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F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Amara does not have a pack with silk rope as it burned with the rest of the town during our two year slumber. Sansa was the only one scrounging through town looking for rope etc and she has the only rope which you used to climb down into the pit. ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Someone could always shout up to Sansa who's currently sitting at the lip. The floor of the pit is 15ft down from her. Havak is a good climber and he could retrieve it. Just a suggestion. Here's the posting: Ensuring the rope is secured and will hold, Sansa declares quietly that will remain above since she is not the best climber and believes too many bodies would congest the space inside the hole. "Quinn and I will remain here. I will keep an eye on the rope, and if need be, aid in pulling you out." You guys used the rope to get down the pit. ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Sansa cannot do anything but wait it out above ground in case of danger or emergency. So she sits patiently by the lip of the pit, peering down, Quinn beside her. Occasionally she looks up and about her, surveying the area in case of impending/approaching danger. Sansa's Perception: 1d20 + 9 ⇒ (9) + 9 = 18
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F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Sansa cocked her own head in turn at Quinn. "Not the time to play, my small companion. We must be vigilant lest our comrades require help. Who knows what else they may encounter in the pit. We must be ready." Sansa, leans in a little and looks down, hoping to see something, to warn her companions if need be. Her vision was keener than most, and she counted on catching sight of something before it became a threat. Perception: 1d20 + 9 ⇒ (16) + 9 = 25 GM, what time is it in game at the moment? I'm unsure how much time has lapsed. Thanks. ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() I'm still interested and can post as required. I am enjoying the game and think that the fun isn't curtailed by lack of detail or storyline, but more the extended periods of non-posting by players and the GM. If we can keep on top of the posting and replies to checks/rolls, the momentum of the game will improve also, I believe. If a player has not been on the board for days/weeks with no explanation, then I would suggest we do not wait for them and move the story along. They may catch up when/if they are back. I also don't think any retcon is required then because it would mean the game goes backward because one person can't post as required. ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Okay, so Havak and Elarya went down into the pit. Sansa and Quinn are atop and waiting there. I have no idea where Amara and Garrett are right now as they have not posted. So Havak, you only have Elarya with you right now ... ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Ensuring the rope is secured and will hold, Sansa declares quietly that will remain above since she is not the best climber and believes too many bodies would congest the space inside the hole. "Quinn and I will remain here. I will keep an eye on the rope, and if need be, aid in pulling you out." ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Sansa was somewhat familiar with the area as her beloved Watchtower stood just beyond the grass and dunes. Her dancing lights would continue to work and provide light for Havak and the others without darkvision. She found some wood not far from the group and tested its hardiness, knowing that whatever was used to press against the button needed to hold firmly and not break. Removing the rope from her knapsack, Sansa tied the pieces of wood together well, and, stepping closer to the lip of the hole, she slowly let the rope out until Havak could reach the wood and untie it. Sansa called down to Havak, "See if you can prop the button with this wood. It seems solid enough from what I can determine." ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Sansa looks into the hole, shielding her nose from the stench and using her more keen vision to peer into the darkness. Perception: 1d20 + 9 ⇒ (9) + 9 = 18 She wonders at the sight she beholds, about four feet down, and looks to see if any of her companions have seen it also. She looks down at Quinn who is semi-crouched by her feet, sniffing the air. Survival, scent: 1d20 + 6 ⇒ (18) + 6 = 24 Sansa moves a little back from the others and casts dancing lights (Duration 1 minute). When the four glowing spheres appear, Sansa directs them down into the hole so the others with less advanced vision can see what lies within. ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() To the others, Sansa warns, "Quinn can sense something and says we should employ caution." Seeing that Garrett is ready to protect Havak and Elarya at the trapdoor, Sansa signals to Quinn and they follow Amara, hoping to give her aid with the tracks. In her strange quiet voice, Sansa declares, "Quinn and I will come with you, Amara. We may be of better use to you." Sansa's Survival, aid to track: 1d20 + 7 ⇒ (14) + 7 = 21
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F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Sansa was relieved to see her watchtower still standing. She felt a need to move toward it, but refrained. There was business to be done in this spot. Quinn's eyes gazed to the north following Sansa's movement. "Havak, this is your area of expertise now. Is the trapdoor safe?" Sansa gaze travels across the area. "Quinn, is there danger here?" Sansa's Perception: 1d20 + 9 ⇒ (15) + 9 = 24
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F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Yesterday, Sansa had fashioned a knapsack with some sturdy cloth she discovered beneath the rubble of Mother Celeste's home. In it, she had placed the few childhood books she had found, the two healing potions and a waterskin filled with water. Her weapons were on her person, including her new weapon. She no longer required the leather armor which she had worn before the horde attack, so she would leave that behind unless someone else wanted it. Quinn was there, by her side, and earlier in the day, as the sun rose, she had sat quietly with Quinn, preparing her spells for the day, revelling in the nature of the new magic that appeared a little in conflict with her original/old power but seemed to find a way to coincide. Sansa slightly turned her head to listen to what Elarya was saying. Yes, they would need to hunt and to patrol when they camped for the night. "The horde may only have been summoned to kill us, this town. But as you say Elarya, who is to know what is out there since our two year slumber. We must, however, find out." Sansa stands to collect any inedible food scraps to dispose of them lest they draw scavengers. One of the fish she had caught had been fed to Quinn and he could easily go hunting for more food later if he was still hungry. She drew some water from the bucket to rinse the skillet clean so she could leave it to dry in the sun before putting it away in her knapsack, as well. ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Amara, you're right. If we do plan on leaving Solace, drying the fish could take several days by leaving the fish in the sun and even smoking them. I suppose then we simply fried up the fish (in the skillet Sansa found earlier) and ate them along with the hares and berries. ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Sansa stands very still and quiet as Havak shares his suggestion with her. Quinn is silent, too, sitting on his hind legs by her side and looking across at the blue goblin. "Will you be seeking this treasure out this day? You are correct when you say that we must know one way or another what Johnas has buried in this town. I would like to accompany you when you go in search of it, if that is alright?" ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Sansa had temporarily forgotten about the map Havak had found at Johnas'. She had so much on her mind since waking from a two year sleep yesterday. "Havak, what do you suggest we do with it? Do we find and unearth this treasure and take it with us, or, leave it buried but hold onto the map and come back for the treasure when the goblins are not so much of a threat?" ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Assuming some time has passed since Amara, Sansa and Quinn went hunting and gathering, and all are present as the food is being prepared and cooked. With all their group being industrious, Sansa looks over at Quinn, who meets her eyes, and then back to the quiet group around her. The five fish were scaled, gutted and ready for the skillet just as Mother Celeste had shown her. Perhaps Amara would know best how to cook or preserve them for travel. "Will we be staying here and rebuilding the town or moving along to some place else?" Sansa had a feeling the topic would make some of the group uncomfortable; still they needed to discuss what would happen next. "There is nothing much left of Solace, not of the town we once knew. We could continue here for a few days at best but we must travel and find other people." Sansa's mismatched eyes travel from Garrett then to Amara, recognising the young man and young woman as the leaders of this small group. ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() By the river, Sansa (with Quinn looking on after he has drunk his fill from the river), fills the three waterskins she found in the town's rubble, and the bucket with fresh, cool water as the water appeared clean and clear enough. Placing the waterskins and full bucket to the side, Sansa searches out a longer piece of wood and then fashions a fishing spear and manages to impale five good-sized koi from the river to go along with the hares they managed to hunt earlier. Turning to Amara, she asks the young woman to help her carry the full water bucket back into town, stringing the waterskins together with some rope and wrapping the fish inside the hem of her shirt. Quinn trots along beside Sansa. Upon returning to the group, and as Amara skins and prepares the hares, Sansa hands out water to anyone who is thirsty and then sets about scaling and cleaning the fish. Quinn sits and with his head upon his front paws, looking upon Sansa as she works. ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() GM: Can Sansa attempt to catch some koi from the river while she is out with Amara foraging for food? She could fashion a makeshift spear out of wood found by the river and using her dagger to sharpen the end into a piercing tip to catch the fish. Also, we need to bring back some water for the group? Would Sansa have found some waterskins during her search through the town? ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Items found in search and claimed: 2 CMW potions: Sansa
Unclaimed items:
If Garrett or Elarya want any of the unclaimed items, please let me know here and I will mark them off my list. Thanks. ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() "In my search of the town ruins, I did not come across any fishing equipment. Mother Celeste was a fine fisherwoman but I did not find her gear", Sansa answers quietly. "There may be something of use in the old Watchtower, but it is at least a two mile walk." Quinn opened his amber-yellow eyes the moment Sansa had begun to speak. He rose, gave a yawn and shook his fur then trotted over to Sansa. Sansa ran an elegant hand with long nails through her overly-long, tangled hair. She looked up at the newling sun and then across at Amara. "Yes, let us go find some food. Quinn will help, although he does prefer to hunt at night." Sansa's Survival to forage aid: 1d20 + 7 ⇒ (18) + 7 = 25
General Question: GM, was there a well somewhere in/near town where the citizens got their fresh water? ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Gazing intently into the flames, Sansa's mismatched silver and gold eyes blaze with a haunting light. She hears Amara mention taking shelter in the remains of what was once the Town Hall, but like Amara, she decides to remain in the open by the fire. Sansa moves a little back from the fire and settles herself next to Quinn again. Perception: 1d20 + 9 ⇒ (15) + 9 = 24 She watches the older ranger girl and the shiny trails of tears on her face. Sansa admired Amara's quiet inner strength. They had all lost their families and Amara had temporarily put aside her own sorrow to aid the group. Sansa's own thoughts moved to Celeste and Dante. She had been part of a family since she was a babe found washed ashore by Celeste. The human woman had been a kind and patient mother to her and Sansa would never forget her charity and love. Dante had always been a strange boy, possibly stranger than herself. She would miss his quiet presence, as well. Erec, her best friend. He was gone along with the rest. Two years had passed without their knowledge. They were no longer children. Now would come the hard part. She stayed alert, watching the shadows for hours. Sansa stroked Quinn's soft russet fur until she could no longer hear the crackling wood and leaves in the fire. Her eyes slowly closed and a tear escaped to run down her cheek. She never felt it. Sansa and Quinn curled into one another and finally slept. ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() "Thank you for the fire, Amara." Sansa stands, moves closer to it and extends her hands, feeling the tentative heat reach out to her. Quinn sits up nearby, watching her with amber-yellow eyes made brighter by the flames. Sansa watches Elarya out of the corner of her eye but says nothing at all about the young woman's disinterested manner. She would put no reliance on the northerner; not in Elarya's current state of mind. Sansa was happy to hear that Amara could find Johnas' secret cache from his map and silently agreed it was best to leave it until tomorrow and after they organised themselves better regarding food, water and shelter. In soft voice, she addresses Amara, "Upon the morrow, I will join you to look for food, Amara." ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() If we go by the timing of events, we'd be sitting on the ground, outside the Town Hall, in near darkness (as the sun would have already set by this time). We may have to consider going somewhere indoors for shelter/protection in the near future. Sansa had listened attentively as Elarya bared her secret. Her small hand was petting Quinn's head, which was bent close to her crossed legs. She kept her long nails from hurting him accidentally. In soft, melodic voice (which was Sansa's way of speaking) she attempts to convey assurance with logic, "You were fifteen and inexperienced in killing. To feel afraid and to hide is not shameful, even if an oath seems broken, Elarya. I do not believe your Uncle would have required you to die along with the rest. You were spared for a reason, and one day you will find out what that reason is." ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() When Amara returns with a sombre Elarya in tow, Sansa turns to face them both. Upon hearing Amara speak of sharing information and learning more about each other, Sansa raises an eyebrow but says nothing. Then, when it is time for Elarya to share her story, Sansa makes herself comfortable on the ground, with Quinn trotting up and laying down beside her. ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Sansa Allende wrote:
Garrett, Sansa was speaking to you here and I do not think you saw it as it wasn't addressed in game. If anyone wants those items, say so in game or else Sansa will just take them and do something with them. Amara has taken the 16 arrows. But she did not require the crossbow. Thanks. ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Havak wrote: On his turn, Havak says, "Havak have found a few items belonging to ol' Johnas that lead me to believe there is a trapped treasure cache around here. Stuff he had stashed away from his younger days. Perhaps the goblins are after it? Or perhaps it is unrelated." Sansa had been unaware of this secret cache. "Perhaps the goblins are searching for something. Do you think you can find this treasure cache, Havak, and disable Johnas' trap?" What are the goblins' looking for?, Sansa muses upon the thought silently. ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() To Havak, and any other present, Sansa discloses, "Amara and I both discovered two sets of tracks in town. There is a set moving toward the cliffs to the south and another which look like goblin's on the road north to the old Watchtower. I think we should find out where they lead. I would know if any goblin or other has trespassed upon my Watchtower and how far they travelled if they are not entrenched within. To save time, I say we divide into two groups and search out the cliffs and beach below and the Watchtower. Quinn and I will take the latter. We will accept any other who would come with us." Looking about her and at the low-hanging sun in the sky, she adds, "However, the day grows long and light is diminishing. It is not wise to travel out in darkness to an unknown threat. Perhaps we sleep in town for the night and go in search come morning. It does not look like it will rain and wash the tracks away, so we can take the time to be safe. Quinn, here, got hold of a scent and he communicated to me that in the past something was odd but now it is calm. The link is feeling-based between us, so it is not detailed unfortunately. Amara was looking for a safe place to sleep earlier when I was collecting these items. Perhaps she will return with Elarya in due course." ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() GM Keeper of Solace wrote:
Thanks. :) GM, when you say north of the town by road, do you mean the road leading out of town to the old Watchtower? Havak, once I get clarification from the GM, I will have Sansa tell you (and the others) what she has discovered. ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Okay, Garrett's actions negate Amara's and Sansa's the past few days if he is headed to the smithy (before they all congregate by the Town Hall and where the conversations have been happening) - which means he will see Elarya there and there is no need for Amara to go look for her. GM, do we retcon this, again, or just ignore the fact that Garrett may have seen Elarya and spoken with her beforehand? ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() A slight ret-con, GM if you will allow. The cliffs near the sea. That is where they had slumbered for the last two years...by the Corvina tree. If Goblins came their way, then why had they left them alone? It would have been easy to slay them all in their sleep. Unless Corvina's magic prevented them from doing so? Maybe they believed us dead? Sansa's mind was full of thoughts and questions. "I will be mindful, Amara. I will see if there are other/further tracks to find and follow as I search." "Quinn, can you pick up any unusual scents in the air?" Quinn's Survival, via scent tracking: 1d20 + 6 ⇒ (12) + 6 = 18 Sansa's Survival, via tracking: 1d20 + 7 ⇒ (19) + 7 = 26 As mentioned it isn't quite sunset yet and even if Sansa keeps looking once the sun falls, she has darkvision to 60ft (if time runs away from her, that is). ***
Once she had returned to Amara, Havak and Garrett, Sansa laid down the items and Amara took the arrows but left the crossbow. "If any other has skill with the crossbow, they may take it." Perception: 1d20 + 9 ⇒ (20) + 9 = 29 Sansa immediately noted Elarya's absence. GM, does she note anything else based on the above perception roll? "Has anyone seen Elarya since she ran off earlier? The group must remain close at all times or at least know where each person is at all times." "Amara, you are her friend, or at least someone she may heed. Will you go find her and bring her back here?" The northern girl had a penchant for brooding, but now was not the time for it or to be separated from the group, especially with the tracks Amara had discovered earlier. ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() The GM mentioned that eventually we'd all meet back at the Town Hall after we went to our respective homes. So it would be some time after that when Sansa (and Quinn) would have gone searching through town, found the things and returned back to the others. So, technically Elarya would be there by that time. Unless Elarya does not mean to get back to the group at any point. But I am unaware of that. Sansa would have been busy searching for a couple of hours at least (her home and throughout the township). I presumed Elarya would have found her way back to the group after such a time. ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Sansa places the two potions in her rucksack. She had made one using some heavy cloth she discovered back in the remains of Celeste's home. She would keep the healing potions. She also claimed the masterwork morningstar, as she was capable of using such a weapon. Quinn looked at Sansa as she organised the items she had claimed. The other items she brought back with her, making a few trips, until they were in a small pile before the others in front of the Town Hall. "Amara, the arrows and crossbow could be useful to you. The spear for Elarya. The (masterwork) chain mail and shield for Garrett. But how you divide the items is up to you. These are just my suggestions." Walking to Garrett's side, Sansa hands over the scroll tube housing the loose sheets of paper. "The handwriting looks like Erec's. I have not read the contents. As his brother, it is your right." Sansa would silently mourn Erec's death as she was Mother Celeste's and Dante's deaths. GM, how many books exactly did Sansa find in her home and can she carry them all herself? Are they light, heavy etc. Thanks. ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Sansa would look for healing potions in main (potions of any kind acceptable). If there is any equipment/gear to be found in the rubble or abandoned buildings, she will collect those since they have none except what they carried on them at the time of battle and what little they each discovered in their own homes. Sansa's Perception: 1d20 + 9 ⇒ (14) + 9 = 23
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F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Walking toward the Town Hall with Quinn beside her, Sansa spies Amara on the ground crying and she quietly watches the young woman give in to her sorrow. Some of the others seemed to be drawing to the meeting hall as well. When Amara is done and stands, Sansa moves nearer (as does Quinn), and in a steady but commanding voice she says to all present, "We have lost much. The other houses and buildings should be searched thoroughly and we must gather as many useful things as we can so we may survive." Sansa's statement is not born of indifference or a lack of proprietary. She is concerned for the group's welfare and their ability to survive now that the town and most of its occupants have been destroyed. I am assuming the others are close enough to hear at this stage. By this time, everyone would have had a chance to return to their respective homes and search them out. I know Garrett's player is unwell and hasn't posted his action, so I'm just throwing this out now. I don't believe it will affect his initial actions. ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() GM:
Sansa is proficient with all simple weapons. A shortsword is considered a martial light melee weapon. She cannot use this sword herself, can she? Sansa clutched onto the discovered books and sword. She carefully made her way out of the remnants of her childhood house, Quinn at her heels. She realised Celeste was dead just like the others. A single tear slipped free of her silver eye and ran down her cheek silently. Sansa hoped Celeste's death was a swift and clean and that she had not burned to death inside the cottage. She sent a prayer to the elemental spirits. "Come on Quinn, we must go back to the others." Sansa wiped her sleeve over her face, removing any trace of the tear. Only Quinn had sensed her emotion and rubbed his head on her leg before they stoically began walking back to the centre of town; Sansa with her few meagre possessions in hand. ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Sansa, with Quinn in tow, makes her way to Celeste's house, the place where she was raised and guided by a kind woman who asked for nothing in return. Sansa wanted to see what was left of it, if anything (personal or otherwise) she could salvage and take with her. Sansa's Perception: 1d20 + 9 ⇒ (16) + 9 = 25
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F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Good luck with the reinstalling, Elarya. Sansa nods her head when Amara announces the passing of time. I am now sixteen. Whatever spell Corvina had conjured had put them to sleep for years. She wondered if the rest of the town had been similarly affected or had it been too far from Corvina to have succumbed. Sansa began to walk toward town, looking up at the cliffs and the high grassland. Quinn smelled the air and promptly followed Sansa. Quietly to her fox, "Who knows what we will find in town, Quinn. I believe Dante is dead for I saw him fall in battle, and Mother Celeste? I cannot believe that if she were alive, she would not have searched for me. Perhaps the remaining horde killed the rest." Sansa's heart caught at the thought of her adopted mother's death. Celeste had been the only one to show her true concern, care and love. She could feel Quinn's emotions as well as he could sense hers. "Least I am not completely alone." Sansa's mismatched eyes met amber-yellow ones. ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() When she had been looking downward, Sansa noticed the strands of her dark hair, especially how far down her body the strands had grown. My hair is very long now. Most curious. Amara had awoken and stood up now. She turned to the girl. Quinn followed her movement with his own head. Knowledge, Nature (to determine length of time that has passed): 1d20 + 6 ⇒ (20) + 6 = 26 Sansa immediately noticed a change in Amara's appearance -- she seemed more grown up. "Amara, do I look any different to you?" Sansa is the youngest in the group -- she was 14 before the blackout. ![]()
F Changeling Oracle 1, Witch 1/AC 12/HP 13/F +3 R +3 W +8/Init +1/Perc +7/+9
![]() Sansa watched as Elarya ran past her toward town. The north girl was very rarely swayed by caution and rushed headlong into situations. I wonder why I continue to heal her when she does not care for her own life... Sansa turns her focus back to other things, not even attempting to run after Elarya. She looks down to see Quinn looking back up at her with his amber-light eyes. "Yes, soon enough we will follow."
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