SailorNash |
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Many power players people dislike the battle forms exactly due these reasons, because you won't be so good as a true martial at same time it prevents you from casting and demands some actions to enter and exit from the form.
It's easy to say now, I'm sure. But overall, I don't really mind being less-than-optimal when it comes to DPS. So long as it doesn't gimp the entire team. There's something thematically cool about screeching through the sky as a Phoenix or biting someone's head off as a T-Rex that you don't get when swinging a sword more rapidly than your average dude.
if you want some utility and crowd control and many per encounter rechargeable spell you should consider Psychic
Psychic sounds like a lot of fun. Mind control is a fun theme to play with, when games allow you to do this well. How would you say a Psychic stacks up against a Kineticist overall?
Unless for thematic reasons just don't go with single element kineticists from 1-20.
I wouldn't want to go 100% single element. But so far, my temptation would be to dip heavily into Air and add in bits of the others where there's either a dead Air level or a worthwhile "must have" Impulse elsewhere. But to get all of the needed Junctions and Impulses, I'd have to plan out what elements to take and in what order.
Don't worry too much about overflow abilities once that Channel Elements allows you to use blasts or activate instances again in a one-action and most overflow abilities was developed considering that you will loose your aura that's why they are stronger IMO. You also can get both air + water in order to use the air impulses for utility and water impulse for CC.
When I first read the class, Air/Water is what got me the most excited. It wasn't until I noticed that almost everything Water does is Overflow that I started having concerns.
At a glance, knowing my preferred play style, it seems like I'd rather keep my aura up and keep getting passive benefits rather than cashing it all in for one extra-strong blast. Does dropping your aura often get in the way when you're focusing mostly on Air abilities?