Nickold Starweather

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Aeshuura wrote:

Figured out how to do the principle flavor!

I decided on the Synthesist with the evolutions - slam and reach.

The fluff is that the eidolon emerges and strikes at the target. I can't wait to play it.

Did you do it? How was it?


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Well let's see, to do Dio's combo, we have to look at the components of his combo:
1. ZA WARUDO (Toki wa tomare!) Here we have Time Stop
2. POSE (vitally important)
3. Knife throws (multiple casts of Mage's Sword, although there has to be another spell more accurate to the knife throws)
4. Jumping into the air and coming down with a bulldoser (here I'm thinking Dimensional spell with Featherfall, then pulling out a shrunken item construction engine, but anything Large sized will do)
5. Pose and WRRYYYYYY! (also vitally important)
6. Punch object into the subject for massive combos (as a wizard, this can't be done, perhaps another spell, or just punch anyways for the flavor), don't forget the MUDAMUDAMUDAs, also important.
7. Jump off object, POSE.
8. Soshite, toki ga ugoki desu (roughly meaning "let time flow again")

So let's break it down:
1. Time Stop (verbal component only, and come one, we know what it's gonna be), standard action, 1d4+1 rounds of stopped time
2. POSE (free action, flavor)
3. Knife Throws (2x Mage's Sword, one standard, one swift with Quicken, probably have to do more than 1 round for more of these, but two sword will suffice)
4. Dimension Door with Feathfall (standard, immediate actions respectfully), and taking out a shrunken Large Object and command word to unshrink (free, since it's speaking). Fly works well here too (standard), since it makes it look like you're jumping into the air and smashing the object down.
5. Large Object falls onto subject, you safely land, Pose and WRRRYYYYY! (move action and free)
6. Punch the object into the subject, although as a Wizard it won't do much it's mostly for flavor, although if there's a spell that can emulate it, I'd be happy to hear.
7. Jump and POSE (move and free)
8. Soshite, toki ga ugoki desu. (free, although I don't think you can disperse Time Stop, in which case, keep posing)

Gonna break it down some more for the actions:
1. standard action (rnd 1)
2. free action (rnd 1)
3. standard action and swift action (assuming one set) (rnd 2)
4-5. move action and I wanna say a standard to get object out, then free action to unshrink item (rnd 3)
6. standard action (to punch the object or cast a spell to do so) (rnd 4)
7. move and free action (rnd 4)
8. free action for flavor (can also be part of rnd 4)

And that's how you DIO.


@chopswil
Any follicle location, that includes facial which is the entire point of making this spell. A beardless dwarf isn't a dwarf you trust.

@Mythic
Yeah I was thinking this should be a cantrip, but for balance, was thinking of aiming a little high, see how you gents think.


Yeah I only put sorcerer since it's a wizard spell and most wizard spells usually also have sorcerer, I don't see a sorcerer having this spell in their list.


Hair Growth

School transmutation
Level sorcerer/wizard 2 (1 maybe?)
Casting Time 1 minutes
Components V, S, M (subject's hair)
Range touch
Targets creature touched
Duration instantaneous
Saving Throw Fortitude negates (harmless); SR yes (harmless)
Description
A tingling sensation occurs in the subject's follicles as it magically starts to grow hair at an accelerating rate. The hair can grow from anywhere on the subject's body where hair naturally grows from such as the top of the head, facial, body, etc.

The rate of which the hair grows are dependent on where the hair is growing from. Hair growing from the top of the head will grow at 2 inches/cast, facial will grow at 1 inch/cast, body at 0.5 inches/cast. Subjects that are bald from natural causes such as age or other natural causes grow hair at half the rate (1 inch/cast for head, etc.)

How's this?


Yeah I would use Prestidigitation, but it says nothing about hair other than cleaning or soiling it, not to mention it only lasts an hour. I wanted something more permanent.


Yeah but this is supposed to be a cosmetic thing, not so much for combat, casting time is 5 minutes.


Yeah I would assume it was a cantrip at some point. Hell, I think level 2 spell might be much.


I'm tinkering on making a spell to grow hair due to our party's dwarf had his beard cut off due to maggots and suggestion from a dryad.

Hair Growth

School transmutation
Level sorcerer/wizard 2
Casting Time 5 minutes
Components V, S, M (subject's hair)
Range touch
Targets creature touched
Duration concentration
Saving Throw Fortitude negates (harmless); SR yes (harmless)
Description
A tingling sensation occurs in the subject's follicles as it magically starts to grow hair at an accelerating rate. The hair can grow from anywhere on the subject's body where hair naturally grows from such as the top of the head, facial, body, etc.

The rate of which the hair grows are dependent on where the hair is growing from. Hair growing from the top of the head will grow at 2 inches/minute, facial will grow at 1 inch/minute, body at 0.5 inches/minute. Subjects that are bald from natural causes such as age or other natural causes grow hair at half the rate (1 inch/minute for head, etc.)

The caster must concentrate for the hair to grow until the desired length has been achieved.