - thralls to the aforementioned dragon. I'm looking for an illithid settlement, haunted village, or similar type encounter from which to borrow.

Last, I have an area ruled by a twisted dracolich. The area is comprised of three zones: ruins, a subterranean vault, and the dracolich's personal sanctuary. Encounters include various undead, including a "council" who would like to overthrow the dracolich. Again, I'm looking for an adventure or encounters that could be modified to tie into this scheme.

Any feedback would,be greatly appreciated.

Liberty's Edge

I have no reason to believe that a dwarf is racially proficient in armor, let alone medium armor. There is nothing in its racial description to suggest otherwise. Nevertheless, I notice that in the NPC Codex, the Storm Prophet on page 212 has both the Arcane Armor Mastery and Arcane Armor Training feats, but no listed armor proficiency feats.

Armor Proficiency (light) is a prerequisite for Arcane Armor Training and Armor Proficiency (medium) is a prerequisite for Arcane Armor Mastery. Neither a sorcerer nor dragon disciple possesses armor proficiency as a inherent class ability.

So, either NPC Codex has a typographical error (and two wasted and non-qualified feats) or Paizo left armor proficiencies out of the dwarf's racial description. I'm suspecting the prior. Help?

Anyone?

Liberty's Edge

I recently came across some new rules on researching in Mummy's Mask. Loved it as it provided a lot more "adventure" to learning lore than just sitting in a library and roling Knowledge checks. The only problem is mimicking this in other campaigns as that adventure made researching quite adventure specific. Do those rules exist in more general terms elsewhere? (If not, this may be something Paizo may want to include in a future Chronicles, Campaign or tome.)

Liberty's Edge

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Hi all,

I've lived in Santa Fe for a year and I've yet to break the surface of the gaming community here. I'm looking for an adult gaming group and am willing to DM or play. Given my work schedule and kids, we're talking about 2x a month (on the weekends).

Thanks!

Liberty's Edge

If a medusa wears a hat of disguise and attempts to use her Petrifying gaze, would it work through the disguise self illusion?

Liberty's Edge

I was building a NPC Cryptic today and came across two issues for which I didn't see an answer.

First, the table for the class identifies a special ability called, "Pattern Designs" at 1st level. I couldn't find a description, but did find one call "Lesser Insights" located in the same location where the prior would be, i.e., 1st level. So, am I correct to assume that "Pattern Designs" is a misprint and in its place, the table should read "Lesser Insights"? (Basically, this special ability allows the Cryptic to take two talents.)

Second, in looking at insights themselves, can you only apply one at a time or are they set special abilities that can stack? For instance, with Binding Pattern, you can entangle and adversary with your Disrupt Pattern and with Bleeding Pattern you add bleed damage to your disrupt pattern attack. The description of these particular insights say neither that only insight can apply at a time or not. (For some other insights, activation is spelled out. For these two, the descriptions read as if they are constant effects.)

Thanks.

Liberty's Edge

Marksmen get talents like other psionic classes, but the class description doesn't say how many talents a marksman starts out with. Do they get talents? Or are talents treated as powers wherein the table identifies a set number of available powers? Or is this a typo? Should marksmen start out with some talents?

Liberty's Edge

The subject header provides the general idea, but I want to throw out one more tweak. Make all the NPC classes race-neutral, like what WotC did sometimes with its Star Wars NPC. At the back of the book could be a collection of all playable races and perhaps even some CR1-4 monster races with brief summaries of what a NPC gets when converted to that race or monster, e.g., amended stats, feats, special abilities, etc.

While any of us can pull a NPC from the Codex or any other book and delete out the perks for one race and insert the perks for another, I'm thinking that a book with that suggestion above may serve as a great GM toolbox.

Thoughts?

Liberty's Edge

I've been a subscriber of Paizo's comics from the get-go. Not only are the comics a treat, but the NPCs and mini-adventures included in each edition are a prize. My only question - might Paizo make .pdfs available like it does all our other subscription? I hope so.

Liberty's Edge

So, I'm doing my first build of a bloodrager. When selecting the bloodline, it reads ONLY for bonus feats and bonus spells, but this seems wrong. Bloodline powers appear to apply, too. If so, do bonus class skills apply, too? (They aren't mentioned, but it would seem that one bonus class skill isn't all that imbalancing.)

Liberty's Edge

Pathfinder Adventure Path #74: Sword of Valor (Wrath of the Righteous 2 of 6) and Goblins #2 are shown on the Paizo website to have been shipped to me on or around 09/20/13 via USPS Package Service with an estimated 4 to 8 business days in transit. Around that same time, I changed residences. I updated my address on Paizo's "My Subscription" link, but this shipment was already in transit when I made the change. I also provided notice to USPS for purposes of forwarding. I've been regularly receiving forwarded mail, but the Paizo package hasn't arrived yet. Should I be concerned yet?

Liberty's Edge

I'm looking forward to this adventure path and hope it's a little more "sandbox" than the last path. That said, I also want to get a little background on the campaign and was hoping that the player's guide would be released in the near future. Any idea when it will be released?

Liberty's Edge

I've been playing the Transformers Legends Android App card game for a few days now and it occurs to me that Paizo should develop or otherwise authorize development of an App that utilizes Pathfinder rules to develop players to take on various missions, acquire equipment, levels and special abilities and have PVP options, too. And to boot, brilliant artwork could accompany the stats for each of the characters. Shoot, I'd even pay for this!

Liberty's Edge

I can't find either of these spells for Pathfinder. I found a homebrewed version for each. See, e.g.,

Enlarge Item
Transmutation
Level: Sorcerer/Wizard 3
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: One object of up to Colossal size
Duration: 1 day/level; see text
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)

The caster of this spell touches a non-magical object (which may only be within the limitations of Colossal size) that immediately increases in size by four size categories, effectively making it sixteen times larger at each of its dimensions. A particular object can only be enlarged by a single casting of this spell at a time; any further castings merely reset the duration, if possible. The spell lasts for the extent of the duration or until the object is reverted back to its normal size, which may be done by the caster speaking a command word.

Enlarge item can be made permanent with a permanency spell, in which case the affected object can be shrunk and expanded indefinitely, but only by the original caster. This spell also dispels (or is dispelled by) shrink item.

It seems like these would be simple, team-enhancing skills that wouldn't break the game. That said, I think that expanding their reach v. magical items would be even better, especially for the halfling in the group who can't wear or use anything the group comes across.

Thoughts?

Liberty's Edge

If anyone is familiar with the strix, I'm trying to find a miniature that works. My girlfriend wants to build a female strix barbarian and I'm having a dickens of a time finding something that works. Help?

Liberty's Edge

As noted in my subject header, I tried to purchase a .pdf copy of the NPC Codex this morning. On my first attempt, it showed my card was declined. Not sure why, I tried again. Declined. Backed out of my purchase, and tried again two more times. Declined. Went to my back account - no problem with resources - but I now see that I've been charged four times for my attempted (and declined) purchase.

I hope that this self-corrects .. but moreover, wonder why my card's being declined.

Liberty's Edge

In a campaign that I'm running, one player is running an alchemist. Currently, we are on a dungeon crawl (absolute darkness) and the only source of light for him is the enchanted handaxe that he carries. I couldn't find specifics on mixing bombs (and potions) for him, but surmise that he needs both hands free to make his admixtures. Is this correct?

Liberty's Edge

One of the PCs contracted mummy rot in an adventure, and we're trying to learn the dynamics of the curse/disease. I've read up on the 3.5 DMG description, but it appears different in Pathfinder - so, we'll start there. Here's my reading. Please feel free to counter or confirm.

1. Mummy rot (Bestiary, p.210) appears to read only 1 save. Period. No save each day versus further onset. Either you get it or you don't. Either you cure it or it progresses. Period.

2. 1d6 Con and 1d6 Cha are non-specific as to Drain or Damage, but the description also provides that "a creature suffering from it cannot recover naturally over time." This would imply Drain. Otherwise, with Damage, you'd recover 1 pt. Con and 1 pt. Cha with a full night's rest (even though you'd still suffer the 2 1d6s again the following day).

3. "Anyone casting a conjuration (healing) spell on the afflicted creature must succeed on a DC 20 caster level check or the spell is wasted and the healing has no effect. I'm reading this not only for restoration, but (a) cure wounds spells and (b) lesser restoration. Correct? If so, then with "lesser restoration", the inference is that mummy rot induces Damage, not Drain.

So, in conclusion:

1. You suffer Ability Damage that you can't gain back naturally.
2. You can cast "lesser restoration" to negate some of the Damage, assuming you beat a Spellcraft DC20, but it'll keep coming back.
3. You can't even cure your health without a Spellcraft DC20.
4. Assuming you Remove Curse first, then spells like Lesser Restoration should also work to remove the disease. (Or does the ability damage still come back each day, unless you Remove Disease, too?) (Or would you have to make another Fort Sv DC 16 each day to stave off the disease?) ... Not sure how this last bit works.
5. Last, per Core Rulebook, p.16 - you don't die at 0 Charisma, but instead, are unconscious. It's only at 0 Constitution that you die and turn to dust.

Liberty's Edge

Has Paizo considered entering into the Apps market - even something "small" like PFRD as an app tool. (Note that 3rd party sources are already doing this.)

Another neat idea would be a character creation app.

Liberty's Edge

In short, I really like the concept of the spell-less ranger, but what I don't like is the lack of options you get. Toe to toe, it seems that the skirmisher can't stand against a regular ranger. This is unfortunate. My hope was that we might see more Hunter's Tricks to flesh this archetype out, but alas, I can't find any. Help?

Liberty's Edge

My 8 year old son is interested in playing a magus .. but he also wants to play an archer. I could point out the arcane archer, but the magus is a much better realized class and not just a carry-over of a 3rd edition PrC. My only question - has anyone considered how to make a solid magus archer archetype?

Liberty's Edge

I would have figured that, at some time, someone would have statted this god out, e.g., D&D 3E or 3.5E. Problem is, if this is the case, I can't find anything on Google. Anyone aware whether Ganesh is statted?

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