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Just saw the new moon splinter series of weapons,and i was wondering:

-what s the difference between full moon and new moon (error on nethys)?

-with that polarize thing, is triple and quad attack actually good now for operative?


My friends an I are running a game with the Automatic Bonus Progression system from pathfinder unchained.

With the infamous big 6 gone, what items stand a chance for you?

I'm trying to make a reminder, for different roles: divine caster, arcance caster,2H weapon, TWF, etc


Imposing warpaint

question is simple : does it mean after first min you take 1 CON , and every minute after you take 1, or does it tick up to 2,3,4 etc for every min that passes?


Periastra Training
Source Alien Archive 3 pg. 31
Through sheer force of will, you can gain the effects of being fully attuned to your current stellar mode.

Prerequisites: Cha 13, Mysticism 5 ranks, stellar mode class feature.

Benefit: When you have 1 or 2 attunement points and use a stellar revelation, you can spend 1 Resolve Point to use that revelation as if you were fully attuned to your current mode. You cannot benefit from this feat if you have disproportionate revelations.

If i did my research correctly, there is no revelation that benefit from being fully attuned. It s always "When you are attuned or fully attuned, ..." .

And the feat says that you have to use the revelation for it to trigger, so it does nothing with supernova and blackhole or any zenith revelation, wich can be used only if already fully attuned.

So, as the title says, whats the point of this feat?


Wilderness origin is up on Nethys, and i was wondering how perfumer bombs work. All emphasis are mine.

Effervescent Bombs (Su):
Rather than deal direct damage, a perfumer’s bombs create an effervescent puddle in a 5-foot radius for a number of rounds equal to the alchemist’s intelligence bonus (minimum 1). Each creature within this area takes 1d4 points of fire damage immediately and again each round it remains within or enters the puddle. A creature caught in the puddle when it is first created can attempt a Reflex save (DC = 10 + half the perfumer’s level + the perfumer’s Intelligence modifier) for half damage. The effervescent bombs’ damage increases by 1d4 at 3rd level and every odd level thereafter. [b]Effervescent bombs otherwise functions as bombs, and discoveries that apply to bombs apply to effervescent bombs.

This alters bomb.

So , let's go to original alchemist bombs:

Bomb (Su):
In addition to magical extracts, alchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that they can hurl at their enemies. An alchemist can use a number of bombs each day equal to his class level + his Intelligence modifier. Bombs are unstable, and if not used in the round they are created, they degrade and become inert—their method of creation prevents large volumes of explosive material from being created and stored. In order to create a bomb, the alchemist must use a small vial containing an ounce of liquid catalyst—the alchemist can create this liquid catalyst from small amounts of chemicals from an alchemy lab, and these supplies can be readily refilled in the same manner as a spellcaster’s component pouch. Most alchemists create a number of catalyst vials at the start of the day equal to the total number of bombs they can create in that day—once created, a catalyst vial remains usable by the alchemist for years.

Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an alchemist’s bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist’s Intelligence modifier. The damage of an alchemist’s bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). Splash damage from an alchemist bomb is always equal to the bomb’s minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier.

Alchemists can learn new types of bombs as discoveries (see the Discovery ability) as they level up. An alchemist’s bomb, like an extract, becomes inert if used or carried by anyone else.

that leads me to :

Throw Splash Weapon special attack:
A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target. Thrown splash weapons require no weapon proficiency, so you don’t take the –4 nonproficiency penalty. A hit deals direct hit damage to the target and splash damage to all creatures within 5 feet of the target. If the target is Large or larger, you choose one of its squares and the splash damage affects creatures within 5 feet of that square. Splash weapons cannot deal precision-based damage (such as sneak attack).

You can instead target a specific grid intersection. Treat this as a ranged attack against AC 5. However, if you target a grid intersection, creatures in all adjacent squares are dealt the splash damage, and the direct hit damage is not dealt to any creature. You can’t target a grid intersection occupied by a creature, such as a Large or larger creature; in this case, you’re aiming at the creature.

If you miss the target (whether aiming at a creature or a grid intersection), roll 1d8. This determines the misdirection of the throw, with 1 falling short (off-target in a straight line toward the thrower), and 2 through 8 rotating around the target creature or grid intersection in a clockwise direction. Then, count a number of squares in the indicated direction equal to the range increment of the throw. After you determine where the weapon landed, it deals splash damage to all creatures in that square and in all adjacent squares.

My questions are : are all damages from thrown splash weapon that does not direct it splash damage,meanings effervescent bombs deals splash damage and have a splash radius? Can i use the explosive bomb discoveries?


Hi there,

I m playing an insinuator antipaladin and was not sure about the interaction of thefollowing rules:

-antipaladin fiendish boons says:
The second type of bond allows an antipaladin to gain the service of a fiendish servant. This functions as summon monster III, except the duration is permanent and the antipaladin can only gain the service of a single creature and that creature must either have the chaotic and evil subtypes or it must be a fiendish animal. Once selected, the choice is set, but it may be changed whenever the antipaladin gains a level. Upon reaching 7th level, and every two levels thereafter, the level of the summon monster spell increases by one, to a maximum of summon monster IX at 17th level.

-Summon monsters says:
This spell functions like summon monster I, except that you can summon one creature from the Xth-level list, 1d3 creatures of the same kind from the X-1th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

-Insinuator ambitious bond modify fiendish boons and says:
Outsider Servant: This functions as the antipaladin ability, except the insinuator gains a new outsider servant each day, whose alignment must match the alignment of the outsider invoked for the day. The outsider servant functions as much as an agent for the patron invoked by the insinuator as an ally of the insinuator himself, and may turn against him if he violates his patron’s alignment or interests.

Question is: Should I be able to choose one monster of lower level monster if needed on one day or the fact that it says "1d4+1" vs "a single creature" means as I level up I MUST have the higher level monster each day when I refresh ambitious bond?