ABP: freed from big 6, what are your Go To items?


Advice


My friends an I are running a game with the Automatic Bonus Progression system from pathfinder unchained.

With the infamous big 6 gone, what items stand a chance for you?

I'm trying to make a reminder, for different roles: divine caster, arcance caster,2H weapon, TWF, etc


The best part of ABP is not having to go to a fixed set of items. I think your intent with this thread is a mistake.

Scarab Sages

I do tend to aquire a ring of sustenance but im not really a fan of APB because i like the idea of demons that need a magic blade to harm though thats also mostly gone these days.


Phylactery of Positive Channeling if you don’t need a +wis or +cha headband on your channeler.


SaltMiner wrote:

My friends an I are running a game with the Automatic Bonus Progression system from pathfinder unchained.

With the infamous big 6 gone, what items stand a chance for you?

I'm trying to make a reminder, for different roles: divine caster, arcance caster,2H weapon, TWF, etc

Basically you want to focus on items that enhance your class abilities. Think Pearls of Power and similar items for casters. Stuff that helps sneak attacks and Disable Device for rogues. Archers want Adaptive Seeking bows, ragers want Furious enhancements to their weapons. Everyone wants a way to fly, to be invisible, and to see invisible opponents. They need special materials to bypass DR. They'll want, to varying degrees, ways to deal with swarms, and with incorporeal opponents.

The best part is that your players can choose to focus their magic acquisition on things that fit their character concept. The guy who wants to play Wreck-It Ralph could get an adamantium crowbar with the Smashing enhancement. The Vigilante can spring for Bane against his sworn enemies. Lots of great possibilities.

Silver Crusade

1) Magical weapon: get any weapon property enhancement that fits your build and character. Furious on a rager, Seeking on an archer, Sharding on literally any melee character who doesn't want to become utterly useless once enemies start to fly 10ft off the floor. Dueling on the Wizard who wants to act first. Training [X], with X = any [Combat] feat you need on any build ever.

2) Magical armor: get any armor property enhancement that fits your build and character. Comfort on the Cleric with the mithral fullplate and Steelbone Frame, Benevolent on the tank with Bodyguard feat, Lucky Drunk's Mail on the Fate's Favored other Cleric.

3) Cloak: Lesser Cloak of Displacement on anyone who can afford it, Juggernaut's Pauldrons on the tank with Contingent Deathless spell cast on, Wyvern Cloak on the natural attack obsessed Alchemist, Muleback Cord on the wimpy Wizard.

4) Belt/Headband: Belt of Mighty Hurling (Lesser) on the improvised weapon Str-based thrower Fighter, Blinkback Belt on the manufactured weapon Dex-based thrower one, Heavyload Belt on the wimpy Rogue, Equestrian Belt on the guy who wants to ride the Druid while in dinosaur shape, Phylactery of Negative Energy on the channel-based Cleric, Phylactery of Positive Energy on the Life Oracle.

5) Ring: Ring of Force Shield on the Fighter who wants to wield his Longsword 2-handed when attacking during his round, but 1-handed when doing AoOs while still enjoying +2 Shield AC, Ring of Sustenance on the crafter who needs 4 more hours to craft during adventuring day, Ring of Tactical Precision on the Aid-Another specialist and on the one who would really benefit from his ally's teamwork feat. Ring of Planar Focus on the Cleric who wants to use Plane Shift to teleport within the Material Plane while pit-stopping in the Fey World and who doesn't want to end up in a random location every time.

6) Amulet: Agile Amulet of Mighty Fists on the natural attack Dex-based Alchemist, Defending AoMF on the Toothy Half-Orc Fighter with a Druid ally who casts Greater Magic Fang on him every day, who would enjoy up to +5 AC with no penalty while full-attacking. Swarmbane Clasp on anyone in any campaign where swarms are a thing.

~ ~ ~ ~ ~

Honestly, just go nuts. Even better, pick Craft Wondrous Item and craft anything you like; if you then find or can afford something better, just sell the old item and repeat with no WBL loss.


avr wrote:
The best part of ABP is not having to go to a fixed set of items. I think your intent with this thread is a mistake.

Probably should have said YOUR "go to" item, indeed but...

Gray Warden wrote:

1) Magical weapon: get any weapon property enhancement that fits your build and character. Furious on a rager, Seeking on an archer, Sharding on literally any melee character who doesn't want to become utterly useless once enemies start to fly 10ft off the floor. Dueling on the Wizard who wants to act first. Training [X], with X = any [Combat] feat you need on any build ever.

2) Magical armor: get any armor property enhancement that fits your build and character. Comfort on the Cleric with the mithral fullplate and Steelbone Frame, Benevolent on the tank with Bodyguard feat, Lucky Drunk's Mail on the Fate's Favored other Cleric.

3) Cloak: Lesser Cloak of Displacement on anyone who can afford it, Juggernaut's Pauldrons on the tank with Contingent Deathless spell cast on, Wyvern Cloak on the natural attack obsessed Alchemist, Muleback Cord on the wimpy Wizard.

4) Belt/Headband: Belt of Mighty Hurling (Lesser) on the improvised weapon Str-based thrower Fighter, Blinkback Belt on the manufactured weapon Dex-based thrower one, Heavyload Belt on the wimpy Rogue, Equestrian Belt on the guy who wants to ride the Druid while in dinosaur shape, Phylactery of Negative Energy on the channel-based Cleric, Phylactery of Positive Energy on the Life Oracle.

5) Ring: Ring of Force Shield on the Fighter who wants to wield his Longsword 2-handed when attacking during his round, but 1-handed when doing AoOs while still enjoying +2 Shield AC, Ring of Sustenance on the crafter who needs 4 more hours to craft during adventuring day, Ring of Tactical Precision on the Aid-Another specialist and on the one who would really benefit from his ally's teamwork feat. Ring of Planar Focus on the Cleric who wants to use Plane Shift to teleport within the Material Plane while pit-stopping in the Fey World and who doesn't want to end up in a random location every time.

6) Amulet: Agile Amulet of Mighty Fists on the natural attack Dex-based Alchemist, Defending AoMF on the Toothy Half-Orc...

that's the spirit!

thanks!

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