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David knott 242 wrote:
Thank you very much :) I do want to point out that this is not so much a revision as an expansion on the original, which is still very much relevant if you want additional temporal talents, advanced talents, and aevum. ![]()
This is it, everybody. The final PDF version of Lands of Theia for Pathfinder 1e is complete. Here's a summary of what we've added to bring the book to 287 pages total. * Resolved various small edits, such as grammar and spelling. Also cleaned up page references where applicable. * Barrier sentinels are now a little more attack-oriented at 1st-level, trading tactical initiative (+2) for vital reflexes. TI +4 also trades places with opportunist.
* The Mercenary jobs muscle and protection now grant additional rounds of their special abilities (rage and barrier focus, respectively). * Theian nobles now have a leadership style they can pick that includes the original steward option plus new choices such as merchant, paragon, sovereign, and warlord.
* Added a brief FYI regarding the shizukari's ki frenzy for clarity. Also added new shizukari ki powers; dramatic performer and emperor's guise.
* With the announcement of the new Pathfinder 2e classes coming next year, thaumaturge has been renamed the thaumaturgist. This will help with clarity when looking up these classes and avoid any ambiguity. * Added archetypes for the astrologer and shizukari * Added feats for the astrologer and shizukari. Cleaned up the class feats table to better reference what classes get those feats when multiples are available. * Added detect stellar alignment to the spell descriptions. * Finished the monster chapter, adding the full list of class grafts (for simple monster creation), monsters by CR, and monsters by region & terrain.
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We have updated this product as we continue toward finishing it for print. This updated edition of Lands of Theia now includes all of the remaining races we unlocked during our Kickstarter, as well as the astrologer and shizukari (formerly, the sohei) classes. We also added the NPC stats for our custom requests and cleaned up the existing content. The next update is expected to be our last with the remaining monsters and archetypes added before sending the book out to get a print proof. Enjoy! - The Samurai Sheepdog Team ![]()
Sasha Laranoa Harving wrote: I backed the Kickstarter for this book and am really enjoying what I'm seeing! I haven't dug into it too closely yet, but I do know that this is the initial release - a lot of the new classes will be coming in a later update of the digital file. Thank you again very much for that! Yes, this initial release features 163 pages of content, including several new ancestries (cabaros, canites, deathless, dworgs, and gilahn), 3 full classes (dragon speakers, Theian gladiators, and Theian nobles), archetypes like Patron Adventurer and Sky Racer, and more. We are working on the final release now for print later this year and will update this pdf as we add new content toward that goal. I'm actually currently working on the barrier sentinel this week, as well as putting the final touches on the rest of the new ancestries before jumping into the updated existing ancestries and heritages. Balance-wise for anybody wondering, we have now done for Pathfinder 2e what we did with Pathfinder 1e and built our content templates for every existing class and ancestry. This allows us to balance our new classes and ancestries with what came before at a glance, making our process smoother and allowing us to explore new stuff like the sky racer archetype without worrying if it will be balanced for another game in your own world :D ![]()
We at Samurai Sheepdog will be updating our existing content to PF2 once it's available to do so. We also will be providing new content for both editions. ![]()
JRutterbush wrote:
How about a lesser timestop that gives you Quick 3, but with the conditions of a timestop spell? That could make for some fun new ways to access stuff. ![]()
Recent Update 1/13/2018 ==General Updates== Organized all chapters into more logical and commonly understood formats (alphabetical by race/class). ==Races== Mushroom Leshies – Vine leshy cousins who grow up in swamps and forests. Sokari – Proud unicorn people from the fey realm. Vulture-Men – Foils to the elfling race, they seek enlightenment and a return to what they once were. Other Races – Dhampir, elves, and minotaur each gain new options for play. ==Classes== Each new class has received a list of favored class options for the races most commonly represented by them. Invokers – Added the Merciless Sea as an otherworldly patron. ==Archetypes and Class Options== Barbarian – Guerilla warriors stalk jungles in search of deadly foes and fight the law for what they believe is right. Fighter – The man-at-arms trades direct combat power for more tactical striking ability. Hunter – New animal focuses are available, some of which are based on those gained by shifters. Monk – Masaruri dream walkers are a sect of monks who draw power from a great and unknowable entity. Monks of the divine bell follow the teachings of percussion and reverberation. Necromancer – As a pale, you are a cursed individual who uses death as an alternative to living. Sanguine outlaws, however, learn gunplay to supplement their spellcasting. Shifter – Shifters gain some new aspects to broaden their options as well as the warshaper archetype which gives them spellcasting similar to paladins. Truenamer – As a hurried scholar, you have little time to put extra work into words of power and choose instead to cast spells haphazardly. Witch – Coven witches have more focused power learned from their coven. Wizard – The shira are music and performance-loving wizards who lack a dedicated school of magic. ==Character Options== Added new feats for each of the classes found inside, as well as new multiclass feats for each core and new class. CONVERGENCE: A mix of character progression and magical equipment to be purchased with gold, convergence harkens back to the bloodlines of 3rd edition, granting characters power as they gain levels, for a price. ==Equipment== Added several new weapons, weapon modifications, and magical equipment for characters. ![]()
The October update is live (pending approval by the Paizo store). ==General==
Updated the art to the finished piece for the god blooded. ==Races==
Leonin – Lion-like catfolk with supernatural ties to the sun. ==Classes==
==Archetypes==
Eldritch Archetypes – Updated energy blast to target AC and deal bludgeoning damage. Life Warden – A warden who trades his guardian’s might for lay on hands and simple spellcasting. Reliquary – An eldritch paladin archetype that takes on some aspects of occultists in order to seek out and destroy evil items. ==Character Options==
==Magic==
==Items and Equipment==
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Got a couple subraces in mind after reading more about otters on Wikipedia. These are for Michael Ralston Galvis' otterling race that I shared the other day on Facebook. --Ferret--: Ferrets are the bardic cousins of otterlings. They enjoy dancing and games of chance to swimming. Ferrets do not gain hold breath, slippery hide, or swim. Instead, once per day, when a ferret makes a Reflex saving throw, it can roll twice and take the better result. It must decide to use this ability before attempting the saving throw. The ferret also gains a +4 racial bonus on Stealth checks and has a normal movement speed of 30 feet. --Fisher Cat--: Fisher cat otterlings live away from rivers, preferring the forest. They are expert climbers, strong and fierce. They gain +2 Str instead of +2 Dex, climb speed 20 feet and a +8 racial bonus on Climb checks instead of swim. They also lose hold breath. Starting at 5th level, a fisher cat can cast screech once per day as a spell-like ability. The saving throw DC for this ability is 13 + the fisher cat’s Strength modifier. --Mink--: Minks are otterlings who use their beauty over their cunning to get their way. They gain +2 Cha instead of +2 Int. They also trade slippery tongue for a +2 racial bonus to Diplomacy checks, and they always treat Diplomacy as a class skill. |