sasish
Male human (Varisian) inquisitor (sanctified slayer) of Irori 2/monk (zen archer) 3 (Pathfinder RPG Advanced Class Guide 99, Pathfinder RPG Advanced Player's Guide 38, 115)
LN Medium humanoid (human)
Init +6;
Senses Perception +13
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Defense
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AC 16, touch 16, flat-footed 15 (+1 Dex, +5 Wis)
hp 36 (5d8+8)
Fort +7,
Ref +4,
Will +11
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Offense
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Speed 40 ft.
Melee kama +4 (1d6+1) or
. . spear +4 (1d8+1/×3) or
. . unarmed strike +4 (1d6+1)
Ranged or
. .
+1 darkwood composite longbow flurry of blows +9/+9 (1d8+2/×3) or
. .
+1 darkwood composite longbow +10 (1d8+2/×3)
Special Attacks flurry of blows, perfect strike 3/day, studied target +1 (1st, move action), zen archery
Inquisitor Spell-Like Abilities (CL 2nd; concentration +7)
. . At will—detect alignment
Inquisitor (Sanctified Slayer) Spells Known (CL 2nd; concentration +7)
. . 1st (4/day)—divine favor, doom (DC 16)
. . 0 (at will)—create water, detect magic, light, stabilize
. .
Domain Conversion inquisition[UM]
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Statistics
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Str 12,
Dex 12,
Con 12,
Int 14,
Wis 20,
Cha 7
Base Atk +3;
CMB +4;
CMD 20
Feats Deific Obedience, Fast Learner[ARG], Improved Improvisation[ARG], Improved Unarmed Strike, Improvisation[ARG], Perfect Strike[APG], Point Blank Master[APG], Point-Blank Shot, Precise Shot, Weapon Focus (longbow)
Traits extremely fashionable, - custom trait -
Skills Acrobatics +9 (+13 to jump), Appraise +6, Bluff +14, Climb +5, Craft (alchemy) +8, Diplomacy +14, Disable Device +7, Disguise +2, Escape Artist +6, Fly +5, Handle Animal +2, Heal +9, Intimidate +15, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (nobility) +10, Knowledge (planes) +10, Knowledge (religion) +12, Linguistics +6, Perception +13, Perform (oratory) +2, Profession (librarian) +11, Ride +5, Sense Motive +14, Sleight of Hand +5, Spellcraft +8, Stealth +5, Survival +9, Swim +5, Use Magic Device +2
Languages Ancient Osiriani, Common, Kelish, Shoanti, Sylvan, Tien, Varisian, Vudrani
SQ fast movement, monster lore +5, stern gaze +1, track +1
Combat Gear blunt arrows[APG] (30), cold iron durable arrow (20),
potion of mage armor,
scroll of divine favor, divine favor, obscuring mist,
scroll of mage armor, mage armor,
wand of cure light wounds (39 charges), acid (3), alchemist's fire (2), antiplague[APG] (2), antitoxin (2), smelling salts[APG] (2), weapon blanch (adamantine)[APG], weapon blanch (ghost salt);
Other Gear +1 darkwood composite longbow (+1 Str), kama, spear,
sleeves of many garments[UE],
traveler's any-tool[UE], masterwork thieves' tools, smoked goggles[APG], sunrod (5), very nice clothing, including jewels (worth 150 gp), wooden holy symbol of irori, 2,105 gp
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Special Abilities
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Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows +2/+2 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Inquisitor (Sanctified Slayer) Domain (Conversion Inquisition) Deities: Any deity.
Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Monster Lore +5 (Ex) +5 to Knowledge checks when identifying the weaknessess of creatures.
Perfect Strike (2d20, 3/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Perfect Strike Helper This is a dummy ability to add an extra entry for the perfect strike feat in another section of the statblock (since it is shown with a different name in the two places, we can't use sbName).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to Survival checks made to track.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.