Saramouse |
I don't think anyone is really arguing for the abilities to reload/fire as a single action. I think what most people are looking for is some sort of fun/interesting utility to be added during the very VERY common times they are required to reload. Reloading is at times 2/3 of your actions so let them do SOMETHING to be helpful even if it isn't pumping out damage.
Let a Charisma slinger give a buff to another class by complimiting or debuff by insulting while reloading.
Let a Int slinger recall knowledge about the hostiles or puzzles.
Let wisdom... Im stumped on this one. Be wise!
Con, str, dex are combat attack/being attacked stuff. Let the other attributes give them something unique that will make ever slinger somewhat different besides just the ways then toss in feats for flavor to bump that up. This would make reloading interesting/fun and make the class not feel so punished for using their main weapon, adds synergy to other players possibly and adds utility beyond "I blast it." Is it a perfect solution, no but it's a more interesting take on "I shoot, I reload, I shoot." and it gives the class some flavor all to itself around the reload mechanic it's forced into.
I'm all for not having damage power as long as the mechanics that take away from that are fun and interesting and ADD something outside of damage.
Is all that going to far or unreasonable?