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Hello, So I have a group that is looking to add me to their game. I do not have much details about the group yet but I will give what I can. I have an idea for a character and it sounds like it will fit into the group I just have very minimal knowledge (like an hour of reading the player handbook) of PF2, I'm a 5e player currently with first edition of pathfinder experience.

The group is currently 3 players (I will be the 4th) They have a champion (tank/healer) Wizard (pure nuke) and a ranger (Crossbow snipe). From the sounds of things the Champion pretty much holds the team together in combat. The wizard is still figuring things out. And I have no idea of the ranger's capabilities.

Character Concept: I want a bard that dabbles in necromancy. I do not plan to use undead due to the character having a high amount of respect for the balance of life and death, but that isn't to say my character Won't if things seem dire enough and the use of such a thing will protect life. This is going to be a VERY important focus for the character for me as the character will more often look to put undead to rest seeing them as a imbalance in the cycle of life/death.

Goals for Social: I will most likely become the 'face' for the group Willingly or unwillingly (I am okay with either outcome tbh) I don't plan to push for this role unless I see the group struggling and my character will chime in to 'assist' (and probably take over if it comes to that @.@) the situation and get the ball rolling again. Over all once more I plan to support the group and let them solve things themselves.

Goals for combat: Over all in combat I would like to be there to buff and debuff and help the group with minimal blasting/attacking. For a situation where for whatever reason my character might be alone and under threat (necromancer so lets face it... it's gonna happen even with the BEST of intentions.) For them to manipulate the situation first with words or spells and just walk away. And if that doesn't work well yes I would like some ability to defend myself (again this is the point of undead being a last resort.)

Stat breakdown: feedback on any of this is very welcome :)
Level:7
Race:?
Background:?
Class: Bard
Alignment: LN (Yes oddly enough.)
Deity: I am torn if I even want one to be honest. Most conflict with my characters ideals in small enough ways it kind of ruins the idea. I am open to suggestions/ideas.
Ability scores: Currently none, I'm thinking Cha, Dex, Con, Wis, Int, Str from highest to lowest.
Muse: I have no idea what I want here. Since I'm looking to buff and debuff for combat Maestro seems like a great choice, but the flexibility of Polymath also plays nicely into that too.

And that is as far as I've gotten so far. I have 0 idea on spells and spell slots still as I've not even gotten to looking at those. I do know I want the 10th level bard feat HOUSE OF IMAGINARY WALLS. Because I love to be creative with things that let me 'warp' reality like illusions and that sort of thing The group sounds like they play with a Fun > rules as long as you can make it work. So I can see myself having a good chuckle from time to time with this.

But anyways yes please give thoughts and feedback. I know that Bard probably isn't the most optimal class for a necromancer. But we have the 'roles' of tank, heals, nuke caster and hunter (everything dex i assume) taken. So I'm sort of filling a void the group has while making it as strange and fun for myself and them as I can :P