Orvignato

Saturos's page

Organized Play Member. 29 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


RSS

Grand Lodge

Just a quick one here.

I would like to know if the Sword against Injustice ability is a standard action which includes the attack, or takes a standard action to activate and then "gets used" when the attack is given.

Sword Against Injustice (Su)

As a standard action he may announce he is bringing divine judgment upon a target who is accused of a crime, lie, or other affront to justice; the crusader makes a melee attack with his sword against the target as part of this judgment. If the target is innocent of what he is accused, the attack stops just short of striking him, as if hitting an invisible wall; if the target is guilty, the attack automatically hits with a flash of white light.

Cheers guys

Grand Lodge

At the moment the only Friday 8-12 slot me and my friends can play is the Shades of Ice - Part 1 - Written in Blood as we have already signed up to play The Temple of Empyreal Enlightenment on Sunday.

Is there another 1-5 scenario that can be added into the Friday 8-12 slot?

We don't mind playing 'Shades of Ice - Written in Blood' but would like to know if it ends on a cliffhanger, meaning the second part 'Exiles of Winter' must be played directly afterwards, or if it has a returning factor like The City of Strangers - Part 2.

We will be attending CrispyCon 2 weeks after the Uk Games Expo and they will hosting all 3 parts of the Shades of Ice Adventure Path. If 'Exiles of Winter' has a returning factor we will happily pick up the story and continue from there!

Grand Lodge

Yesterday me and my friends signed up to The Bastards of Erebus in the Friday am PFS slot, today it has vanished from the list. Does this mean it has been removed?

Grand Lodge

Herder of Cats wrote:

Anything put on over the weekend gets updated on wednesday morning because I work fourteen hours shifts Saturday to Tuesday :)

Take a look now :)

David Harrison wrote:
They are now up.

Yes, they are up thank you!

David, see you at The Severing Ties and The Temple of Empyreal Enlightenment games. The Group I'm with have just booked 5 on both of the tables :P

Grand Lodge

Nothing new up yet :/ will have another look tomorrow morning!

Grand Lodge

David Harrison wrote:
Games have to be approved rather than automatically being put up so it can take a day or two for them to appear.

Ah okay, cheers! I'll keep an eye out!

Grand Lodge

Either they've all been booked out already or they haven't updated the site yet as i can't see any new low tier games.

16 PFS at the moment.

Will check again tomorrow morning!

Grand Lodge

When will you be putting up the new scenarios?

Also I'm kinda thinking about being a Gm for a day. If i did, I'd like to run a very simple first level (tier 1-2, or 1-3) scenario. I'm am still a bit apprehensiveness about it though haha.

Grand Lodge

Do we now if Rob Silk will be a GM at the Expo?
He was kind enough to help me sort out everything i needed to do for my first PFS.

Sadly i don't know many Gm's only those who I sat at a able with at CrispyCon.

As a Gm are the adventures provided for you, or do you have to bring your own Scenario?
I have experience in Gm-ing for my local groups but never on such a public scale.

Grand Lodge

1 person marked this as a favorite.
Quote:
I'm trying to encourage some more GMs. I will be signing up for more slots - Saturday evening, Sunday and possibly even some Friday ones so I will make sure they are 1st-3rd level games.

Thanks for the heads up and all the effort your going to for everyone. It's very much appreciated :) !!

Grand Lodge

Hi guys, there are 5 of us trying to find PFS games but everything is sold out at the moment.

We don't mind if we have to split up between games but we don't really want to split up between game-time slots (morning / afternoon / evening)

We are kind of disappointed that we can't get seats. There are lots of higher tiers (3+ / 5+) but I've not seen many lower tiers as thats what we need.

3 of us are level 2 and the other 2 are starting from level 1.

For the 3 level 2's its our second PFS event (the first being crispycon) and for the 2 new players it'll be their first time at any PFS events. This is also all our first expo so we really want to make it happen.

Any advice or heads up to new tables opening would be great.

Thanks :)

Grand Lodge

About time!
I've been asking for / complaining that you should've been making these for a while now.
In my eyes, blank terrain maps are the perfect flip mats.

And yes! I agree with The_Minstrel_Wyrm / Steve Geddes / Enpeze
Snow-Ice / Swamp / Desert / Mountain for Basic Terrain Multi-Pack Vol 2

Cannot wait for this and will be buying!

Grand Lodge

The base creature looses all feats when it becomes a normal skeleton.

The skeletal champion is a template you add to a living creature and while it uses some stats of the skeleton when it comes to feats all the skeletal champions stat block says is that it gains improved initiative as a bonus feat.

Does that mean a skeletal champion keep all the feats of the base creature?

Grand Lodge

Okay. I am now confused.

The reason i was asking is because my group is shortly going to begin the final installment of [an adventure] and the boss has the following Defensive Abilities:

DR 10/adamantine, 15/bludgeoning and magic

Does that mean he has 3 different sources of DR =
10/adamantine
15/bludgeoning
15/magic

So are the folloing true:

- an adamantine longsword "soaks" into the bludgeoning and magic DR
- a flail "soaks" into the adamantine* and magic DR
- a magic source "soaks" into adamantine* and blugeoning DR

*if over 10dmg this source of DR becomes redundant

- an adamantine flail "soaks" into the magic DR
- an adamantine +1 longsword "soaks" into the bludgeoning DR
- a +1 flail "soaks" into the adamantine DR

- a +1 adamantine flail bypasses all DR

Is that correct ?

Grand Lodge

Lets say the BBEG has DR 15 bludgeoning / 10 Good

Do you need to overcome both DRs or not?

Will a Holy Longsword be affected by the DR 15 bludgeoning and vice-versa will a Plain old mace be affected by the DR 10 good?

Grand Lodge

Ah! Did not see that line tucked away at the end there ^_^

Thought it was a little too crazy. Cheers!

Grand Lodge

As long as you stick to the prerequisites IN the feat(s), i right in thinking they stack?

Example : level 1 Human Fighter, Short Sword, Str 13 / Dex 16
Feats : Weapon Finesse / Piranha Strike / Power Attack

No PS or PA - Shortsword+4, 1D6+1
With PS+PA - Shortsword+2, 1D6+5

LEVEL 2 - take the Furious Focus feat
No PS, PA or FF - Shortsword+5, 1D6+1
With PS+PA+FF - Shortsword+4, 1D6+5

Grand Lodge

Starbuck_II wrote:
Roberta Yang wrote:

There are a lot of fun things you can do with a fighter that really can't be done with anyone else because they just plain don't have the feats available to make it work. There's a thread up right now about whip-fighters that demonstrates that quite nicely - whips are ridiculously feat-hungry and aren't covered by the ranger's combat styles, so good luck luck using them effectively with other classes.

It would help if combat maneuvers still worked at higher levels, though.

Maybe they should make whip feats less hungry (do more). Then you wouldn't need to have more feats to use them.

Indiana Jones doesn't seem like a Fighter or high level but he has the feats.

A guy in my home campaign wanted to use a whip, so we found the scorpion whip (deals lethal damage) in some book and he made a human fighter.

Fighter - Weapons Master Archtype

1 Dodge / Power Attack / Exotic Weapon Proficiency - Whip
2 Combat Expertise
3 Mobility
4 Spring Attack
5 Whirlwind
6 Lunge

So yeah.. range of 15ft or 20ft on a whirlwind attack... He enjoyed it lol

Grand Lodge

Try roll20.

Usually a lot going on there :)

Grand Lodge

@Wasum and 666bender
You do make valid points but this is my first PFS and i want my character to survive. Plus as you said the level cap is 12, so im only getting 3 more revelations at levels 5, 7, 11. The bonus revelation at level 5 is Fortune, which means i only have 2 slots left to pick the 2-3 revelations which still give me good stuff within the level cap.

If it hadn't been a PFS event then i'll admit i wouldn't have taken Armor Mastery Revelation so early but because i wanted to survive the weekend and have a stocky character it seemed like a good choice. To be fair moving 30ft in medium armor really helped out in the scenario in which we had a very unbalanced team. I was able to charge 60ft into the BBEG, misfortune his hit into a miss and then had a decent enough AC score to keep the him on me while the Life Oracle moved in and healed up our other party members whom he'd dropped to negatives on the first 2 rounds of comabt. I would go so far as to say it actually saved characters from dying. Its not something i would have wanted to wait till levels 5 or 7 for.

@Matt2VK
Cheers, that's something to think about, i'll try and track down the thread you were on about.

Toughness and Power Attack seem to be the main feats at the moment.

Grand Lodge

I really like the idea of building a character with restrictions like these.

What type of weapon does he use?

Grand Lodge

Rogar Stonebow wrote:
I would consider using your feat for heavy armor Prof. You still need to be Prof in heavy armor. Even if its mithril

I have the revelation Skill At Arms which makes me proficient with all Martial Weapons and Heavy Armour so im sorted :)

Thanks for the reply, El Baron de los Banditos!
Thank you for reminding me we only go to 12th level. I'll leave the Quicken spell idea for another time then ^_^

I'm not sure if I'm going to keep up with the thrown weapons in the future. They were a bit of a gimmick, just my way of getting round ranged combat until i had enough for a decent bow. So far they have been useful though, in a handful of encounters I've been faster than the fighter or rogue so while the rest of the group have gone in and started flanking i'd stand 10-20ft away and throw my weapon leaving enough space for the other guy to come in and flank for big damage.

I will give some consideration to Quick Draw though. Is it possible to sheath a weapon as a free action or not?

I don't want to take Extra Revelation because a lot of the "metal" revelations get good around level 11+.
I'm already taking Dance with Blades for the +10spd at level 3,at 5th level im taking Fortune. So i only need to worry about 7th and 11th and the only 2/3 revelations left i feel are any good are:
-Iron Constitution (at max PFS level its +2 Fort saves)
-Iron Skin (can only be taken at 11th+ levels)
-Iron Weapon (at max PFS level its a only +1 cold iron or adamantine weapon)

Grand Lodge

Hi guys,

So i played PFS for the first time at CrispyCon a few weeks back and I really really enjoyed myself !!

I've played 5 scenarios so i believe that puts me one away from leveling to level 3. I'm hopefully heading to Conception at the end of January to play again but I'm wondering what my 3rd level feat should be. My character, Reon is listed below.

Reon, Human, Grande Lodge

F / PP = 10

Dual-Cursed Metal Oracle, Level 2

HP 19
AC 18 (Armor +5, Shield 2, Dex 1) - Touch 11 - Flatfooted 15
Init +1
Spd 30ft

STR 16 (+3)
DEX 12 (+1)
CON 14 (+2)
INT 7 (-2)
WIS 10 (+0)
CHA 17 (+3)

Fort +2 (+2 Con)
Ref +2 ( Dex, reactive trait)
Will +3 (+3 base save)

BAB +1
CMB +4
CMD 15

-Skills-

Skill points per level: 3 = 4(oracle) -2(int) +1(human)

+8 Diplomacy
+4 Heal
+4 Profession
+4 Use Magic Device

-Spells-

0 - Detect Magic, Read Magic, Light, Create Water, Mage Hand, Ghost Sound, Mending
1 - Cure Light Wounds, Protection from Evil, Obscuring Mist, Ill Omen

-Curses-

Dual Cursed Archtype

A dual-cursed oracle must choose two curses at 1st level. One of these curses (oracle’s choice) never changes its abilities as the oracle gains levels
The Oracle is denied the skills granted to her by her mystery.
These bonus spells replace the oracle’s mystery bonus spells at these levels: ill omen (2nd), oracle’s burden (4th), bestow curse (6th).
A dual-cursed oracle gains a new revelation at 5th level and 13th level. These are in addition to the normal revelations she receives at 3rd level, 7th level, and so on.
In addition, the cursed oracle may select the following revelations in place of a mystery revelation = Misfortune, Fortune.

Haunted (will level as i progress)

Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.
At 5th level, add levitate and minor image to your list of spells known.
At 10th level, add telekinesis to your list of spells known.
At 15th level, add reverse gravity to your list of spells known.

Legalistic (never improve, so what you read is what I have)

Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual.

-Revelations-

Armor Mastery (Ex): You become more maneuverable while wearing armor. You can move at your normal speed in medium armor that is made of metal. This does not grant proficiency in armor. At 5th level, whenever you are wearing metal armor, you reduce the armor check penalty by 1 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by your armor by 1. At 10th level, and again at 15th level, these bonuses increase by 1.

Misfortune(Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.

Skill at Arms (Ex): You gain proficiency in all martial weapons and heavy armor.

-Feats-
Level 1 - Extra Revelation - Armor Mastery
Human Bonus - Extra Revelation - Skill At Arms

-Traits-

Deft Dodger (Combat)
+1 dex

Lessons of Chaldira (Religious Trait)
Once per day, when you fail a saving throw, you can reroll the saving throw. You must take the second result even if it is worse.

-Armour / Weapons-

Scalemail
Heavy Wooden Shield

Morning Star +4, 1D8+3, x2, B/P
Battle Axe +4, 1D8+3, x3, S
Trident +4, 1D8+3, x2, P, 10ft range, Brace
(3) Short Spear +4, 1D6+3, x2, P, 20ft range
(3) Throwing Axe +4, 1D6+3, x2, S, 10ft range
(3) Light Hammer +4, 1D4+3, x2, B, 20ft range
(+3 str) Comp Longbow +2, 1D8+3, x3, 110ft range

If your wondering about the thrown weapons, after buying my equipment i didn't have enough for a decent ranged weapon (the bow came after my 1st or 2nd scenario) so i bought thrown weapons to compliment my Str bonus. My first round of combat usually involved throwing my trident and then drawing a more suitable weapon.

I love this guy. He was great at everything but chase scenes, which he failed so badly at (-3 or 5 on all str, dex based skills).

No matter what group i was in he could comfortable fit any role. I think his "big thing" though was Misfortune. It's usually a witch ability but because im a Dual-Cursed Oracle I get to mess around with it and its so powerful.
I would wait until all the enemies at made their attacks (to estimate their +'s to attack rolls) and then shout off at the GM when a die rolled to high and i knew there was a good chance an ally or I would get hit.
The fact it's every creature 1/day is brilliant!
I even used it on a few allies to re-roll Will/Fort saving throws.

I also threw out a couple Ill Omen spells (listed below) which gave the monster affected the option: Move or (potentially) Suck.

School enchantment (compulsion) [curse, mind-affecting]; Level witch 1
CASTING
Casting Time 1 standard action
Components V, S, M (hair from a black cat)
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration 1 round/level or until discharged
Saving Throw none; Spell Resistance yes
DESCRIPTION
You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice and take the less favorable result. For every five caster levels you have, the target must roll twice on an additional d20 roll (to a maximum of five rolls at 20th level).
A target who can speak and has at least one free hand and who is aware of the spell and its effects (such as from a Spellcraft check to identify the spell as it is cast) can negate one reroll by spending a move action to utter a brief prayer or good luck charm to appease the spirits of ill fortune.

After all this though im still wondering on which Feat to take at third level..

I know that my revelation at level 3 is going to be Dance of the Blades (spd+10 ft and extra yummies at level 7 and beyond) and I know what I want to do when I have the money too, find some masterwork mithril heavy armor (which becomes medium and through my Armor Mastery Revelation allows me to move at my full speed (40ft), ditch the shield and run around with a tasty selection of two handed weapon.

But its just the feat selection... Any help please?

Also as a side question.

Would it be worth picking up Quicken Spell at level 11 for Ill Omen?
It would cast as a level 5 spell but for a free action the opponent now has to role 3 D20s and take the worst result for 11 rounds.
Or each round as a move action they can negate 1 of the re-rolls, so it's still 2 D20's and taking the worst result + they're potentially unable to move out of an an awkward situation for 11 rounds.

Thanks for reading and for any advice you guys have! :)

Grand Lodge

The rule i always play is no crazy Class changes / Prestige Classes without Rping from your character and a talk with me beforehand.
For printed / homemade campaigns (excluding pathfinder society) I try to stop the whole "i'm going to dip into this class for 2 levels so i and get this ability" (aka optimization) and try to focus it more on it being your character; what would they do?

Example : The fighter wants to dip into an arcane caster next level.

If he wanted to become a wizard he'd have to rp that he approaches the party wizard / gets taught the basic's from tutors while in a town and continues his lessons each day. As he got closer to leveling if he wanted to try a few spells out i'd let him (rolling a % dice to see if it failed / mishap / succeeded) etc.

However if he wanted to dip into sorcerer during play i would hint that the fighter is slowly accessing his dormant arcane powers. So at first it could just be a "ping" that he notices a magical aura for a second or two (as if using detect magic). As he gets closer to leveling he's powers would begin to show more and more (depending on the bloodline he chosen) to the point that maybe when he's close to leveling and really in a pickle, surrounded by monsters his powers burst forth and he unleashes one of his spells he's going to take at next level.

One of my players a while back played a rogue and over the course of about 3 levels he underwent a change of heart when the villan of the campaign turned out to be a his best friend - a trusted npc that has stabbed them in the back (unknown to the PC's he had died and his body now hosted a demon). He rp'd his character becoming less jokey / laid back and become more responsible and mature with a bleaker outlook on things. He stopped taking rogue levels and picked up 2 fighter levels and finally became a paladin. Then later in the campaign when he and the party found out his best friend was actually just a host for something beyond this realm he rp'd his character "going a bit nuts" and clearly breaking his paladin's code of conduct. He dipped back into rouge for a level before Rping a brilliant scene at a temple where he begged for forgiveness and asked how he could atone for his sins.
It's one of my fondest GM memories.

Grand Lodge

I'm looking for this map and i can't find it anywhere online. Anyone have it and mind parting with their copy?

The blank green side is really appealing.

I don't understand why Paizo haven't made a double sided blank map in green/grey (grass/stone). Woodlands and Dungeons are by far the two most common areas. A blank sand/water (or ice) map would be a brilliant second map to follow up.

Grand Lodge

Ah thanks so much Laerlorn, I'll get on that right now.

Grand Lodge

Hey guys,

So i've just finished my first ever PFS event (CrispyCon) and have come back with a still living and breathing Oracle (now level 2). Yay!

When I created him I chose the Silver Crusade Faction, but at the first day of the event, before I sat down to play my first adventure, I changed my Faction to The Grand Lodge.

I understand that your allowed to make multiple changes to any level 1 character before he reaches level 2 as long as its noted on your chronicle sheet.
So I told my Gm and he said it was okay and we just noted it on my chronicle sheet at the end of the adventure (Faction Change - SC to GL).

Today I logged in here to check my account has been updated with the event, which it has but my Character is still said to be associated with the Silver Crusade (which should be Grand Lodge) and apparently only has 2 F/PP instead of 10 (5 adventures over the course of the weekend, all fully completed, none spent)

How do i get this changed or does it not matter as long as its on my personal chronicles sheets that are kept with my character and taken to events?

Thanks for the feedback,

Joe

Grand Lodge

Hey guys, I'm building a cleric for my friends up coming game. You alwways see the same types of cleric so i wanted to mix it up a little and make something different.

I've pretty much got him all sorted but im still 1 feat down and wondering how im going to deal damage.

25 point buy,

Human Cleric (N)

Channels negative energy BUT can convert any prepared spell into Healing spells

Domains - Death / Travel

10 Str
15 Dex
7 Con
12 Int
17 Wis
17 Cha

Feats = Selective Channeling / ?????

Trait (only 1) = Freed Slave (+1 on fort saves)

Equipment :
Chain Shirt / Buckler / Morning Star / Sickle / Dagger / Light Crossbow (10 bolts)

At 3rd level I'm taking the Versatile Channel Feat so i can use my Channel ability to heal (as a cleric 2 levels lower)

Originally the idea was to make a Channel Damage Cleric, which i can do 6 times per day at the moment. So at 5th level and above i take Extra Channeling / Improved Channeling feats etc

However, i know that if i channel in every encounter i'll be out of uses very quickly so i need away to deal damage besides channeling and spells.

I'm thinking Weapon Finesse.. (dex is +2) but there aren't many routes i can take with it...

Are their other options I'm not seeing?

Thanks guys