Hellknight

Sasha Petravik's page

99 posts. Alias of Balodek.


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Male Aasimar Paladin/7

Sorry VoV, I was having a good time but I don't think we ever got into it, through no fault of your own.


Male Aasimar Paladin/7

Status:

HP = 51/74
AC/T/FF = 25/13/24
Damage Resistance: Acid (5);Cold (5); Electricity (5)
Weapon Equipped = +1 Cold Iron Greatsword
Speed = 30'
Lay on Hands/day = 7/7 (3d6)
Channel/day = 3/3 (4d6)
Smite Evil/day = 2/3 (+4 hit, +7 damage, +4 deflection AC)
Status Effects = None

Quickly healing himself, Sasha nods as the gem is secured then looks to the next room.

"Let us hope the next is as straightforward. Is this room secure, should we need to rest and be unable to make it out of the monastery?"

LoH: 3d6 ⇒ (6, 3, 2) = 11

HP 62/74


Male Aasimar Paladin/7

"That was more work than I thought, but it feels good to finally face something. Anybody know how to make these spores stop?"

I'm assuming K. Planes to find that out?

K. Planes Untrained: 1d20 ⇒ 8


Male Aasimar Paladin/7

Round 4

Status:

HP = 51/74
AC/T/FF = 25/13/24
Damage Resistance: Acid (5);Cold (5); Electricity (5)
Weapon Equipped = +1 Cold Iron Greatsword
Speed = 30'
Lay on Hands/day = 7/7 (3d6)
Channel/day = 3/3 (4d6)
Smite Evil/day = 2/3 (+4 hit, +7 damage, +4 deflection AC)
Status Effects = None

Sasha continues his assault, moving to flank the creature if he can.

With Smite I'm +4 to AC, which is a...deflection bonus, so AC is 27 versus the beastie.

+1 Cold Iron Greatsword Power Attack Smite: 1d20 + 16 ⇒ (9) + 16 = 252d6 + 20 ⇒ (3, 6) + 20 = 29
+1 Cold Iron Greatsword Power Attack Smite: 1d20 + 9 ⇒ (11) + 9 = 202d6 + 20 ⇒ (1, 2) + 20 = 23


Male Aasimar Paladin/7

Round 3

Status:

HP = 52/74
AC/T/FF = 25/13/24
Damage Resistance: Acid (5);Cold (5); Electricity (5)
Weapon Equipped = +1 Cold Iron Greatsword
Speed = 30'
Lay on Hands/day = 7/7 (3d6)
Channel/day = 3/3 (4d6)
Smite Evil/day = 2/3 (+4 hit, +7 damage, +4 deflection AC)
Status Effects = None

Seeing Mordecai injured Sasha ceases husbanding his resources and strikes at the creature.

Smite, +4 to AC and bypass DR. 5' to flank if I'm not already. I won't include the +2 for it below as I'm not sure I can get it.

+1 Cold Iron Greatsword Power Attack Smite: 1d20 + 16 ⇒ (6) + 16 = 222d6 + 20 ⇒ (3, 2) + 20 = 25

+1 Cold Iron Greatsword Power Attack Smite: 1d20 + 9 ⇒ (3) + 9 = 122d6 + 20 ⇒ (1, 1) + 20 = 22


Male Aasimar Paladin/7

DM VoV is still on vacation for a few more days.


Male Aasimar Paladin/7

Round 2

Status:

HP = 54/74
AC/T/FF = 25/13/24
Damage Resistance: Acid (5);Cold (5); Electricity (5)
Weapon Equipped = +1 Cold Iron Greatsword
Speed = 30'
Lay on Hands/day = 7/7 (3d6)
Channel/day = 3/3 (4d6)
Smite Evil/day = 3/3 (+4 hit, +7 damage, +4 deflection AC)
Status Effects = None

"We've got a biter!"

Activating Shield of Swings to halve damage and add +4 to AC and CMD, bringing my AC to 29.

+1 Cold Iron Greatsword Power Attack: 1d20 + 12 ⇒ (5) + 12 = 172d6 + 13 ⇒ (3, 5) + 13 = 21
+1 Cold Iron Greatsword Power Attack: 1d20 + 5 ⇒ (10) + 5 = 152d6 + 13 ⇒ (2, 4) + 13 = 19

So 11 and 10 if those hit.


Male Aasimar Paladin/7

Round 1

Status:

HP = 66/74
AC/T/FF = 25/13/24
Damage Resistance: Acid (5);Cold (5); Electricity (5)
Weapon Equipped = +1 Cold Iron Greatsword
Speed = 30'
Lay on Hands/day = 7/7 (3d6)
Channel/day = 3/3 (4d6)
Smite Evil/day = 3/3 (+4 hit, +7 damage, +4 deflection AC)
Status Effects = None

Fort DC 21: 1d20 + 13 ⇒ (18) + 13 = 31

Enduring the spores and blast of noise Sasha wastes no time attempting to end the threat.

+1 Cold Iron Greatsword Power Attack: 1d20 + 12 ⇒ (13) + 12 = 252d6 + 13 ⇒ (6, 3) + 13 = 22
+1 Cold Iron Greatsword Power Attack: 1d20 + 5 ⇒ (7) + 5 = 122d6 + 13 ⇒ (6, 2) + 13 = 21


Male Aasimar Paladin/7

Sasha prepares to strike if anything is revealed.

Status:

HP = 74/74
AC/T/FF = 25/13/24
Damage Resistance: Acid (5);Cold (5); Electricity (5)
Weapon Equipped = +1 Cold Iron Greatsword
Speed = 30'
Lay on Hands/day = 7/7 (3d6)
Channel/day = 3/3 (4d6)
Smite Evil/day = 3/3 (+4 hit, +7 damage, +4 deflection AC)
Status Effects = None


Male Aasimar Paladin/7

"A trap no doubt. Shall we spring it or move on?"

Sasha waits the consensus.

If we spring it I'll push the diamond off the stand with my sword. Otherwise move on.


Male Aasimar Paladin/7

Sasha moves into the room and scans it before looking at the diamond.

"Do we take it? It could be a trap, but I tire of running from every shadow in this place, I crave a foe to test my blade against."


Male Aasimar Paladin/7

"Check if you would Brother Leng, this room of false light in the middle of such a deceptive place gives me pause."

Sasha prepares to rush to the rescue if Leng discovers anything.


Male Aasimar Paladin/7

"A trap no doubt!"

Sasha wastes no time flinging the cloak back into the closet with his sword while the others deal with Mordecai.


Male Aasimar Paladin/7

"Check these or leave them, we've wasted enough time here. Let's continue."

Sasha will pass the cloaks over before making his way out of the room.

"We have stumbled about this place too long, I start to feel as though we are being played with."


Male Aasimar Paladin/7

Sasha nods at the words and moves to the closet, opening the door with caution.


Male Aasimar Paladin/7

"Leng is right, we have little time to spare on this. One quick search though."

Sasha moves past the boy and looks around the back of the room.


Male Aasimar Paladin/7

Sasha moves forward towards the child.

"Watch my back."

Detect Evil going and advancing carefully.


Male Aasimar Paladin/7

"Child? What are you doing here child?"

"Be careful friends, this place is not at all what it seems."


Male Aasimar Paladin/7

"An illusion perhaps. As Brother Leng suggests, we should go left."

The armored paladin will once again take the lead.


Male Aasimar Paladin/7

"Prepare yourselves."

"Who goes there?"

Sasha faces the door through which the footsteps would enter.


Male Aasimar Paladin/7

"We are not for dinner, unless you are asking what the cook is preparing?"

Perception: 1d20 + 10 ⇒ (18) + 10 = 28


Male Aasimar Paladin/7

"I agree Leng, let's see what's for dinner."


Male Aasimar Paladin/7

"Let us avoid this for now, as we've no trapsmith to help us bypass it."

Let's go right.


Male Aasimar Paladin/7

Yeeeah, let's not kick that sucker a third time.

"It seems I've uncovered a trap. I suspected these boots to be dwarven but now it is confirmed. Regardless, how to we wish to proceed?"


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Male Aasimar Paladin/7

"Let me see what can be done."

Sasha will attempt to kick the door down.

STR: 1d20 + 4 ⇒ (1) + 4 = 5

"It is quite resilient."

STR: 1d20 + 4 ⇒ (10) + 4 = 14

"One last attempt for good luck."

STR: 1d20 + 4 ⇒ (20) + 4 = 24

Wow...just...wow. I couldn't have planned that better.


Male Aasimar Paladin/7

"Let us open the doors in front of us before venturing further into this cursed place."


Male Aasimar Paladin/7

"This room has been most troublesome. Do we press on?"


Male Aasimar Paladin/7

"Well, that was interesting. Well done all. Is anybody badly injured?"


Male Aasimar Paladin/7

Round 2

Status:

HP = 74/74
AC/T/FF = 25/13/24
Damage Resistance: Acid (5);Cold (5); Electricity (5)
Weapon Equipped = +1 Cold Iron Greatsword
Speed = 30'
Lay on Hands/day = 7/7 (3d6)
Channel/day = 3/3 (4d6)
Smite Evil/day = 3/3 (+4 hit, +7 damage, +4 deflection AC)
Status Effects = None

Sasha continues to pound on the creature.

Not including flank, will 5' to get it if I can.

+1 Cold Iron Greatsword Power Attack: 1d20 + 12 ⇒ (5) + 12 = 172d6 + 13 ⇒ (6, 3) + 13 = 22
+1 Cold Iron Greatsword Power Attack: 1d20 + 5 ⇒ (13) + 5 = 182d6 + 13 ⇒ (4, 3) + 13 = 20


Male Aasimar Paladin/7

Round 1

Status:

HP = 74/74
AC/T/FF = 25/13/24
Damage Resistance: Acid (5);Cold (5); Electricity (5)
Weapon Equipped = +1 Cold Iron Greatsword
Speed = 30'
Lay on Hands/day = 7/7 (3d6)
Channel/day = 3/3 (4d6)
Smite Evil/day = 3/3 (+4 hit, +7 damage, +4 deflection AC)
Status Effects = None

Sasha directs his gaze towards the mobile grave before striking at it.

Detect Evil, not smiting.

+1 Cold Iron Greatsword Power Attack: 1d20 + 12 ⇒ (15) + 12 = 272d6 + 13 ⇒ (3, 2) + 13 = 181d20 + 5 ⇒ (7) + 5 = 122d6 + 13 ⇒ (2, 5) + 13 = 20


Male Aasimar Paladin/7

"What's this now? I don't like the look of it."

Sasha casts about for a trap or ambush.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13


Male Aasimar Paladin/7

And Sasha will scan for evil as requested.

"Other than the cloud of acid and giant footprint this place is surprisingly mundane."

Well also the miasma of evil pervading the place.


Male Aasimar Paladin/7

"We found little trace of passage. Let us follow Hess' advice."


Male Aasimar Paladin/7

"The evil is in the bodies. If we disturb them they will rise against us. Do we press on or fight them here and now? Is it possible, Mordecai, that the bodies are not undead but instead under a spell? I do not wish to desecrate the bodies needlessly."


Male Aasimar Paladin/7

"I can Hess."

Sasha concentrates with his divine senses.

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

"This whole chamber is evil, or something in it. Could be the stones themselves."


Male Aasimar Paladin/7

Sasha will move over to the bodies.

"Odd to guard a preparation room with such a spell, unless it was to purify the caretakers?"


Male Aasimar Paladin/7

I'll be submitting a Winter oracle so that would be these spells:

Bonus Spells: endure elements (2nd), frost fall (4th), sleet storm (6th), ice storm (8th), icy prison (10th), cone of cold (12th), ice body (14th), polar ray (16th), mass icy prison (18th).

Can be powerful but only a few are direct attack spells.


Male Aasimar Paladin/7

How do you feel about the seeker archetype?

Seeker


Male Aasimar Paladin/7

Ironically I have seen VoV run just that game (all fighter/barbarian types). It is...interesting.


Male Aasimar Paladin/7

Awesome, I love the application guidelines for increased power based on how well they craft a background. I've got three classes in mind, I'll probably work up one of them tonight, either winter witch, a sorcerer, or barbarian.


Male Aasimar Paladin/7

"Thank you Leng, but I was able to close most of them. This scratch won't slow me down, no sense wasting our abilities so early in the hunt."

Ah, that makes sense. BTW the Player's Guide for Reign of Winter is now out.


Male Aasimar Paladin/7

"There are 4 bodies in here on biers but I'd rather not disturb them alone. The mist is very potent, without some form of protection you will all be badly injured. Do we wish to withdraw and return here later?"


Male Aasimar Paladin/7

VoV:

LoH: 3d6 ⇒ (3, 1, 1) = 5

Well that's...kinda funny actually.


Male Aasimar Paladin/7

VoV:

Acid resist 5, hp 68/74.

Feeling the burn of acid even through his supernatural protection, Sasha, quickly removes his helm and attempts to remove the acid.

Does it seem like I should scrap it off or use Lay on Hands?

"It's not cold, it's acid!"


Male Aasimar Paladin/7

"It's cold. Have we any means of resisting that?"

Sasha pushes through, trusting his natural resistance to mitigate some of the harm.

Push through, cold resistance 5.


Male Aasimar Paladin/7

Sasha waits while Mordecai tests the fog.

"I'm not sure a stick through the fog is a good test Mordecai, but never let it be said I run from some smoke. Unless anyone has a better idea I'll look inside."

Baring objections Sasha moves into the fog.


Male Aasimar Paladin/7

Sasha sheathes his weapon and attempts to force the gate.

STR DC 20: 1d20 + 4 ⇒ (10) + 4 = 14

"Some help here fellows."


Male Aasimar Paladin/7

Sasha nods.

"To the crypt then."


Male Aasimar Paladin/7

"What say you all, double doors in the South West?"


Male Aasimar Paladin/7

Shaking his head the aasimar looks to the exits.

"I think we've little else to learn here. Which way in?"

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