Samrae's page
Goblin Squad Member. 25 posts. No reviews. No lists. No wishlists.
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I would really like to see the magic system and large scale combat.
The items would have to be one of a kind according to PFO design methinks, but maybe once a rare creature drops it, it wouldn't be dropped again.
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I have been reading posts since they began and I understand crafting items will be the way to gain magic items, but wouldn't it be cool if there were artifacts. Items of great power which had only one in existence that nations would fight over. Thoughts?
And then maybe a limit on how many times he can guess the amount the merchant has.
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Maybe any accelerations of points can just gravitate to whatever original allignment you chose, rather than heading in one direction.
@Stephen Cheney
I would like the healer to be very judicious in his/her casting spells, giving them more of a chance to battle. Regaining spell points should not be easy and require meaningful rest. I would also like to see channel energy worked in with the same mentality that it might take a while to recover the attempts fully, not just a shrine to rest at.
A player owned tattoo shop would be awesome. :D
I don't think it's out yet. Probably real soon, I thought I read it was supposed to be out last week. Maybe this week. :)
I agree that voice chat should not be a beginning priority. There are too many other ways to do this that are free and grouping in this game will not be like traditional mmos.
Very cool, can't wait to run these adventures. The art looks great!
AvenaOates wrote:
From what I can make out about games websites, they all will have a planned schedule for building up game releases. Right now, such titles as Wildstar and Archage and PS2 very shortly will be pushed the most according to release and marketing build-up. PfO is currently a few tiers back. I think the trailer will probably the first BIG reveal that most websites will want to do on this game so they can match the info/design with the "we've actually got something here".
I totally agree AvenaOats, this game is not far enough along for websites to give time to it. Probably when the tech demo comes out. But when I read the forums about SOE's announcement, many games were discussed. Not one mention of PFO. I will try to inject PFO into some of the forums myself ( if I have time) and would encourage others to do the same. :)
I've been checking out some websites (pcgamer, tentonhammer, mmorpg) and I thought PFO would pop up in some Forum discussions and either I missed it or people are not talking about it. This would be a good time to get the word out about PFO.
I like the "Rolling release" idear
@Ryan thx again for the picture with my daughter after the GenCon session for PFO, she thought that was so cool :)
What if, instead of a divine intervention, the number of followers would decide what gifts or short term abilities to characters. If your god has X followers your shrines to that god will give some kind of short term loving. As the followers rise in number, the granted goodies rise also. This might also lead to more interesting recruiting in a settlement or Kingdom.
Great blog guys. Love it! It would be awesome if the same cave spawned different types of monsters each time someone stumbled upon it. A Wyvern lives in a cave and a group happens upon it and kills it. The group leaves and a lower level monster initially takes it's place, and after time passes a more powerful monster takes its place, etc... So maybe 10 or so random monsters could possibly be in the same cave depending on how much time has passed since the last encounter happened. So much promise! Can't wait!

I like what direction PFO is going in general, like most, I have dreamt of this MMO in my head and wondered why someone doesn't make something similar. I bought in to the SWTOR hype and was sucked in to buying the game only to be disappointed and will never spend another dime on the game. To me, combat is the make or break of any game produced. A game can't survive on this alone but it has deterred me from playing many games. As I said in previous threads DDO has the best action combat I have seen (along with character class customization). Now I won't say DDO is the best overall game on the market, it has a lot of issues, but it has kept me playing since 2006.
I have played Pathfinder for a while now and am one of the only people in our PnP group that plays MMO's. My group is showing interest in the game because of my word of mouth but I fear they will lose interest because it is not close enough to the Pathfinder we know and love. This is a shame. It seams that the majority of this game is being catered to the Eve style player and not Pathfinder. I have never played Eve but am excited to try it, mostly because there is nothing else out there right now worth my time.
Really looking forward to building my own town and exploring places with a hint of fear in doing so.
Samrae wrote: I will most likely try this game but many of my friends won't because there is full looting. I understand you want to make a unique game, but you will be losing many PF peeps to do that. My bad, thought you would lose all equiped gear upon death. Clearly Ryan said that is not the case. I am totally fine with the risks of adventuring and losing other items you might have. :)

Balodek wrote: Ryan Dancey wrote: Balodek wrote: I can't get around the fact that you're flat out telling us you want this game to be a stressful experience with consequences where we get to pay you to be other people's lootable corpse. Transparency at work. Would you rather we strung you along with half-promises the hinted at the opposite only to reveal at the last minute what the actual plan is?
Just for the record, I don't think you're insane (unless you're actively involved in developing a themepark fantasy MMO with "compete with World of Warcraft" as your business plan).
RyanD I appreciate the transparency, it's refreshing, and I even understand why you've chosen to alienate part of your potential player base (as you said you can't please everybody).
Ultimately, as I have said, you know far more about what you're doing than I do. I hope this product succeeds for everybody involved, and since you obviously have more invested in this than any of us you want it to succeed far more than we do! It will do so without me, my wife, or about 20 other people I know, as this would be a deal breaker for all of them.
I realized you don't care if I play or not, you've said as much earlier, it just saddens me that you're willing to dismiss casual gamers who don't want to show up every night and risk losing everything they've worked so hard for. I call that life, I have to go to it every day, I see no need to pay somebody for a pretend life that is more work on top of what I already have.
Having said this, you have a much bigger picture of the final product than I do. There might be something in a future blog post that changes my mind. I'm willing to give this product a chance despite my misgivings because it is backed by Paizo, and they have earned my loyalty through consistent vision and excellent customer service. What this blog post and follow up posts have illustrated to me is the stark difference between what you are making and what they make.
Again, I realize I am one small voice... I agree with this post, my loyalty is with Paizo and Pathfinder. I hope you don't alienate the crowd that made the name Pathfinder what it is today.
I will most likely try this game but many of my friends won't because there is full looting. I understand you want to make a unique game, but you will be losing many PF peeps to do that.
Destroying gear sounds like a way to keep part of the economy in check. This blog sounds good except for the losing gear part. I am not one of those that will solo all the time, but I occasionally like to. This system sounds like it will be tough to solo unless you're near a city with low risk/reward. Which is fine, intended purpose I guess. I'm all for risking a death in a tougher area and losing an item maybe, but all your gear? No thx. Game sounds great so far. Keep up the great blogs. How bout once a week, two weeks is killin me!
Pyronous Rath wrote: DDO best fantasy mmo combat. If you don't know that you haven't tryd it. So true, head and shoulders above WOW type games. Was soooooo disappointed in SWTOR combat.
Pyronous Rath wrote: Of every fantasy mmo iv played the best combat by far was DDO I'll second that, DDO has hands down the best combat of all the MMOs I've played.
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