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![]() My 2 cp is that I believe that the elemental races should be made a bit more available. Especially considering that Aasimars and Tieflings are as well. I don't think however that I can make a better argument for them then has previously been stated. As an aside, in my years of playing and GMing, multiple cons included, I have never seen a character or even the boonsheet for those races. I know they must exist but they just don't seem to come to Idaho :( ![]()
![]() As far as I can tell its about as "broken" as the rest of the Mythic stuff. One of my players just paged through the book earlier today (we're starting Friday) and was already drooling over all the amazing abilities. Since it limits the spells to a max of third level I wouldn't be too worried about it. On a side note they better stock up on black dragon's blood... ![]()
![]() Thank you everyone for your interest the Paladin was laid to rest a few games ago. His fate was left uncertain as he was taken to the abyssal plane. The party had run into an Abyssal Harvester and a few poor members had failed to escape its grasp. He bravely grappled the beast and was pulled through to allow the rest of the party to escape. It was a brave and inspiring end that was completely unplanned by any of us. In fact they weren't even supposed to find the Harvester till they had learned about its lair from a different encounter. They followed a light in the distance and now have learned how dangerous lights are in the We currently believe that he is slowly being tortured and corrupted on the other side and may return as an Anti-Paladin in a future evil aligned campaign. All in all a very satisfied group and I still have a wonderful deadly fight planned for later when they are ready to move on to the next story. ![]()
![]() I was running a Pistol wielding Inquisitor for a while. W/ rapid reload paper cartridges and a double barreled pistol I was putting out serious damage with my banes. We were doing this in skull and shackles. After speaking to my GM about it I rebuilt the character to use a heavy crossbow instead. While I don’t know what the final numbers would be in my experience guns + bane just let you rack up the damage to ridiculous levels very quickly. However I have not played a Gunslinger up to the same level so it’s a one sided comparison. Just my 2 cents. ![]()
![]() Vow of Chains: Either out of penitence or to bring
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. If a Dwarf monk took the vow of chains would he still have the reduction to his moment speed? ![]()
![]() I believe the the body is animated by the Akata so the creature is "technically" undead When they were stated out in Second Darkness: Children of the Void they were listed as undead as well. Oddly enough they were some of the few undead that were vulnerable to sneak attacks and critical hits back in the day. ![]()
![]() While I don't have a copy of the final version of my submission on this computer, I was hoping I could get some feed back on it. please note this is a copy of my second draft of the item. Not the final version I submitted. Sandals of the Scorched Path
Construction
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![]() Here in Boise we've played in coffee shops, event centers for apartment buildings, game stores, homes, and at a local Pizza Hut, we bought about 50$ worth of pizza and got a whole room for us. We ran two full tables. It was a great event, we didn't charge but had plenty of donations for the food and space from the players. We also have a donation jar at almost every event to help cover the cost of maps and supplies. ![]()
![]() As said by most people, I would mention it politely, and while its not my turn open up to the rule and read up on it without interrupting game play. As this was something that rendered your character unconscious I would be a little more insistent about the issue, especially if you were later killed because of it. Unless it is something that is life or death for the character though I leave the rule discussion till after combat finishes or a break, what ever happens first. As I am usually a GM for my games and I have a rather well versed rule lawyer for a friend, I;m used to being interrupted with what may or may not have been a mistake. Playing in society though has helped us both when it comes to things like these. I've never had a GM who woudl refuse to read a rule that I located for him, especially when the result would be so drastic for a character in combat. Remember though DO NOT slow down the game for the other players period. It only takes a few seconds to read a passage like that. ![]()
![]() Heres a quick build idea I put together, use what you feel like. If you are starting at 4th or 5th level you can deffinetly have that. Example:
Race Half Elf STR:10
Feats And Special Abilities: Arcane Pool (Su)
Canny Defense (Ex):
When wearing light or no armor and not using a shield, a duelist adds 1 point of Intelligence bonus (if any) per duelist class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a duelist is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus. Weapon Focus(Ex) Spellstrike (Su) Magus Arcana: Close Range (Ex):
Benefit: The magus can deliver ray spells that feature a ranged touch attack as melee touch spells. He can use a ranged touch attack spell that targets more than one creature (such as scorching ray), but he makes only one melee touch attack to deliver one of these ranged touch effects; additional ranged touch attacks from that spell are wasted and have no effect. These spells can be used with the spellstrike class feature. Perfect Strike (Ex):
At 4th level, when a kensai hits with his chosen weapon, he can spend 1 point from his arcane pool in order to maximize his weapon damage. Don’t roll for damage—the weapon deals maximum damage. This affects only the weapon’s base damage dice, not additional damage from sneak attack, magical weapon properties, spellstrike, or critical hits. If the kensai confirms a critical hit, he can instead spend 2 points from his arcane pool to increase his weapon’s critical multiplier by 1. Feats
Aldori Dueling Mastery:
Benefit: You gain a +2 bonus on Initiative checks as long as you start combat with an Aldori dueling sword in your hand. As long as you wield only a single Aldori dueling sword in one hand, you gain a +2 shield bonus to your AC—if you wield the sword in two hands, this bonus drops to a +1 shield bonus to AC. Although the dueling sword inflicts slashing damage, you treat it as if it were also a piercing weapon when determining the effects of weapons used by a duelist. lvl 5 Bonus (magus)Combat Expertise Traits:
Threatening Defender:
Benefit: When you use Combat Expertise, reduce the number you subtract from your melee attack rolls by 1. Elven Reflexes (Half-Elf):
Benefit: You gain a +2 trait bonus on initiative checks So sum it all up at lvl 5 you have
Adding your spells on top of that and things can get quite fun. ![]()
![]() Another exotic wep you might be interested in is the Aldori Dueling Blade with the Aldori dueling mastery. The Sword is a 1d8 1 handed blade you can use weapon fineness with. the feat gives you a +2 initiative and a shield bonus to your AC (or +1 if your using the sword 2-handed also counts it as a piercing wep if you get any duelist abilities.) As far as stats Intelligence is what almost all of your abilities are basses from. Str will be important for your damage, but if you go with a high dex build, Agile Weapon enhancement makes up for any lack of strength. ![]()
![]() Why did the druid have to roll on his perception. If he was just walking into the room, not under any particularly adverse conditions it should be assumed that his character is using his average perception. As far as a different situation woudl go, no a mount cannot charge a creature that his rider is not aware of. The rider must direct the charge. Taking 10: When your character is not in immediate
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![]() jjaamm wrote:
Sounds like it would work but if something were to happen to that Phylactery you would be SOL. ![]()
![]() I would actually have this vary be the experience and level of the players and guards. If your rogue is a newer player to the game, prone to foolish acts and you really don't want to turn them into a pin cushion, roll initiative and see who goes first. In a higher level campaign with decently skilled guards I would assume that if they take the time to surround a foe, they would ready an attack rather then gun him down first.
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