Has anyone had experience using RPGs as a method to teach curriculum? How was the experience?
Some time ago I stumbled across an episode of the Dragon Talk podcast that introduced me to the work a gentleman named Kade Wells was doing to incorporate D&D into his English classes. I was intrigued and a seed, although it lay dormant, was sown.
Recently, I happened upon an article extolling the benefits of RPGs that referenced the work of Mr Wells and Sarah Roman amongst others (and who just so happened to feature on a follow up episode of Dragon Talk) and that seed began to grow. The idea had now firm hold of my imagination and I began mulling over ways I might be able to try something similar.
One of the classes I'll be taking this year presents an opportunity to run a pilot. A lot of the examples I found have (understandably) involved English or literature. I'm looking at using RPGs (Starfinder in particular) within a Mathematics class of approximately 10 students.
Without bogging this post down with too much detail at this point, my plan is to run a slightly modified version of Starfinder for streamlining (if only the Beginner Box was out 6 months earlier!), built around the various SFS quest scenarios, with aspects of the game being called upon in lessons (collection/display of data for analysis, calculating probabilities, etc) and the completion of lessons/activities having an impact on the game (think extra credits, skill check bonuses, etc).
Would love to hear any experiences or input.