LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal
Sabrina has been quiet but attentive. Though not privy nor aware of telepathic conversations. not reading those not directed at me, she considers the situation.
I have sworn an oath before my patron to put an end to the forces of the Abyss that infect the lands of the material plane. I have also sworn to that same patron to aid in this endeavor. As such I accept your oath and offer the same in the name of Iomedae I shall do my best to preserve the life and possessions and secrets of all gathered here.
Her face bears many burdens and making this pledge was not taken lightly.
is there some rule that as character level goes up, the wordyness of every post increases at an equal rate?
LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal
It was several days before the meeting, Sabrina was walking the halls of her newly constructed Fortress at the edge of the Worldwound.
she makes her way to a small shrine and kneels. father, mother, the world has changed much. I have rebuilt our home. the armies are slowly coming back together. stronger than they were in years past. But, I have been having visions, dreams. something sinister approaches. I fear I must go to battle once more.
she spends some time in silent reflection and prayer to her patron, Iomedae.
As she prays a light emerges from behind her, It is time Sabrina, a new war is upon us. Iomedae has chosen you to represent her in this endeavor. the female voice echoes from behind her.
Sabrina nods, I know. she says in reply. She then rises and turns to face the Hand of the Inheritor. Thank you my queen she says, respecting that Iomedae's herald was also once her queen, Galfrey, Crusader queen of Mendev.
Your sword is ready Lady Sabrina.[b] the heard says as she pulls a blade from her halo of blades and hands it to Sabrina.
Sabrina takes the blade [b]Claíomh Solais, Once known as Radiance, the blade of our family; I never believed that this blade would be needed again. Thank you for keeping it, and thank you for deeming me worthy once again. She takes the blade and tests its balance and remembers the feel of its weight in her hands.
The herald vanishes and Sabrina sheathes the sword and leaves the shrine.
skip to present
Sabrina takes in each of the others in the room. her eyes stop at the succubus. a look of pain is in her eyes, or perhaps a touch of hatred that she suppresses for the needs of the world.
Iomedae has chosen me to represent her in this endeavor at the request of you, my lords. I shall, as was mentioned, reserve questions until after we are ware of the extent of the mission we must undertake.
LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal
Sabrina traveled with the others in silence, remaining as vigilant as possible as she took in the scene around her. the memories of the death and destruction she had seen in the past constantly coming to the forefront of her memories.
Her reminiscing suddenly broken at the sounds of nearby activity.
she was about to suggest that the building be scouted first, but before she could even say anything Zarak had already made his presence known.
with a sigh, Sabrina followed suit and joined the vanguard her hand on the hilt of her blade, ready to draw and fight as she joined them.
LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal
Sabrina knows all to well the trickery of demons, the memory of what she had done in her past floods her thoughts for a few moments. a single tear falls.
then she regains her composure the Library, If we can it would make a good base of operation. If possible we can start to move survivors there, at least those that wish to move.
The wand would best be served by Kalla in my opinion. Sabrina was supposed to have the Haunting regret drawback even though it is not on her sheet now, I still occasionally play that part of her past.
LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal
Sabrina listens to the others, before we move out to quickly. as we come upon survivors, we will need a place to safe guard them. a base of operations might be best to start. of course we might be able make use of one of these cultist hide outs as our base. with the down side of the enemy knowing where it is located.
I guess Sabrina can take one of the CLW potions. not much else that she can use right now.
reading the note. Sabrina seems to stare at it for a while, like a flood of bad memories were brought to the surface as she reads it. Eventually she returns the note to whoever had picked it up,
we also need to recover the sword. that will definitely be useful, as well as a blow to the enemy.
LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal
Sabrina scans the area for more cultist, or demons. as she surveys the area, she listens to the mage's story.
Once the area is secure, I am Sabrina, Crusader from the second crusades. It is my intention to establish a safe base camp and gather survivors. tend to all the wounded we can and assemble a force to begin the task to retake the city.
Mage Aravashnial, you are still a wizard despite being blind. I am sure there is much you have to offer.
addressing the rest of the group, anything of interest among the slain?
LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal
Sabrina accepted the mission without dissent nor question. it has only been a few months since her return from her self imposed exile following the events of the Second Crusade. events she has never talked about.
To all of the others she is simply known as Sabrina. a Paladin without a banner save only Iomedae's. her family name has never been divulged.
During the mission, she remained focused on its success, she has a military presence about her most of the time.
finally, after the wagon is repaired, she falls into her trance seeing the vision before her.
When she returns, the look of the others indicate a similar vision. Zarak's outburst of frustration immediately catches her attention.
The Inheritor has set things in motion to remove us from the city. the visions only confirm that we are chosen to set thing right.
Looking to the rest, If these events did in fact occur, then we must organize relief efforts, tend to the wounded, and begin to formulate a defense.
If they have not yet occurred, then warning must be given. in either case, haste is vital.
Sabrina looks to the sky on the road ahead. looking for signs as to which is true.
LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal
different beginning than I was expecting...
Sabrina accepted the mission without dissent nor question. it has only been a few months since her return from her self imposed exile following the events of the Second Crusade. events she has never talked about.
To all of the others she is simply known as Sabrina. a Paladin without a banner save only Iomedae's. her family name has never been divulged.
During the mission, she remained focused on its success, she has a military presence about her most of the time.
finally, after the wagon is repaired, she falls into her trance seeing the vision before her.
Whae she returns the look of the others indicate a similar vision. Zarak's outburst of frustration immediately catches her attention.
Zarak, if we were there, we would no better off than the others that have fallen, Iomedae has set things in motion to remove us from the city.
Looking to the rest, If these events did in face occur, then we must organize relief efforts, tend to the wounded, and begin to formulate a defense.
If they have not yet occurred, then warning must be given. in either case, haste is vital.
Sabrina looks to the sky on the road ahead. looking for signs as to which is true.
Here is an updated Sabrina, I did not add any items that might be transfered from Quinn would rather let that happen in the course of the game if selected...
sabrina:
Sabrina De'Foe
Female angel-blooded aasimar (angelkin) paladin (oath against fiends, oath of vengeance) 11/Marshal 4 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Magic 60, 60)
LG Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +5
Aura courage (10 ft.)
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Defense
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AC 26, touch 13, flat-footed 25 (+10 armor, +2 deflection, +1 Dex, +1 natural, +2 shield)
hp 159 (11d10+49)
Fort +15, Ref +9, Will +16; +2 vs. [evil], -2 vs. distraction ability of swarms, and mind-affecting effects
Defensive Abilities hard to kill; Immune disease, fear
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Offense
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Speed 40 ft. (30 ft. in armor), fly 20 ft. (poor)
Melee claíomh solais +19/+14/+9 (1d8+6/19-20)
Special Attacks mythic power (14/day, surge +1d8), smite evil 4/day (+5 attack and AC, +11 damage)
Spell-Like Abilities (CL 11th; concentration +14)
. . 1/day—alter self, light Paladin Spell-Like Abilities (CL 11th; concentration +14)
. . At will—detect evil
Paladin (Oath against Fiends, Oath of Vengeance) Spells Prepared (CL 8th; concentration +11)
. . 3rd—dispel magic, greater shield of fortification[ACG]
. . 2nd—inheritor's smite, paladin's sacrifice[APG] (DC 17)
. . 1st—cure light wounds, hero's defiance[APG] (2), protection from evil
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Statistics
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Str 22, Dex 12, Con 16, Int 14, Wis 15, Cha 20
Base Atk +11; CMB +17; CMD 30
Feats Angel Wings[ARG], Angelic Blood[ARG], Extra Lay on Hands, Extra Mythic Power[M], Greater Mercy[UM], Hover, Power Attack, Weapon Focus (longsword)
Traits armor expert, child of the crusades, chosen of iomedae
Skills Diplomacy +13, Fly +9, Heal +11, Knowledge (history) +5, Knowledge (nobility) +8, Knowledge (planes) +9 (+11 to identify evil outsiders or items or effects created by evil outsiders), Knowledge (religion) +8, Linguistics +5, Perception +5, Ride +5, Sense Motive +11, Spellcraft +6 (+8 to identify evil outsiders or items or effects created by evil outsiders), Survival +3
Languages Abyssal, Celestial, Common, Draconic, Elven, Infernal
SQ amazing initiative, anchoring aura, celestial crusader[ARG], channel wrath, divine bond (weapon +3, 2/day), focus[MA], haunting regret, heroic block[MA], holy vessel, lay on hands 15/day (7d6), mercies (diseased, fatigued), powerful justice, rally[MA], recuperation, scion of humanity[ARG], smiting aura[MA]
Combat Gear inheritor's gauntlet; Other Gear armor of the pious, +1 crusading adamantine buckler, claíomh solais, bag of holding i, belt of mighty constitution +2, boots of striding and springing, bracers of the merciful knight[UE], cloak of the crusader, handy haversack, headband of mental superiority +2, knight-inheritor’s ring, magenta prism ioun stone, ring of protection +2, bedroll, belt pouch, flint and steel, holy text (Iomedae)[UE], masterwork crusader's cross, silver holy symbol of Iomedae, soap, waterskin, 100 pp, 891 gp, 6 sp
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Special Abilities
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Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Anchoring Aura (DC 20) (Su) At 8th level, a paladin's aura hampers extradimensional travel by evil outsiders. The aura extends 20 feet from the paladin. Evil outsiders attempting to use abilities such as dimension door, plane shift, or teleport to leave or
Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Celestial Crusader +1 att/AC vs. evil outsider & +2 Spellcraft/Knowledge (planes) to ID them or thier items/effects.
Channel Wrath (Su) When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day.
This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +3, 11 mins, 2/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Fly (20 feet, Poor) You can fly!
Focus (Su) When ally within 30 ft uses surge, it rolls bonus die twice and takes higher result.
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Haunting Regret -2 vs. swarm distraction, mind-affecting effects, and on concentration checks.
Heroic Block (Ex) When melee attack targets ally, spend 1 power to move up to double speed and aid AC.
Holy Vessel (Su) At 9th level, a paladin whose divine bond is with a weapon can also use her divine bond to augment her armor or shield with enhancement bonuses, or add any of the following armor or shield properties: bashing, fortification, and spel
Hover Can hover in place without Fly checks, and kick up dust cloud if within 20 ft of ground.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (7d6 hit points, 15/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Powerful Justice (Su) At 11th level, an oathbound paladin may spends one use of her smite evil ability to grant her allies within 10 feet the ability to smite evil, except they only gain the paladin's bonus to damage, not her smite's attack bonus or ability to bypass DR.
Rally (Su) As a swift action, use 1 power to grant allies in 30 ft a d20 reroll before your next turn.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Smite Evil (4/day) (Su) +5 to hit, +11 to damage, +5 deflection bonus to AC when used.
Smiting Aura (4 dmg, 4 rnds.) (Su) Spend 1 pow. when smiting evil. 20-ft. aura damages evil creatures that start or move into it.
Surge (1d8) (Su) Use 1 power to increase any d20 roll by the listed amount.
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the rest of the info is in the profile, I did not go further in the backstory since I have not read through the entire gameplay (lots to go through).
my idea is that Sabrina was in Kenebras when the initial fall happened, she was not trapped below ground instead she ended up somewhere else, possibly trapped somewhere in the worldwound. she fought her way out and ended up joining one of the armies of the party.
because of her past, and the stigma associated with her name, she kept her identity a secret. but she received another vision from Iomedae, It was time to restore her family's honor, and name. to rebuild the Army of Angels.
Sabrina De'Foe
Female angel-blooded aasimar (angelkin) paladin (oath against fiends, oath of vengeance) 12/Marshal 5 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Magic 60, 60)
LG Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +6
Aura courage (10 ft.)
--------------------
Defense
--------------------
AC 26, touch 13, flat-footed 25 (+10 armor, +2 deflection, +1 Dex, +1 natural, +2 shield)
hp 176 (12d10+56)
Fort +16, Ref +10, Will +18; +2 vs. [evil], -2 vs. distraction ability of swarms, and mind-affecting effects
Defensive Abilities hard to kill, mythic saving throws; Immune disease, fear
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor), fly 20 ft. (poor)
Melee claíomh solais +21/+16/+11 (1d8+6/19-20)
Special Attacks mythic power (16/day, surge +1d8), smite evil 4/day (+5 attack and AC, +12 damage)
Spell-Like Abilities (CL 12th; concentration +15)
. . 1/day—alter self, light Paladin Spell-Like Abilities (CL 12th; concentration +15)
. . At will—detect evil
Paladin (Oath against Fiends, Oath of Vengeance) Spells Prepared (CL 9th; concentration +12)
. . 3rd—dispel magic, greater shield of fortification [ACG]
. . 2nd—inheritor's smite (2), paladin's sacrifice [APG] (DC 17)
. . 1st—cure light wounds, hero's defiance [APG] (2), protection from evil
--------------------
Statistics
--------------------
Str 22, Dex 12, Con 16, Int 14, Wis 16, Cha 20
Base Atk +12; CMB +18; CMD 31
Feats Angel Wings [ARG], Angelic Blood [ARG], Extra Lay on Hands, Extra Mythic Power[M], Greater Mercy [UM], Hover, Power Attack, Weapon Focus (longsword)[M]
Traits armor expert, child of the crusades, chosen of iomedae
Skills Diplomacy +13, Fly +10, Heal +12, Knowledge (history) +5, Knowledge (nobility) +8, Knowledge (planes) +9 (+11 to identify evil outsiders or items or effects created by evil outsiders), Knowledge (religion) +9, Linguistics +5, Perception +6, Ride +5, Sense Motive +12, Spellcraft +7 (+9 to identify evil outsiders or items or effects created by evil outsiders), Survival +4
Languages Abyssal, Celestial, Common, Draconic, Elven, Infernal
SQ amazing initiative, anchoring aura, celestial crusader [ARG], channel wrath, divine bond (weapon +3, 2/day), focus [MA], haunting regret, heroic block [MA], holy vessel, lay on hands 16/day (8d6), legendary item [MA], mercies (diseased, fatigued, paralyzed), powerful justice, rally[MA], recuperation, scion of humanity[ARG], smiting aura[MA]
Combat Gear inheritor's gauntlet; Other Gear armor of the pious, +1 crusading adamantine buckler, claíomh solais, bag of holding i, belt of mighty constitution +2, boots of striding and springing, bracers of the merciful knight[UE], cloak of the crusader, handy haversack, headband of mental superiority +2, knight-inheritor’s ring, magenta prism ioun stone, ring of protection +2, bedroll, belt pouch, flint and steel, holy text (Iomedae)[UE], masterwork crusader's cross, silver holy symbol of Iomedae, soap, waterskin, 100 pp, 891 gp, 6 sp
--------------------
Special Abilities
--------------------
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Anchoring Aura (DC 21) (Su) At 8th level, a paladin's aura hampers extradimensional travel by evil outsiders. The aura extends 20 feet from the paladin. Evil outsiders attempting to use abilities such as dimension door, plane shift, or teleport to leave or
Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Celestial Crusader +1 att/AC vs. evil outsider & +2 Spellcraft/Knowledge (planes) to ID them or thier items/effects.
Channel Wrath (Su) When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day.
This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +3, 12 mins, 2/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Fly (20 feet, Poor) You can fly!
Focus (Su) When ally within 30 ft uses surge, it rolls bonus die twice and takes higher result.
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Haunting Regret -2 vs. swarm distraction, mind-affecting effects, and on concentration checks.
Heroic Block (Ex) When melee attack targets ally, spend 1 power to move up to double speed and aid AC.
Holy Vessel (Su) At 9th level, a paladin whose divine bond is with a weapon can also use her divine bond to augment her armor or shield with enhancement bonuses, or add any of the following armor or shield properties: bashing, fortification, and spel
Hover Can hover in place without Fly checks and kick up dust cloud if within 20 ft of ground.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (8d6 hit points, 16/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mercy (Paralyzed) (Su) When you use your lay on hands ability, it also removes the paralyzed condition.
Mythic Saving Throws (Ex) A successful save negates all effects from a non-mythic source.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Powerful Justice (Su) At 11th level, an oathbound paladin may spends one use of her smite evil ability to grant her allies within 10 feet the ability to smite evil, except they only gain the paladin's bonus to damage, not her smite's attack bonus or ability to bypass DR.
Rally (Su) As a swift action, use 1 power to grant allies in 30 ft a d20 reroll before your next turn.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Smite Evil (4/day) (Su) +5 to hit, +12 to damage, +5 deflection bonus to AC when used.
Smiting Aura (5 dmg, 5 rnds.) (Su) Spend 1 pow. when smiting evil. 20-ft. aura damages evil creatures that start or move into it.
Surge (1d8) (Su) Use 1 power to increase any d20 roll by the listed amount.
Weapon Focus [Mythic, Longsword] 1 MP: As a swift action, add half tier to attack with selected weapon.
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the rest is in the profile here.
DM Papa wrote:
1) You were one of the Paladins in the army that retook Drezen from the demons and wish to be more active.
I like this idea and it can fit what I have in mind for the character.
Well, I can try this comsidering that I don't get to plat the AP much (actually nearly never), starting level is high but I think I can work with this, depending on what was already done, and that I do not affect current storyline.
the starting info is in the profile, obviously needs to level up.
LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal
sorry, guess Sabrina can take point again but she welcomes any support
with the general consensus decided, we will head up then. hopfully that will lead us closer to the surface. we still need to ensure we neutralized this threat concerning these cultists and the Mongrelmen tribe.
Sabrina joins Eldric going up the ladder, following close behind.