Nasperiah

Sailor Aucturn's page

3 posts. Alias of Kalindlara (Contributor).


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Sebastian Hirsch wrote:
Damn now I have the mental image of a Solarian Sailor Scout in my head... Sailorian Galaxia... I blame the personal sharing all those awesome drawings in my Facebook feed.

...


Looking at the radiation rules, I'd say one for every round. For each of those they fail, they take the initial damage. Then, they have to keep saving against the secondary damage, at a DC equal to the normal DC + (2 x the number of failed saving throws) until they succeed at two saves, as normal for exposure to multiple doses of poison. So that's going to be a really exciting countdown.

Hmm...

I don't have access to the adventure at the moment, so this might not be doable under the circumstances, but... what if Unity hits them with a greater dispel magic and slaps the communal delay poison right off of them (ideally after it's soaked up a fair amount of radiation)? It's a single spell spread across multiple people, so it should only take one dispel, and... bam. Change of plans.


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Adam Daigle wrote:
Why does no one listen to me!?

They don't understand Flumph.