I want to second the request for PF2 race boons to work like they do on starfinder. With a combination of races appearing on chronicles (most impressively a custom race introduced in-scenario) and 7nlocks based on games played and maybe run to supplement the traditional boons for running games at events.
The one fault I have with the starfinder system is that most of the con boon races are not available to online players. Online and meatspace players should have the same opportunities to access material.
Bob Jonquet wrote:
Also, if you decide to organize events for, or participate in say a convention where the owners will be using a practice that permits one player to insist another has to change their character because of an offending presentation, then you accept that parameter and cannot complain if/when it actually happens. Again, there is an expectation established at the outset and you accept personal responsibility when you participate.
I would imagine that an event where this rule were in effect would be reported to Paizo and the organizer would be told to cut it out in accordance with PFS rules. At least I hope that would be the case and a venture officer would strongly discourage such a practice.
I do agree that putting a sort of rating warning of various adult themes would be an excellent idea so that people especially sensitive to whatever kind of content can make an informed choice about games which may not be appropriate for them.
So after reading most of this 14 page discussion, I can say that resonance seems like a really really bad idea. If it truly has anything to do with CLW wands that seems like an issue with how wands work rather than a universal magic item problem. This 'fix' creates more problems than it solves. I will tentatively wait to see the math, but Paizo will also need to dial this back.
The only pro I can see for resonance is unifying the charge pools of anything you have with charges. Accordingly I would support the idea of resonance if it applied only to charged items, either non-renewing like wands or things with charges/day like boots of speed It would not apply to single-use consumables or static effect items. Incidentally this modification of the resonance system would solve the CLW problem for those who see it as a problem as well as not causing most of the issues that people in this thread have identified.
Make wands like the everlasting wands from 3.5. 1-3/day and beyond that they cost resonance. That is how the idea can be leveraged in a useful way. Or maybe using a potion or a scroll could *optionally* use resonance to bring the effect your your level rather than the item's caster level. Again, a way to use the system to add rather than subtract character options and actions.
Itzamnaaj Chaac Chan K'awiil, The Jadite Sage:
Name: Itzamnaaj Chaac Chan K'awiil
Class: Occultist 8
Description: Chaac Chan as the people of the Inner Sea call him is not from here. He is short and stocky (for an elf), with somewhat dark skin and long jet black hair. He is not sure where his homeland is relative to the Inner Sea, but he certainly has not seen anyone else from home in his time in Avistan and Garund and even Tian Xia. He was originally trained as a scribe but became more interested in discovering knowledge for himself rather than merely reading the knowledge of others. He took his implements and went into the jungle to explore for himself in the tradition of his patron Desna (although he calls her Ix Kin, She of The Days in his language). Unfortunately this first adventure led to a mishap which tossed him to an entirely new and strange continent. While he first focused his investigations on how to get home he has come to appreciate more and more the knowledge of this new world he has found himself in.
Chaac Chan is the first of my characters inspired by the Native peoples of the Americas. I'm not sure where Mayan inspired people are from in Golarion but I'm sure that they will be developed at some point
I'm back everyone, and I've finally finished the Bellflower Escape request for rainzax! (at least the first part of it) I'm not going to be taking any more adventure requests from this thread any more, but I'm happy to do some encounters for you lovely people still.
Link includes the adventure and map of the Eagle Rose hopefully high enough resolution to be printed as a battlemap.
I just GMed Tomb of the Pharaohs for my players, and they loved it. I added a dented genie lamp hidden in the sarcophagus on the 1st floor for the players to use to trap and defeat the edimmu, because they didn't have magic weapons to damage it. I also added a Spirit Oni to the Raktavarna encounter and had it pretend to be a mask.
This is what I love to hear! Do you have any suggestions after playing for how I can revise the adventure. If anyone else uses what I've written in this thread, let me know after you run it what worked, what could work better and any suggestions you have.
I circled back and made the inside of the hut for bitter lily's map. I used map elements all from one source to give the map a unified look, specifically the tileset from Torstan over at cartographersguild.com.
Irranshalee, I'd love to work with that world, but I use herolab to generate statblocks, so anything with as many house rules as that document would be prohibitively difficult.
Banged out one more encounter, the caravan attack for AwesomelyEpic. I was going to add a 'continuing the adventure' section, but it seems like you have something planned. I did toss in an antagonist NPC for you to play with though.
Finally whittling down my to-do list a little bit. Here is the majority of the encounter map for bitter lily. I'll circle back at some point and make an inset for the interior of the cabin.
Sorry for the second installment of recycled content, but it's been a slow week for me. I just wanted to make sure that you have some new content here pretty regularly to keep everyone interested.
Glare and Shadow
And if you would like some vectored feedback after I run it (with some flavor doctoring, likely), I can provide you that.
Well right now I have an outline that the First Part will include the ship journey to the private island estate you are raiding. It's going to be 5 encounters representing either 3 or 4 days of sailing. Right now the encounters are:Gillman Sea-bandits
A storm dashing you against rocks populated by undead
Mayhem involving the actual cargo of the smugglers you are sailing with
The Chelish Coast Guard
And I need to come up with one more.
Well it looks like I won't have nearly enough time as I thought to work on requests this week, but to tide you over, here is an old one-shot that I wrote a while ago.
Tomb of the Pharaos
@bitter lily - That looks like more encounters than will fit on one reasonably sized battle-map. My sketch of the map right now includes the small hut and a watchtower. In the end it will probably be about half the size of a flip-mat.
Had some time to write some stuff over the weekend. Here is Azten's request for an encounter with nightmares unleashed. It's got incarnate nightmares and an evil outsider behind it, but its more of an adventure hook really.
Finished my first full adventure for you guys. Its Starbuck_II's rats in the cellar adventure. Its a little bit bare-bones, but maybe I'll go back and add a little more eventually.
Link includes the adventure and high-res maps of both locations.
I banged out a sewer encounter from Starbuck_II's request because I had a fantastic idea. Probably not what you expected, but I think it will be pretty fun. No map, but stick around because I'll probably make one in the near future.
I won't be taking any more adventure requests until I finish these two, but feel free to keep requesting encounters and I'll hopefully be able to get to most of them
It got delayed a bit, but here is the boss fight for Gilfalas. I'm going to focus on the first section of the adventure now, so hopefully I'll have something for that before too long.
Even if I don't get around to your request, here's a city street battlemap I made.
Whipped up Ectar's undead encounter since I could use mostly off the shelf monsters and it was surprisingly fun to see how many parts it is possible to have a monster of. I got a total of 7 monsters out of the corpse and stopped for fear of driving the CR too high. No map, but you can easily choose something from a map-pack to use.
Here is the first thing on my list finished. I wrote the bandit gang with guns everywhere rules and advanced firearms. Saved as PDF to preserve formatting.
I'm working on the adventure for rainzax in several parts. The first will be 3-4 encounters representing the boat trip to the estate, using mostly paizo map pack maps.
Exactly what it says in the title. I've been away from pathfinder for quite a while and my creativity has gotten a little rusty. I want to practice my RPG writing and challenge myself a little as well while I build a portfolio of sorts while I'm at it.
Here's how it works: Request encounters or short adventures and I will write them for you. Give me whatever details you want and I'll try to work something up. Expect me to take one request for an adventure every 1-2 weeks, not necessarily first come first served. If you want just an encounter or two I'm more likely to be able to whip one up for you and I'll try my best to make something for each encounter request. I'm happy to make maps or use yours if you want.
The purpose of the paladin code, and alignment itself is to get players to think about the moral implications of their actions. At the point where the Paladin is stopping to think "wait a minute, should I kill those goblins? They're no threat to me" and is working through the ethical questions of the scenario, you let that player talk it out and whatever set of actions they justify internally is probably okay. But ask them to explain why it's a good, or at least permissible, action if it's not obvious to you.
This runs into the fact that the alignment system taken to its logical conclusion is extremely far removed from the morality that governs real life. In the classical D&D view of alignment it is a tangible and fundamental force pf the universe.
"What, in practice, is the meaningful difference between neutral good and chaotic good, as both tend to manifest as 'I do whatever I want in the service of what is right and good'. Should these even be two different alignments? How can we better differentiate them?"
"I do whatever I want" is not really an appropriate manifestation of neutral. That is basically the definition of chaotic. The most chaotic good mindset is to be thinking about what purpose a rule or cultural more serves and be balancing out that against the other effects it has. The difference is that NG characters do this to a lesser extent. They are also far less likely to do something radical to remedy an injusice or ingrained social wrong. Changing society is a fight which is very difficult for the Lawful or Neutral.
As far as I can tell you are advocating exactly what they think you are. That certain non-mechanical roleplaying choices should not be allowed because of the purely oout of game mechanical difference between worship and veneration
From a out of game rules perceptive yes, but the characters don't know they are governed by game rules. They could be doing the exact same thing as "worshipppers" and just not get mechanical benefits. In-universe they'd use the word worship to describe what they are doing. OOC, the player would use the term venerate if they are asked to be specific about their character.
These are all perfectly good RP fluff for what a devout character might do. They are not, nor should they be, reflective of a limit on fluff.
Why? This is where the wheels come off your argument. By your logic people get bounced out of church in Golarion for being the wrong alignment.
I am generally ambivalent about reducing use of uncommon rules subsystems. I agree that the exception to this is things like Library of the Lion or Scars of the Third Crusade. That kind of adventure is my absolute favorite to run.
I also really want to see places that we have never gone before on Golarion, places which are not in Avistan. How about all the cool stuff in the Mwangi Expanse and elsewhere in southern Garund? How about some of the more peripheral parts of Tian Xia? How about going into the Hao Jin tapestry again?
I think that a scenario on another planet or related to time travel would be really cool, like the last part of Legacy of the Stonelords.
I am probably in the minority on this but I love genre collisions like with the tech this season or Tian Xia a few years ago and I am really really sick of places like Varesia and Andoran.
I don't really understand what I should be doing to improve my character. I keep improving achievements which in turn allows me to train feats. I get that. But I don't really have any screens that clearly show me my improvements or stats. I'm increasing feats just because I think I should be.
This is my biggest problem by far, information being given in confusing and near useless form. There are lots of highly necessary improvements that we need to the interfaces before EE to present relevant information in a way which is usable. The most basic thing is having tooltips that do not run off the sides of the screen. I have not been able to read most of the stats for the rogue defensive slot feats because the beginning and end are cut off.
I will be returning to the game closer to or during EE when the population density of players is enough to sustain a community and an economy in game.
I still think that the correct solution to the problems with the "tech obfuscation" rules would have been to add a boon to the chronicle of each scenario involving tech which basically gives the benefits of Technologist. That way you would have been able to simulate the way that tech would interact in a real campaign, where the characters would presumably become familiar with it after encountering it.
Please put that text about Technologist in a sidebar next to every use of Numerian tech in a scenario, and emphasize the fact that characters should still have a way to succeed at the mission. Otherwise we are going to get all sorts of table variation and nonsense about metagaming whenever tech appears in a scenario.
Finlanderboy is on the right track. What DMs should not try to do is use pedantic readings (and misinterpretations of the rules) to tear down a player's character when the entire purpose of the game is to be a fun social activity.
I too am very disappointed to see long time 5-star DMs in this thread going against the spirit and precedent of the rebuild rule, which as far as I can tell is to allow players to salvage character broken by rule changes. And seeing this now I am glad that I purposefully did not play any playtest classes above 1st level.
I am honestly disappointed after reading this thread, mostly because of two specific problems not with the rule itself, but with the way it interacts with organized play rules and adventures.
I actually kind of like the rule and it is a perfect way to make a nod to the collision of genres in a homebrew campaign and also presumably in Iron Gods, which I have not had a chance to read yet.
The place where PFS seems to have dropped the ball on this is from both a complication of the existence of "Additional Resources" as well as from the perspective of good adventure writing from what I have heard of 6-02 especially.
The Additional Resources problem is somewhat similar to what was faced with the Animal Archive, where rules which are not core assumption lessen the effectiveness of someone's character and you basically have to buy the book to get back to where you were before. Admittedly this problem stems from the fact that PFS is organized play and cannot really be solved.
The adventure design problem comes from the issue of gating necessary information or even the best bits of flavor behind difficult or impossible skill checks. If it is indeed true like I have read in a few posts that the secondary success condition all but relies on a knowledge check about something technological then it is a perfect illustration of this kind of bad adventure plotting. This is a problem which can be solved by being careful in development.
Saiph the Fallen wrote:
I have read this controversy in the original thread as well as the numerous threads it has infected after the first was locked as a person who recently returned from a long period of not following this particular forum.
From that perspective, WTF is Nihimon doing? He literally seems like a completely different person since I was last posting here. He not only jumped back into the first thread after the original issue had been dealt with and turned it into a referendum on Golgotha's right to exist, but he then brought all of the same b+@#$!+* into a completely different thread after the first one was locked. In that regard I see exactly what Morbis is talking about. I think that prolonging drama after it gets locked for being toxic is pretty indefensible. If perception can override reality about Pax's organizations structure, then it can equally paint Nihimon as a grade A ego trying to defend his ideological hegemony rather than a pillar of the community trying to get everyone to be collectively better.
I know that Nihimon is capable of owning his mistakes and misdeeds, and I have seen the leadership of Golgotha do the same already during this whole clusterf%%@, so I have no doubt that mutual apologies can be excahanged, but is an apology actually going to end this? I will certainly help, but I don't think that it end things completely at this point. I think that it is related to the emergence of a new power bloc beyond the hegemony of the Roseblood accords rather than anyone's specific alleged misconduct. someone has torn a rift in this community and it is not going to get better until we are killing each other in game. Fortunately that day comes closer as we speak.
T7V Avari wrote:
Don't worry about that, we'll be able to kill each other soon enough. Over and over and over again.
If nothing else, this thread has served to illuminate the differences between us.
As someone who has read all 19 pages of this garbage before commenting, I actually have no idea what purpose this thread has served, ever since the point when you jumped back in after Golgotha reverted the votes people felt were improper and turned this into a referendum on Golgotha's right to exist.
I have been on these forums from the beginning and on the Paizo forums since long before that and this is the absolutely most toxic b~!~*#%$ I have seen so far. Before I left this community for several months I would have never in a million years guessed that you, Nihimon, would become the sort to perpetuate this crap across multiple threads for over a week.
I gleefully await the carnage that will ensue once everyone gets into the game itself.
Welcome to the start of a long and brutal war.
This is exactly what I alluded to before as a feature rather than a bug. Now that we have an Evil empire, a self-righteously LG hegemony and morally flexible mercenaries as power blocs we are all set for a powder keg of carnage, which is, I assume, exactly what Ryan and GW want going into Alpha and EE.
I was a little dismayed to watch that get as out of hand as it did, since on any other section of the Paizo forums that s%~# would have been locked at the very least when people jumped right back in after the original issue was dealt with, if not long before that.
I think I kind of see Ryan's philosophy about managing the community. I don't think it is the right approach, but I see how it matches the avowed point of GW's design goals. I certainly see it upping the brutality of PvP by a lot, which might be a feature rather than a bug to GW.
I bet that people who play regularly enough to have characters in the 7-11 range wind up spinning off home groups for real campaigns which then take up much of their gaming time. I don't see this as a bad thing though, since arguably part of the purpose of a robust organized play campaign is to strengthen a gaming community to the point where it can support regular home groups.
The etymological implications of the Chinese word for Africa do not help either. In Chinese, Africa is 非洲 (Feizhou). Where 洲 just means continent, but 非 literally means "wrong" or "to blame". So in Chinese, Africa literally can be parsed as "Bad/Wrong Continent". It does not actually mean that since it is one word and not just two characters and the word was actually coined to echo the sound of "Africa", but 非 as a character or radical has negative connotations since it is both a grammatical negator and sounds like and appears as a component of characters like 菲 (poor; unworthy), 匪 (bandit; robber)， 罪 (crime; guilt) and 䨿 (evil; wicked). I remember being really taken aback when I learned this in China.
I kind of wonder to what extent the coining of this word was influenced by Western attitudes of the 18th and 19th centuries and/or to what extent it unconsciously shapes Chinese attitudes today.
Sorry that is kind of off-topic, but language definitely shapes the way that people think about things.
I'm just wondering if this actually Golarion cannon like the must worship one and only one deity to get divine spells ruling, or just a PFS house rule?
Does this new atonement rule now cover all alignment changes in PFS, or only changes of what deity you worship? I assume it also applies if you are going from having no god to choosing your one god you can worship.
Here is a quick first draft. I will try to pop into this thread every once in a while, but I am focusing on writing an adventure at the moment, so my item participation might be a little sparse to start out.
For one round while the slippers are active, any square which the wearer moves out of counts as being occupied by an ally for the purposes of flanking (this effectively allows the wearer to flank with himself or with multiple other allies). Activating this second ability expends 5 rounds of use.
Actually nowhere in the description of the item says that you would need that spell on your spell list. The only requirement is that you have 0-level spells known or prepared for the stone to add to.
Orange Ioun Stone wrote:
Wearer adds one cantrip or orison (determined when the stone is created) to his list of spells known or spells prepared.
As far as I am reading, this might even allow an arcane spellcaster to use an orison or a divine spellcaster to use a cantrip. That interpretation, while it is probably RAW remains a bit iffy in my opinion.