I would like the healer to be very judicious in his/her casting spells, giving them more of a chance to battle. Regaining spell points should not be easy and require meaningful rest. I would also like to see channel energy worked in with the same mentality that it might take a while to recover the attempts fully, not just a shrine to rest at.
I totally agree AvenaOats, this game is not far enough along for websites to give time to it. Probably when the tech demo comes out. But when I read the forums about SOE's announcement, many games were discussed. Not one mention of PFO. I will try to inject PFO into some of the forums myself ( if I have time) and would encourage others to do the same. :)
What if, instead of a divine intervention, the number of followers would decide what gifts or short term abilities to characters. If your god has X followers your shrines to that god will give some kind of short term loving. As the followers rise in number, the granted goodies rise also. This might also lead to more interesting recruiting in a settlement or Kingdom.
Great blog guys. Love it! It would be awesome if the same cave spawned different types of monsters each time someone stumbled upon it. A Wyvern lives in a cave and a group happens upon it and kills it. The group leaves and a lower level monster initially takes it's place, and after time passes a more powerful monster takes its place, etc... So maybe 10 or so random monsters could possibly be in the same cave depending on how much time has passed since the last encounter happened. So much promise! Can't wait!
I like what direction PFO is going in general, like most, I have dreamt of this MMO in my head and wondered why someone doesn't make something similar. I bought in to the SWTOR hype and was sucked in to buying the game only to be disappointed and will never spend another dime on the game. To me, combat is the make or break of any game produced. A game can't survive on this alone but it has deterred me from playing many games. As I said in previous threads DDO has the best action combat I have seen (along with character class customization). Now I won't say DDO is the best overall game on the market, it has a lot of issues, but it has kept me playing since 2006.
I have played Pathfinder for a while now and am one of the only people in our PnP group that plays MMO's. My group is showing interest in the game because of my word of mouth but I fear they will lose interest because it is not close enough to the Pathfinder we know and love. This is a shame. It seams that the majority of this game is being catered to the Eve style player and not Pathfinder. I have never played Eve but am excited to try it, mostly because there is nothing else out there right now worth my time.
Really looking forward to building my own town and exploring places with a hint of fear in doing so.
I will most likely try this game but many of my friends won't because there is full looting. I understand you want to make a unique game, but you will be losing many PF peeps to do that.
My bad, thought you would lose all equiped gear upon death. Clearly Ryan said that is not the case. I am totally fine with the risks of adventuring and losing other items you might have. :)
I agree with this post, my loyalty is with Paizo and Pathfinder. I hope you don't alienate the crowd that made the name Pathfinder what it is today.
Destroying gear sounds like a way to keep part of the economy in check. This blog sounds good except for the losing gear part. I am not one of those that will solo all the time, but I occasionally like to. This system sounds like it will be tough to solo unless you're near a city with low risk/reward. Which is fine, intended purpose I guess. I'm all for risking a death in a tougher area and losing an item maybe, but all your gear? No thx. Game sounds great so far. Keep up the great blogs. How bout once a week, two weeks is killin me!
Same happened to me last night, but now everything is fine.