Kwava

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crazy_cat wrote:

Anyone received this issue yet?

TPFG list it as due in the UK on 11th April - but they haven't actually updated this page of their website for nearly 3 weeks now.

Anybody at Paizo able to advise?

Not here either, in the meantime picked up a copy last week from Orcs Nest.


Erik Mona wrote:


I'm not convinced people would buy them. The market for metal miniatures right now is _terrible_.

That is sad to hear. I'd thought things weren't rosy; some of the future Compleat Encounters dissapeared from the Paizo Store ... coincidence? Prefer metal figures over plastics anyday - just being forced to buy plastics to cover missing monsters in my collection.

Apologies for the digression.


Oh, I have to say, thinking about it more I'm sure NOLA could be like Sasserine if one took into account the surrounding marshlands/swamps but beyond that its pretty featureless - no mountains etc.


Steve Greer wrote:
Port Royal all the way. Been there before when I lived in Jamaica, so it's much easier to imagine for me. I've never been to New Orleans, only seen what the media has shown.

I wouldn't imagine NOLA being like Sasserine. NOLA isn't a "proper" port it just has lots of berths along the length of the Mississipi river. Can't comment on Port Royal never been there myself.

Sasserine reminds me (taking into account the surrounding terrain and climate) of Panama City/Balboa.

Another tropical contender could be the port of Manaus up the Amazon river, but this is more of a port in the middle of the jungle.


Kendrik, Lion of Ratik wrote:

here is a breakdown of some nautical terminology that might come in handy for those who haven't spent any more time in the drink than ten minutes on bath night.

Nautical Terminology

Hmm I have to add the six degrees of motion for a vessel here. One of them has been mentioned but I'll repeat it again for completeness:

Yawing: motion around a vessel's vertical axis (rotational). Caused by sea conditions and rudder position.

Pitching: motion around a vessel's transverse axis (rotational). The bow is lifted and the stern lowered and vice versa.

Rolling: motion around a vessel's longitudinal axis (rotational). Side to side movement caused by various forces.

Surging: motion along a vessel's longitudinal axis (linear). Caused by the sea's motion to accelerate and decelerate forward and backward.

Swaying: motion along a vessel's transverse axis (linear).
Caused by the sea's motion to accelerate and decelerate side to side.

Heaving: motion along a vessel's vertical axis (linear). Caused by predominantly wave peaks or troughs.

Thats the motions dealt with. Now some loading terms:

Trim by the stern: the vessel is loaded in such a manner that there is an excess draught aft.

Trim by the bow: the vessel is loaded in such a manner that there is an excess draught forward.

Sagging: The vessel is heavily loaded midships thus looking like its bending downwards in the middle.

Hogging: The vessel is heavily loaded at the bow and stern thus causing the vessel to bend upwards in the middle.

Even keel: The vessel is loaded with equal drafts forward, aft and midships.

I've seen the term 'holed' used in Stormwrack an alternative phrasing is bilged.

I could add more just let me know.

Cheers


Carnivore wrote:


...

Light is important. I try to have 2 to 3 sources to decreae shadow. I use overhead, light from a window (sunlight) and a 100 watt bulb in a desk lamp. I'm old though, my eyes are going.

...

Lighting is critical when painting. I'd advise anyone who seriously wants good results, to invest in some daylight simulation bulbs instead of the standard bulbs. The benefit of using daylight simulation bulbs is that no matter what natural lighting conditions one works in, day or night, your painting will be consitent. Using ordinary bulbs gives an inferior paint job; it may look great whilst one is painting but when the the figure is viewed or used under normal lighting conditions, it looks muddy and dull. By working under extreme and intense lighting conditions your figure will look very vivid and attractive to look at.

My preference is to use very strong colours at the lighter end which can make a figure look "electrifying", especially when using daylight simulation bulbs.

Investing in these special bulbs is worth every penny.

Just a small tip.


- Greyhawk: 66
- Homebrew : 33
- Forgotten Realms : 28
- Eberron : 22
- Planescape : 14
- Ravenloft : 14
- Dark Sun : 12
- Al-Qadim : 9
- Dragonlance : 8
- Mystara/Hollow World : 7
- Spelljammer : 7
- Ptolus : 6
- Birthright : 6
- The Styes : 5
- Wilderlands of High Fantasy/City State of the Invincible Overlord : 5
- Iron Kingdoms : 5
- Kara-Tur : 3
- Council of Wyrms (v.3.5): 3
- Freeport : 2
- Oriental Adventures / settings : 2
- Maztica : 2
- Wheel of Time : 2
- Scarred Lands : 1
- Diablo : 1
- Everquest : 1
- Ghostwalk : 1
- kingdoms of Kalamar :
- Midnight :
- Sundered Reaches :
- Warcraft :

1 for GH and Homebrew


silenttimo wrote:

However, by reading different threads on this site, I would say that the average Dungeon & Dragon reader (magazines and site) looks like this (to me) :

- male, age 36-40, education slightly above average, slightly more curious (history, geography, books, movies...) than the average, married or living maritaly (is that correct ?),
- began playing at least 20 years ago, around 10-12 years old, D&D or AD&D 1st edition, in the world of Greyhawk mostly or generic adventures,
- played at least three or four of the following adventures : "In search of adventure", "Keep on the borderlands", "Isle of dread", "Castle Amber", "Against the giants (G1-3)", "Against the drows (D1-3)", "White plume mountain", "lost caverns of Tsocjanth", "Expedition to the barrier peaks", "dwellers of the forbidden city" "hidden shrine of Tamoachan", "Village of Hommlet" (and "temple of elemental evil") and "the secret of Bone hill" (+L2), "tomb of horror",
- has tried other RP games and other worlds / settings,
- still likes Greyhawk, either for the memories it brings back, and / or due to a coherent, interesting and very open setting with lots of potential adventures.

That pretty well sums me up.

I have to say my spare income of late has been spent on Dungeon and Dragon magazine due to the fresh material for Greyhawk. Its the best Greyhawk material I have seen since Carl Sargeant's master pieces. Dungeon and Dragon magazine has been the only solid support Greyhawk has had (LG doesn't count imho).

Paizo keep up the good work.