| DM - Voice of the Voiceless |
Those that follow Leng's example are also able to gain entry into the crypt's interior. As you stand together in the dark, the fog continues to blanket the entrance and you turn your attention to the four stone biers and bodies laid in state.
The symbolism seems to indicate nothing more than that the bodies have been laid out for burial. There is little else within the room, without either touching the bodies or attempting to move the stone crypts they are laid out upon.
| Hess Grimlock |
Hess steps closer, and examines the bodies, looking for any recognizable patterns or symbols, or anything unusual about the burial. He also tries to remember anything about the rulers of this place.
1d20 + 4 ⇒ (7) + 4 = 11 Knowledge: Religion
1d20 + 4 ⇒ (16) + 4 = 20 Knowledge: History
Take 20 on perception for search for a 25
| Mordecai Ghostfire |
"I shall take a closer look."
Without getting closer to the bodies, Mordecai will focus on them with his gaze of detection.
detect magic, focused on the bodies to see if there is a spell involved, and if so what spell
arcana: 1d20 + 10 ⇒ (2) + 10 = 12 to determine spell's school, if aura present
spellcraft: 1d20 + 12 ⇒ (5) + 12 = 17 to determine properties
also....
religion: 1d20 + 12 ⇒ (15) + 12 = 27 for good measure
perception: 1d20 + 12 ⇒ (16) + 12 = 28 with Ghost Sight trait
| Hess Grimlock |
"I'm no fan of disturbing the dead". "Unless they come after me, I'm content to let them lie in peace...or whatever their afterlife holds". "Perhaps we shall revisit this should something lead us this way". "THis place seems undisturbed...Let's leave it that way, and go inside".
| Hess Grimlock |
"Come on". "Let's see what else this place has to offer". He says a quick prayer for the dead to stay at rest then, Hess covers up again and starts through the mist. He then heads for the door the others were getting ready to go through, before he distracted them into the crypt.
| DM - Voice of the Voiceless |
The group moves safely back through the curtain of acidic fog now that the secret to passage is known. Once back within the courtyard there is a choice of direction to follow once more...
The main entrance is to the South West - through double doors, there is also a door to the SE past the garden. On the North and West walls there are also some minor doors - two on the north wall and three on the West. Lastly there are two doors to the South - one past the crypt and the second past the statue of the titan.
| DM - Voice of the Voiceless |
Moving just behind the crypt you regard the door for a moment before pulling upon it and finding it unlocked. It opens into a two-part stonecutter's shop. The eastern section is the main workshop. There are several dozen unfinished gravestones and monuments sitting on blocks, still waiting for their craftsmen. Chips and stone dust cover much of the floor. There are two racks holding chisels and hammers. A workbench holds finer chipping and polishing tools such as small hammers, chisels and polishing rags. Above the workbench is a shelf with several iron squares, levels and templates. The wooden portions of the hammers and levels are old and very brittle.
The western section of the workshop holds gravestones that are ready for inscriptions. There are a dozen stones stacked against one wall. In the center of the room are three very large and tall stones, covered with sheets.
| Hess Grimlock |
"Hmmm". "Probably not a smart move, but let's see what we have over here". Hess walks towards the two covered stones. "Could you guys check for Evil and magic, before I unveil what is behind curtains 1,2 and 3"?
| Hess Grimlock |
With a frown, Hess unveils the others in order.
1d20 + 8 ⇒ (18) + 8 = 26 Knowledge: Religion
1d20 + 4 ⇒ (5) + 4 = 9 Knowledge: History
1d20 + 8 ⇒ (2) + 8 = 10 Knowledge: Religion
1d20 + 4 ⇒ (8) + 4 = 12 Knowledge: History
1d20 + 8 ⇒ (14) + 8 = 22 Knowledge: Religion
1d20 + 4 ⇒ (6) + 4 = 10 Knowledge: History
| DM - Voice of the Voiceless |
When first unveiled it appears to be merely an unmarked grave... that is until it grows a meaty stone appendage and begins clubbing at Hess...
Slam: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21 for 2d6 + 7 ⇒ (6, 6) + 7 = 19
Initiative: 1d20 - 1 ⇒ (18) - 1 = 17 vs 1d20 + 4 ⇒ (14) + 4 = 18
Party goes first in round 1, you're within a 5 ft step of melee
| Leng |
Not sure if this is all possible, so I thought I would ask first, before posting.
First, as a swift action using vanishing trick to disappear. Then take a 5'step to flank the stone creature.
Next I would like to do a flurry of blows, but am having some trouble figuring out the bonus. Hero Lab has it as +2/+2, but I am sure it should be more than this. It is the same as having TWF and using a light weapon off handed. That would be a -2/-2 to start. Now I get a BAB equal to my monk level (+4), but do I not also get my attribute added (with weapon finesse, that is DEX, so should be +4), giving me a total of +6/+6?
I would also use a ki point for an additional attack (at+10).
For damage I would get my 1d10+1 for each attack, but as a sneak attack do I get the additional +2d6 per attack, or only once. And finally if I added elemental fist, does each attack get the additional 1d6, or do I need to expend 3 uses of the ability?
Sorry for all the questions....
| DM - Voice of the Voiceless |
The extra attack from the Ki Point would be at +8, which takes a swift action.
The vanishing trick wouldn't be able to be used in the same round as the extra attack from a Ki point.
You would have to use 1 use of Elemental Fist per attack you want the damage.
Sneak Attack damage applies to all attacks assuming you qualify by flanking, etc... but elementals are immune to sneak attacks.
| Leng |
Surprised, Leng still squares his shoulders, takes a deep breath and rapidly strikes out at the stone creature.
Flurry of blows and extra ki strike using elemental fist.
Attack One: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d10 + 1 ⇒ (5) + 1 = 6 + Elemental fist 1d6 ⇒ 2
Attack Two: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d10 + 1 ⇒ (1) + 1 = 2
Attack Three: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d10 + 1 ⇒ (6) + 1 = 7
Not bad for hitting, but the damage sucked!!
| Sasha Petravik |
Round 1
HP = 74/74
AC/T/FF = 25/13/24
Damage Resistance: Acid (5);Cold (5); Electricity (5)
Weapon Equipped = +1 Cold Iron Greatsword
Speed = 30'
Lay on Hands/day = 7/7 (3d6)
Channel/day = 3/3 (4d6)
Smite Evil/day = 3/3 (+4 hit, +7 damage, +4 deflection AC)
Status Effects = None
Sasha directs his gaze towards the mobile grave before striking at it.
Detect Evil, not smiting.
+1 Cold Iron Greatsword Power Attack: 1d20 + 12 ⇒ (15) + 12 = 272d6 + 13 ⇒ (3, 2) + 13 = 181d20 + 5 ⇒ (7) + 5 = 122d6 + 13 ⇒ (2, 5) + 13 = 20
| Hess Grimlock |
Round 1, AC-21, HP-34/53
"Ah"! "What is this thing"? Hess slashes at the beast with his longsword, then takes a step back.
1d20 + 7 ⇒ (16) + 7 = 23 +1 Adamantine Longsword (+2 more if flanked)
1d8 + 2 ⇒ (7) + 2 = 9 Damage (+3 more if hit, Battle Rage 1 of 8)
| Mordecai Ghostfire |
Mordecai steps forward and winds back his arm, his gauntlet spilling over with eldritch energies. As the hideous blow connects, the creature is rocked by the force of the warlock's strike.
5' step, melee attack with +1 cestus, using hideous blow invocation (not subject to SR)
1d20 + 13 ⇒ (11) + 13 = 24 to hit
1d4 + 1 + 4d8 ⇒ (1) + 1 + (1, 8, 6, 5) = 22 damage
| DM - Voice of the Voiceless |
Sasha detects no evil in the elemental.
The assault upon the gravestone begins to chip away at it's form, flaking stone falling like ashen rain.
41 damage suffered after DR
However it is unfazed and continues it's murderous assault upon Hess...
Slam: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20 for 2d6 + 7 ⇒ (5, 4) + 7 = 16
Slam: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27 for 2d6 + 7 ⇒ (2, 5) + 7 = 14
Back over to you guys.
| Hess Grimlock |
Round 2, AC21, HP 20
Hess grin as he sidesteps the first blow, then grunts in pain as the second brushes aside his shield as thought it was nothing, and hit hits him painfully in the ribs.
He takes a 5' step back, then sacrifices his ability to walk upon the air for the day for some positive curing magic.
4d8 + 7 ⇒ (1, 4, 2, 2) + 7 = 16 Cure Critical Wounds (Spontaneous)
Wow really??? He must have somehow angered his god :-)